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  Maritime Control Center:No +100% sea def

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Author Topic:   Maritime Control Center:No +100% sea def
wtiger posted 04-18-99 10:54 PM ET   Click Here to See the Profile for wtiger  
Hello FIRAXIS,

Naval yards provided by the Maritime Control Center wonder don't have the intrinsic +100% sea defence against sea units ( checked using the Scenario Editor in US SMAC v3.0 ) which makes the wonder less than half useful when I'm defending a lot of sea bases. Any plans for a fix in 4.0?

BTW, great game. Thanks! Sorry if brought up before...

Mental posted 04-20-99 02:01 PM ET     Click Here to See the Profile for Mental    
Ummm...check your datalinks

Maritime Control Center SP isn't supposed to give you 100% sea defense. All it does is give all your naval units an additional 2 movement points and build a Naval Base in all of your cities (which allows you to repair naval units quicker and gives any naval units you build a 2 point moral upgrade)

Mental

Mental posted 04-20-99 02:09 PM ET     Click Here to See the Profile for Mental    
forgot something...

Perimeter defense and Tachyon field's work for sea bases as well as land...

wtiger posted 04-20-99 10:03 PM ET     Click Here to See the Profile for wtiger    
BUT, the datalinks are incomplete....:-(

Try checking alpha.txt(which unfortunately, I don't have at hand right now), at the entry for Naval Yards, the comment reads ";.....,+100% sea def".

Also, check the Gamecenter Guide to Conquering Alpha Centauri, more specifically this page: http://www.gamecenter.com/Features/Guide/Alpha/ss02e.html

The problem is, when you build the Maritime Control Center, Naval Yards pop up all over your empire( as listed in the Base screen ), but the Naval Yards provided aren't the same as those built manually.

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