Author
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Topic: Two Weird Occurences in Current Game
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Frank Moore |
posted 03-12-99 07:11 AM ET
This first weird thing is when I was ready to finish off Morgan. He had 3 cities left, two on land, one on water. As I moved in to capture the land cities, I noticed that Morgan had completely evacuated his 2 cities. One city was size 4 and one was size 1, which was no big deal to leave empty as I could not capture it, only destroy it anyway. I don't see any possible reason for this tactic, please let me know if anyone else has any thoughts on this. The second strange thing is an ecodamage thing. All of my cities are using the forest/tree farm/hybrid forest approach to ecodamage so there really shouldn't be any problem with Planet. However, it seems like at the very beginning of my turn some of my cities are having major ecodamage (maybe over 30) which is sometimes generating as many as 8 or 10 mindworms. The really weird thing is that if I visit these same cities during my normal turn the ecodamage is back to 0 where I expect it should be. Some of these cities are quite large (over 30) because of the Secret projec6ts I have built, but I don't think that this should matter. I would appreciate any thoughts anyone else has on these topics. I have saved games that demonstrate these occurences if anyone would like to check them out.
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Valla
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posted 03-12-99 08:15 AM ET
I have had demon boils from hell just spawn up and (attempt) to take out everything in their path late in the game even though my eco-damage appeared to be minor (I wasn't keeping to much track of it, but most cities over a pop of 20 had every "green" thing I could put out there to cancel out the production bonus projects and satellites. I doubt its a programming thing, maybe just a reaction by planet built in to limit/slow super growth. |
mic
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posted 03-12-99 08:23 AM ET
Frank, I also spotted some 'evac' actions from AI now and then. They tend either to put every unit they have in a city to defend it, or simply give up, probably trying to save another. What would you do?With 0 ecodamage but large cities (I think it starts at about 10) you'll get planet attacks, no matter how green. If you care to read the Interludes, you find planet saying something about 'pruning humans'. I guess that's what happens: you're being 'pruned' (me too, for that matter). Two words: Prune Back  |
Frank Moore
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posted 03-12-99 09:18 AM ET
I guess that makes sense about the ecodamage, but the thing that I don't understand is that during the first part of the turn (when improvements are being built) the ecodamage is reported high >30, but when I revisit the city later in the turn the ecodamage shows as zero, which I would expect. |
mic
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posted 03-12-99 10:09 AM ET
Hmmmm... |
Jeffrey Morris FIRAXIS
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posted 03-12-99 10:15 AM ET
We fixes a problem where the mineral bonus incurred with a Space Elevator for satellites caused eco-damage. It's in v3.0.jkm firaxis games |
Frank Moore
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posted 03-12-99 10:58 AM ET
Thanks Jeff, this is the problem. I do have The Space Elevator. I know you're probably sick of the question, but is the v3.0 patch about ready to go or not? |
Jeffrey Morris FIRAXIS
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posted 03-12-99 11:35 AM ET
More or less. The problem is that everyone has between here and San Mateo gets a chance to poke and prod it, before "signing off". OSI is taking their swing, then once they're done, EAHQ. The foreign language versions get a nice week long stay in europe on top of that.jkm firaxis games |
Frank Moore
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posted 03-12-99 11:47 AM ET
Thanks for the update, by the way I think everyone at Firaxis, especially yourself, should be commended for a fine job keeping up with SMAC. Thank you. |