posted 03-23-99 02:04 AM ET
Unfixed bugs:Psych doesn't work correctly. I had a size 13 base churning out 87 psych. That's enough to turn 21 drones into talents, but instead only 5 drones became talents, and 1 drone a worker.
Singularity reactors still haven't got 40 hit points.
When your current production is a satelite, you can't queue that type of satelite.
You can't build hologram theaters before rec. commons or hybrid forests before tree farms. OK. But why can't you put them in the queue in the right order?
The Self-aware colony doesn't give any reduction in maintainance cost as far as I can see.
The odds when attacking life-forms are incorrect, especially when attacking with a higher-than-fission--powered unit. You might want to consider giving us the chance in % that we're going to win a battle. And please use an accurate formula, not the silly multiplication, which is only an approximation, and sometimes pretty inaccurate.
In my latest game, the Human Genome project latest seem to have effect in remote captured bases. Is it possible for drones to become "extra" unhappy, just like in Civ?
Late in the game, a window pops up many times announcing that someone wants to speak with me, instead of only once. I then have to press enter 4 or 5 times before I get around to the message.