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Author Topic:   Self-Aware Colony
Giant posted 05-06-99 02:35 PM ET   Click Here to See the Profile for Giant  
After building the Self-Aware Colony project I should expect the cost to maintain various facilities to be halved, correct? Well, the cost of all facilites at all bases remains unchanged. Absolutely no change on most recent version/patch...
sandworm posted 05-06-99 02:55 PM ET     Click Here to See the Profile for sandworm  Click Here to Email sandworm     
It only affects the base it was built in, and, if you're wondering, no, it's not supposed to work that way if the datalinks mean anything.

I haven't checked, but I think I saw somewhere that this still hadn't been fixed in v3.0.

Giant posted 05-07-99 12:39 PM ET     Click Here to See the Profile for Giant    
Right, but the base I built it in was not affected at all. No change in upkeep costs etc. And doesn't the help on this suggest that all bases will benefit?

Christopher

Warp Warrior posted 05-07-99 06:46 PM ET     Click Here to See the Profile for Warp Warrior  Click Here to Email Warp Warrior     
According to Prima's Offical Strategy Guide, "Energy maintenance cost for facilities is halved at all of your bases". If this does not do this then I guess I won't make this a high priority SP. I guess I never really noticed if it worked as advertised.
Charles Adams posted 05-08-99 03:20 PM ET     Click Here to See the Profile for Charles Adams    
Yes, this has bothered me, too. The Self-Aware Colony does not work as advertised. But beyond that, the simple matter of energy accounting has never seemed to work. I can run an energy deficit every turn, but somehow manage to net an increase. It would be nice to see the arithmetic work out occasionally.
Urban Ranger posted 05-08-99 11:09 PM ET     Click Here to See the Profile for Urban Ranger    
It could be a hardware bug, not unknown with Intel chips

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