Author
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Topic: Turn "Off" Planet
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Heckler D |
posted 02-14-99 08:56 PM ET
Is there a way to completly shut down planet, stopping all destructive (annoying) fungal growth and the equally annoying mass-mind worm attacks that the game uses to punish me for creating a productive empire, regardless of all the forest I've planted, my green economy, all the centauri tech's I've learned, and all the many many MANY planet friendly base improvements I've built.I'd like to have a nice, long leasurely conquest game without 6 to 10 of my lovingly crafted terrain improvements blowing up every f***ing turn faster than my super-fusion formers could ever, in thier wildest wettest dreams, dream about rebuilding. So, sombody tell me how to turn off planet before I take this game back for store credit for Civ: CTP And I dont mean "Rare Life Forms" either. Heckler D
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DAT
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posted 02-14-99 09:11 PM ET
I concur. As frustrating as these problems are during the "real game" they became even more annoying to me after I successfully built the final two Special Projects, which purportedly bring Plant and I into symbiosis and LO! I am still encountering destructive fungal blooms, and so forth.I suppose that Lady Deirdre would posit that I am not "one with planet" but I prefer to believe that planet is not one with me! |
Barnett
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posted 02-14-99 10:16 PM ET
I agree. I sometimes like to play a more leisurely, empire building game and things get too frenetic with all the fungal and mindworm activity. I would also like to be able to start the game with less than 7 factions.
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Darkstar
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posted 02-16-99 02:57 PM ET
I concur.I understand that "Planet" is an "integral" part of the game. However, I would like to be able to at least choose the number of factions in a game, and whether the "Planet" is on or off. Of course, that would give Firaxis one kick-butt strategy engine that can be highly customized, wouldn't it? Add in a graphic editor for units and terrain graphics and poof. I wonder if the boys and girls at Firaxis have looked into that... -Darkstar
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