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Author | Topic: Jeff: More info on the sound crashing. |
DeVore |
![]() ![]() ![]() Okay I think I've tried everything now in order to make SMAC run with sound. I've played around with the DMA settings, reinstalled SMAC, reinstalled DX, tried different SB drivers etc. etc. all to no avail. I did however discover that it's only the opening menu music that will crash smac so if I create a game and save it while sound.dll isn't around I can put sound.dll back in the SMAC dir and load the game real quick(in less than ~3 secs) and play with sound on! I also tried installing smac on another PC with an SB64 PCI sound card and it behaved exactly like mine with an SB16 card so it's probably an US exe/I install issue though it makes me wonder why it will patch sound.dll if they're different. What patch is the _correct_ one for the I version ? /Dev |
axe |
![]() ![]() ![]() That's kinda odd...I have a SB16 and a SB64 in my computers...Both running the 3.0 patch and I never have problems with it crashing like that...I use the default Win95 drivers for my sound cards though...Maybe those don't incorperate some new routines or so? Have you tried just using those drivers? It may be worth a shot... |
Dick Knisely |
![]() ![]() Same here. Have run SMAC on machines with an SB16, an Awe64 and they work fine. My main machine has a Turtle Beach card emulating an AWE card and all worked fine there until V3 when I started seeing very occasional sound.dll crashes until I set ds3d=0 and then that went back to rock solid stable as well. |
DeVore |
![]() ![]() ![]() Default W98 drivers or latest creative relase (16) makers no difference here and both DS3D and EAX is set to 0. /Dev - Still wondering what patch I should use for the I version. |
White Tiger |
![]() ![]() What type of Video card you you have? I had a STB agp card and a SB live and never got them to work. I ended up getting a new motherboard and all of a sudden all my conflicts went away. It's possible that some older agp motherboards dont like agp video cards and pci sound cards. |
DeVore |
![]() ![]() ![]() My vid card (Matrox Mystique PCI) isn't the problem, actually I'm 100% sure that my system isn't the problem. It has been running rock stable for 3� years now (Yeah my mobo is an ancient ASUS T2P4 ![]() /Dev |
artmajor |
![]() ![]() ![]() I have Diamond MX200 sound card with the newest driver. Now that I have the 3.0 patch terran is crashing my sound.Can anyone help? |
Paladin |
![]() ![]() ![]() I am having the same problem with sound.dll. I have an AWE32 and a Monster Sound. I had NO trouble with 2.0 patch, it worked great. I installed the 3.0 US patch and now most of the time I hear something that sounds like static and what voice and FX I do get are distorted. I also have the crash in sound.dll. I am running the newest drivers for both sound cards, DirectX 6.1, newest drivers for TNT video, Win95 OSR2.1 on a AMD K6-2 350MHz w/128Meg of ram. It seams that some "improvement" to sound.dll or terran.exe that is causing the problems. |
Jeffrey Morris FIRAXIS |
![]() ![]() ![]() Sounds like the EAX support is being misdetected. Set EAX and DS3D to 0 in the alpha centauri.ini file. jkm firaxis games |
Grimrod |
![]() ![]() ![]() I always get kicked with a blue screen and an ds3d-error although the ini-file was changed. I use a SB32 PnP (oldtimer as I am ![]() So now what? Cu |
Jeffrey Morris FIRAXIS |
![]() ![]() ![]() What's the error message on the blue screen? Make sure you're setting the EAX and DS3D entires that are already there, and not adding them to the bottom of the file. This fixes it on your soundcard (SB32PnP). The problem is that the card "emulates" DS3D compliance, but not to any realistic degree. email me at [email protected] if you continue to have problems. Include your alpha centauri.ini file as well. jkm firaxis games |
artmajor |
![]() ![]() ![]() THANKS jkm of Firaxis games you fixed my sound problem ![]() |
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