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Author Topic:   Multiplayer Game
gflorczak posted 03-23-99 10:51 AM ET   Click Here to See the Profile for gflorczak   Click Here to Email gflorczak  
I started a multiplayer game on our LAN using TCP/IP and SMAC with the 3.0 Patch.

The game begin with the variable starting base even though I did not set that option.

The game plays with fast combat, and I did not set that option either. The game also does not produce prototypes of new tech. even though it is requested. Is this a feature of the multiplayer game? Or is there a problem that needs to be fixed? Please let me know.

Thank you

Jeffrey Morris FIRAXIS posted 03-23-99 01:09 PM ET     Click Here to See the Profile for Jeffrey Morris FIRAXIS  Click Here to Email Jeffrey Morris FIRAXIS     
Many features are forced to expedite MP games, regardless of the preferences.

jkm

firaxis games

DMA posted 03-23-99 01:20 PM ET     Click Here to See the Profile for DMA    
Is that why I can't save without exiting in hotseat, no matter how I set up the options?

DMA

axe posted 03-23-99 02:48 PM ET     Click Here to See the Profile for axe  Click Here to Email axe     
I got a quick one too, about MP games. Are moving and monuments forced off in MP games? I noticed they worked wonderfully in single player, but not multi. Is it forced off to overall speed up turns? 'Cause it is a neato thing, that monument..Reminds me of the Throne Room, which was really fun..Did I even spell that right? Bah!
Evk posted 03-28-99 12:23 PM ET     Click Here to See the Profile for Evk  Click Here to Email Evk     
Monuments and movies are off. I assume they're off becuase the other players don't want to sit around waiting while you watch clouds and Deidre Skye blathers on about Planet whenever you build, say, the Weather Paradigm.

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