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Alpha Centauri Forums
Support and Troubleshooting Still Crashing (Terran.exe) - Need Help |
Author | Topic: Still Crashing (Terran.exe) - Need Help |
SectionB |
posted 03-10-99 11:07 PM ET
I corresponded with Firaxis last week several times about the dreaded terran.exe crashes I'm getting every few turns. I went through all the steps he mentioned and checked every driver and DX stuff but it was still crashing. Then I installed 64 more megs of RAM (up to 128 now) in my machine and after playing SMAC for a while without it crashing I figured my problem was solved. The crash came back soon after though, and I'm now plagued with it just as much as I was originally..that is, the game is 100% unplayable and crashes every couple of turns. I've followed many threads here on this forum and tried some of the home fixes that people have mentioned but nothing has solved the problem. Has Firaxis acknowledged that this is a problem with their program yet or are they still calling it "A windows/driver problem"? My configuration is as follows: Did I forget anything? DXDiags returns everything certified |
raster |
posted 03-11-99 10:40 AM ET
I just happened to notice that your configuration is very similar to mine, with the differences in (). AMD K6 233 128 (64)megs of RAM ATI 3d Xpression 4 meg video card (None)ATI TV Tuner Monster 3d (not that it matters) Soundblaster Live (Standard PS2 mouse)Logitech Cordless Wheel Mouse (Nope...)Trident Generic Vid Card (2 meg) - for secondary monitor (Internal 56k ASK)USR Sportster Winmodem 56k Creative Labs 24x CD-Rom I posted a while ago, and thought I had solved the problem, but it still crashes and I have gone back to playing Baldurs Gate untill the patch comes out. I have tried everything as well, but I think I am now going to selectively remove devices untill it stops crashing to see if that is the problem. Are you US/UK/Other? |
madfly |
posted 03-11-99 10:46 AM ET
Just a small point - I've noticed that my friend has a second monitor setup and for him to play the game - he has to disable it ( win98 ) - have you both tried this? |
Jeffrey Morris FIRAXIS |
posted 03-11-99 12:09 PM ET
It's a hardware incompatibility guys, and figuring out what the piece of HW is that's causing the trouble can be time consuming. Chances are v3.0 isn't going to do anything about it, since we're not seeing the problem across the board. I'm happy to continue working with you on the problem, if you wish. Two things we might not have tried is adding ForceOldVoxelAlgorithm=1 to the alpha centauri.ini file and/or disabling unit animations. I'd also try forcing your desktop resolution to one that the game uses, like 800x600x8bit or 1024x768x8bit or both. jkm firaxis games |
GaryD |
posted 03-11-99 01:27 PM ET
Hi raster... I suspect someone from Florida is likely to be US (or am I making assumptions here) |
SectionB |
posted 03-11-99 05:45 PM ET
Yeah, being in Florida I do have the US version. Also, to answer MadFly, I have tried disabling the second monitor but SMAC still crashes. As to Raster, if I was a betting man...my money would be on the ATI driver causing the problem. ATI has been ignoring a problem with their latest driver (July 98) causing screen fonts to be corrupt. In fact...hmmm. Maybe that problem is directly what's impacting SMAC? |
Pak |
posted 03-11-99 06:28 PM ET
I've got the same problem, (Terran.exe crash) I've try to run both uk version and asia version on both win98 and NT without luck. My system is as follow: AMD K6 200 Please help! I've got a feeling that it's more like a problem with AMD cpu and not a display card problem. Just a question for Jeff. Will there be a 2.0 upgrade for the Asia version? pak |
Mad Amos |
posted 03-12-99 02:46 AM ET
Also, if you haven't already, disable or remove every program in your taskbar system tray. Especially virus programs or TSRs that load for your sound or video cards. I mean, I don't KNOW that my Monster Sound Media Player caused a problem, but if it works... Since I did that and used the OldVoxel line in the .INI file my game hasn't crashed once. And I play a good 3-5 hours at a stretch. And of course save often. I usually STILL save every game turn or two. Then after a session I delete the top 10 or 20 saves keeping the last 5 or 8 and defrag the hard drive. Anal retentive? Maybe, but I haven't heard the game complain. |
Mad Amos |
posted 03-12-99 02:54 AM ET
Oh and one more thing. (sorry) But could it be your CD-ROM drive? I used to have a Creative Labs 24X and I had a problem with it's sleep time. It used to power down after a minute or two I think and other games would freeze up waiting for it to spin up. I guess you could fix this by a full install, if you haven't already. It's only about 360 megs. I run the game on a full install with an Acer 40X (max). I keep the cd in the drive anyway, cause I heard that's a good idea, but it doesn't access the CD drive after the opening animation (which I skip anyway). Good luck |
Dick |
posted 03-12-99 03:03 AM ET
Hmm looks like a lot of people have one thing in common : AMD K6. I have the same problem as all others ( crashes ) and I have: AMD K6 233 128 MB Sdram Matrix Millenium 3DFX voodo Sound Blaster 32 Win 98 ( ENG ) MS - Mouse Looks like its the AMD processor that is the problem . My brother has a simmular computer and he has the same problem . |
Jeffrey Morris FIRAXIS |
posted 03-12-99 10:27 AM ET
Make sure you're not overclocking the AMD. In compatibilty testing we saw all kinds of random fatals with overclocked non-intel processors. jkm firaxis games |
Pete Chin |
posted 03-12-99 11:36 AM ET
This bug is totally absurd!!!! I can't play 2 turns without my the Terran.exe crash. What exactly do you mean when you say a HW incompatiblity? Bad drivers, physical hardware conflicts, version of DX? What makes you so sure it is a HW problem? The crash I get ALWAYS occurs in the same situation: After I finish my turn and the computer is taking it's. Also, I have a save game that will always cause a crash, I installed SMAC on a completely different machine and loaded the game and low and behold, same crash. What sort of HW is it using that would cause this crash when I used two completely differnt platforms? I have read a bunch of threads on this topic and tried all the possible fixes I have seen. Set ForceOldVoxelAlgorithm=1, ran in 800x600x256, turned off animations, turned off flashing units, check swap file/hard drive space, re-installed, etc. The only fix that works for a while is loading old save games and to tell the truth the that fix is complete BULL CRAP. What fun is it to have to play 10 turns just to have to reload 9 turns previous, play 10 reload 9, etc. Totally Lame. Sorry for my rant. I am really frustrated right now following my >20th TERRAN.EXE crash of the day. The machine I am using is as follows: Pentium Pro 200 Any thoughts or help would be greatly appreciated. Thanks. |
Snoman |
posted 03-12-99 11:53 AM ET
I can only echo what others have said--turn off your systray icons and see if it helps. I had constant crashes on huge maps before, and now I turn off the virus checker, the virus checker scheduler, the printer, and MS Bookshelf icons and haven't had a crash since. Not saying it's not the CPU, but try EVERYTHING Firaxis is suggesting. The systray was the final option I had, nothing else having worked, and I've never, ever had to do this for another game/program, but it seems to have worked for me. Snoman |
Mad Amos |
posted 03-13-99 02:47 AM ET
Yah, have to go with the clean your systray idea too. Can't emphasise that too much. I had a couple of shareware "protection" devices that I sort of just left on. When I start Win98 the first thing I do is exit all of them and since then no problems. |
cousLee |
posted 03-13-99 09:20 AM ET
SEE THE THREAD TITLED "Help Jeff". sounds more like a terran.exe virus |
Brian Reynolds FIRAXIS |
posted 03-13-99 09:06 PM ET
Here is what I know about the situation-- There seem to be some users who experience frequent crashes in SMAC, and who cannot alleviate the problem by any of the many methods suggested. First, I would like to explain that the only reason Firaxis has not addressed this problem long ago is: We have never been able to reproduce the problem on any of our machines. Nor have either the Origin nor the EA testing departments been able to reproduce the problem. Nor was the testing firm we hired here in Baltimore able to make the problem occur on any of their machines. Believe me, we have tried, on lots of different kinds of machines. Here is the information I -do- have: Now the common thread which seems to run through these complaints is that about 90% of people with this problem have "AMD K6, 200-233Mhz CPU". Now I've seen a couple Pentium Pro's and Pentium II's, though it is conceivable they have a different problem. I've also seen plenty of people saying "I have AMD K6 and it works just fine", though those users often have 400Mhz or some different speed. Some people who have had this exact complaint have reported that they fixed the problem for good by "de-overclocking" their CPU. I realize not everyone knows how to do that (or even if their chip is overclocked, since some motherboards are sold overclocked w/o any notice to the consumer). But I point it out as a possible starting point for those interested & knowledgeable about such things. There is a reason this problem is specific to SMAC and other games work fine: we purchased some graphics technology to use with SMAC (yeah, I know, bad decision. Live and learn.) In order to achieve maximum speed, this technology apparently uses some very fancy "optimizations" and processor tricks. These tricks almost always work, and worked with complete reliability on the wide variety of test machines used. But apparently there are some processors which get confused by it. We have been able to correct this situation for some processors (AMD K5 users no longer seem to have problems, for instance). -- So, is there anything to be done? -- Well, a couple of things: (1) Next time the problem occurs on your machine (and the crash box appears), click the "Details" button instead of the "Close" button. Cut-and-paste the details information into an e-mail to me at [email protected]. That gives me some information. (2) If you know your chip is being overclocked, and you know how to de-overclock it, try that. (3) If you have this problem and happen by extraordinarily fortunate coincidence to live in Baltimore County, and you would be willing to bring your machine by the office sometime, we would -dearly- love to reproduce the problem on your machine under our debugger. Unfortunately we can't just order up a "AMD K6-233 machine" from a manufacturer any more (we could get a 400+ no problem, of course). If we could reproduce the problem at our office, we could probably fix it pretty quickly. (4) Some users have two machines and have been able to play on the other. If none of these solutions works for you, I have to be honest that unless "(3)" above happens this issue is not likely to be addressed in an upcoming patch. With deepest regret and sincerest apologies, I have to recommend you return the product to point of purchase as incompatible with your system. I can assure you that we will avoid using this (or similar) technology in future products, but I realize this is of little short term benefit. Brian Reynolds |
Valla |
posted 03-15-99 05:07 PM ET
I think that response probably says it all. While it doesn't make most of us happy, myself included (the errors will still occur), it's better than most other software companies who release patch after patch after patch, and never even bother to explain WHY their software has problems (or actually fix the problem in a patch). The only advice I would give to Firaxis for future testing is to try the programs on less-than-top-of-the-line machines (I still use a 166 because I was waiting till the 333-450s came down in price and the speed upgrade was worth the price) with less than standard video and sound cards. I know it would really be a pain to switch out SBs and Voodoos and Monsters and a dozen or so other sound and video cards playing each faction to each kind of victory on each level several times, but thats kinda what playtesting is all about. While I doubt there will be a AC 2 type game out anytime in the foreseable future that will (or in this case won't) use the same graphics system, this was a live and learn (and mistake) situation. Untried (and unproven) tech fails all the time. If the game is SO bad and gets on your nerves, complain, rant and rave, say your peace (or pieces) and go on with other games. Chalk it up as a bad/OK/good game for Firaxis and wait till Civilization: Call to Power comes out; see if it is better or worse, and let your dollars/pounds/DM/yen/whatever be seen and heard; send them an email with why it won't work, what you think is the problem; try some fixes, then decide if it's junk. Don't take is so personal when they say too bad (although some companies never learn). They're not aiming to screw you out of $50ish; it just doesn't work for you with what you have; and upgrading hardware should NEVER be required on anything less than two years old. Redstorm, for example, has had some good and some bad games; they know it, they learned from it (kinda). How many games has Firaxis released; less than a half-dozen? They get one good/bad game, get the good (and bad) press from it, and learn what NEVER to do again (hopefully). I sincerely hope that someone in the Baltimore area IS having terran.exe faults so maybe Firaxis can get their hands on the problem and possible solution. Maybe somebody nearby could UPS it and Firaxis pick up the tab (or 1/2 of it) to see what exactly is the problem, the game, the drivers, Windows (as usual), or the hardware. 2 cents doesn't get you anything anymore so there's my buck-and-a-half. |
footpad |
posted 03-15-99 05:45 PM ET
Brian, >> Unfortunately we can't just order up a This may sound snide, but it's meant in the best possible spirit. That said, try egghead.com or Damark. They typically have machines from a generation or two ago. If you're sure you really want to try this approach. <rueful grin> GL... -- footpad P.S. FWIW, I'm using an AMD 233 that is not overclocked and have had no problems whatsoever. Well, okay, flying units tend to drag a bit, but otherwise things work well. P.P.S. Congrats, btw, for making the only strategy games that I can actually stand to play. (I'm sim player by default and Civ II is the only games that's been reinstalled on my machine after each upgrade.) Try building an FRPG sometime, okay? |
Rick_s |
posted 03-15-99 07:59 PM ET
Here's my experience. The game was running fine and all. I finshed a couple games on the lower levels. My problem started when I tried my first game at the thinker level. Everything was going fine until the fault in terran.exe came up. Now I cannot play a single turn in the game. As far as my system goes, it's pretty different from the ones mentioned above. Win98 All current drivers. The Kicker is that when it doesn fault. It locks up completely.. have to end the task |
Mars Infinite |
posted 03-15-99 08:19 PM ET
The game works fine for me on the smaller maps and even the largest until things start getting busy, as in a lot of computer movement. I have tried all the fixes that I have seen here (to no avail) and I am basically stuck now. It crashes at the exact same place everytime now.Almost immediately after I load my last save game. My system too, is different than what seems to be the norm. Win98 I guess I have a few more things to try.. |
Jeffrey Morris FIRAXIS |
posted 03-15-99 08:22 PM ET
Those symptoms (late game, large map, lots of action) sound like virtual memory being exhausted. Are you specifying an amount or letting windows manage it? What's the amount of free space on the swapfile drive? Those usually solve the problem. jkm firaxis games |
dconner |
posted 03-15-99 09:17 PM ET
I've only been playing for a few days, but I'm getting this problem too. The thing is, mine is easily reproducible. It seems to have something to do with combat occurring between my worm units and the indigenous worm units. Right after the battle resolves, the game crashes. System: |
White Tiger |
posted 03-16-99 12:25 AM ET
For those with win98 and agp cards, you might download the program DirectControl and goto the DirectDraw/Advanced/AGP Support and choose disable. There have been reports that there is a bug with DirectDraw and AGP cards and this stops any crashes related to those kinds of conflicts. The link is: http://www.3dfiles.com/bgrsoftware/dcontrol.shtml |
Harvey |
posted 03-16-99 01:01 AM ET
Hi Brian, Thank-you for being upfront with us. Seeing as you can't change the past, that's all I really want from Firaxis at this point. Anyways, good luck with future endeavours and like you said: "Live and Learn". And who knows, maybe a patch will come out down the line that allows us to get full value out of what is really an excellent game concept. Cheers, Harvey Fox |
Madone |
posted 03-16-99 03:48 PM ET
Mr. Reyolds I got the game 5 days ago, the day after I did a full install, game seems to be running fine. On Fri. 12 Mar, I install the 2.0 update, after this I started getting the mgs. SMAC could not find the CD with RETRY/PLAY buttons, I pushed play, again game seem to be running fine. On Sat. 13 Mar. I got the Terran.exe crash. I did a restart of the game, when I got to the same place in the game got the Error again. I got the error a total of 3 time. After the third time I place the CD back in the drive. Sofar its seem to running again. I'v not tryed any of the work around listed. Nor did I shut down my McAfee VirusScan, or the 5 other items in the tray. Here is the list of my system. The Dates at the end are the Driver updates. AMD K6 233 (Not overclock) Swapfile is set at 300mb on the small drive. Here are the cut and paste's of the errors. TERRAN caused an invalid page fault in TERRAN caused an invalid page fault in TERRAN caused an invalid page fault in Hope this helps. I'm looking forward to playing this game alot. This game is what OUTPOST should of been, I just hope it does not have all the bugs. Sorry for the long post. Madone |
axe |
posted 03-16-99 04:36 PM ET
Here's a *real* far cry, but worth a shot maybe. Any of you people with K6-233's know how good the fan's are? They are the hottest processor in that line, so maybe you are overheating (larger maps, etc, more power). I have a rather big fan and always keep my sink/fan clean of all dust, and never have any crashes like that on my K6-233 ...My Cyrix 133+ is another story.. :P |
TheUnforgiven |
posted 03-16-99 08:43 PM ET
I'm having the exact same problem everyone else is, and my CPU is yet another AMD creation. My specs are --> AMD K6-2 333 mHz (not o/ced) I havn't been able to play more than 5 turns of this game since I purchased it an hour ago, and from what I saw, I liked it.. I would just like to play more of it. -- TheUnforgiven |
Wen_Amon |
posted 03-17-99 03:41 AM ET
As many of you know from my thread, I too am having problems with the terran.exe file. Luckily, though, I have had no crashes. I am running an AMD K6 333mhz chip. It appears that most of the crashes are on 200-233mhz chips, I wonder if any of you are also having problems with installing the v2 patch. |
Zoetrope |
posted 03-17-99 05:22 AM ET
It's not AMD, it's not overclocking, and it's not the CD. Here's my configuration: Intel P-100 (not overclocked); I played many games with no problem (except very slow play late on a huge land map), on levels Citizen to Specialist. Then I tried my first two games on Librarian, Now I'm on my first Thinker game, on the Standard Planet map, and lo and behold! I get my first Terran.exe (you Firaxis guys Starcraft fans?) page fault. Again, it's in the middle of the 24th century (circa 2360-2370); and again there aren't many units for the AI to move (not now that I've strafed and intercepted twenty of Miriam's bombers). Circumstantial though this is, could the errors that other people have, also be related to the level of difficulty? And does it happen in the mid 2300's? During the AI's turn? Regardless of the amount of unit activity? |
Zoetrope |
posted 03-17-99 05:29 AM ET
Addendum: my operating system is Microsoft Windows 95 _first_ release, version 4.something or other. What can I say? I bought this system in April 1996, all except the 64 MB EDO that I later had the retailer add. If it weren't for the slow animations (and the Librarian hangs and now the Thinker crash), SMAC would play fast even on my antiquated rig, because units move amply fast enough when they're offscreen. |
Valla |
posted 03-17-99 09:49 AM ET
After reading most of these errors and hardware configs, it left me wondering (and in the proces of trying) to see if it was the typr of install (standard, minimum, or complete) that might be causing it since I play on 2 different computers with 2 different installs and have yet to get an error on one, and can't get anything but errors on the other. The one that faults is a Gateway 333 purchased in Oct 98, w/ 64M, plenty of HD space and built in video and sound, so I'm not sure what the problem is. This computer has a complete install and I run it without the CD. The computer that has yet to fail is a junk-yard dog 166 with 32M and a decent (over 1G) HD space, a SB 64 AWE, ATI 8M Video and Monster Voodoo II 8M accelerator with a standard install and using the CD. The 333 has the 2.0 patch the 166 does not. It runs slow on the 166, but I wouldn't call it unplayable by any means, just annoyingly slow. My brother has a Compaq 233 with God knows what inside, and he never got a Terran fault until he did a full install and quit using the CD. I realize this is a flagrant violation of the program rights, usage, copyright issue, etc., etc., etc., and I know lots of people do it anyway for less than 'honorable' purposes (giving their friends copies, burning and selling copies) and that the end doesn't necessarily justify the means, but has anyone else tried varying combinations of installs with and without playing with the CD? in default and user-defined directories? with and without patches? I read somewhere that someone switched out their hardware componets (sound, video, accelerator) to see what would happen, have other people tried that, and if so, let us know what happened. If you're worried about illegal multi-installing, don't mention the fact, just let us know what the results were. We shouldn't have to be testing this game ourselves (thats what the Beta's and programmers were for), but MAYBE there is a logical pattern (possibly in the game) that WE as players will find on our varied machines that couldn't be found during playtesting on relatively good machines. I would hope (and maybe they are already) that Firaxis is keeping some kind of DB that has the hardware configs and such of machines and their game loads having problems, and are looking for common factors as well. It certainly isn't usual for a company to do this, but neither is it usual for the top programmers and designers to lend a hand in getting past the problem, even if it doesn't FIX the problem. One typist entering the data, a group looking over it, and there may turn up some less than obvious similarities (like a large number - not all - machines having trouble are AMD's). I would hope (and I'd bet I'm right) that all this info isn't going in one ear and out the other, but I'm not sure anything is being done with it either. |
Draxinusom |
posted 03-17-99 01:21 PM ET
Hmm after reading the posts in this thread I just think I must reply. Because I had nearly the same problems, BUT not with SMAC but with Populous 3: The Beginning by Bullfrog. I also have an AMD (which seems to be the common problem) ASUS P5A Mainboard So far, I had not a single problem with SMAC, except for the "Sound initialisazion bug" which however occurs in other games as well (Baldurs Gate, Pop 3, ... ) and I expect this comes from my non-standard Sound Board. However, and this is the reason why I post this reply, I had very serious problems with Populous 3 some months ago. When the PC was 'cold' I could start Windows and play Pop3 for, well about 30 Minutes, then it crashed. (usually Bluescreen, sometimes it even did a reboot) After that, when the pc was "warm" I could restart Windows, start the game again and after 5 Minutes it crashed again. and so on and so on. Needless to say I was not at all happy. I ran several tests. I suspected the motherboard, the RAM. Luckily I could lend some new ram from a shop and tried them out - no effect. I exchanged the Motherboard - no effect. At this time, I could let my PC crash by simply loading Windows (98, because of the Speed Bug with fast AMD CPUs) let it run and sometimes after 1 hr, sometimes after 4 hrs I had a bluescreen: without doing anything at all.. After I exchanged nearly everything I suspected the AMD CPU of being the reason for the crashes. Since I bought the PC (or the parts of it) all in the Computer Firm where I worked, I could easily request an exchange for the CPU. However, this takes some time and so I just simply down-clocked my pure 350 CPU to 300 MHz (I wanted to check if it is the 100Mhz external clockspeed or the internal speed that caused trouble) So I switched the multiplier from 3.5x to 3.0x and from this time on everything worked beautifully! I could play Pop3 for 5 hrs without a single bluescreen. Everything great! But since I ordered, recieved and paid for a 350 Mhz Cpu, I exchanged it against a new one. Now with the new processor in place, everything worked great, but again with 350MHz... btw: As I removed the bad-350Mhz Processor, the bottomside of the heat-Fan showed the "brandmarked" inscription that was on the top of the processor.. it's heat transfered and burned the text into the fan's bottom side... Aparently, there are quite a few AMD processors out there that aren't quite stable. If you experience (un)frequent crashes, first try this: Turn on your PC when it was off for a long (around 3hrs) time. Let it run the night trough (switch off all screen safers and the monitor) if at the next morning you have a bluescreen, you know what's it up to) also if you have no bluescreen, try down-clocking your AMD CPU. Do only change the multiplier not the external frequency (that is, you did never overclock it) If you don't know how to do it, search for a friend who knows it or ask your local PC dealer. If that doesn't resolve your problem try to lend out another cpu from a friend or maybe at your PC dealer (if you know the people who work there personally, this usually isn't a problem) if the problem now vanishes - request an exchange of the CPU. If you're still on warranty, you're lucky, if not, you might try contacting AMD directly. So that were my (long <g> ) 2 cents of the story. Hope that it helps some of you to enjoy this game. It really is fun I like it! (Even though I spend too much time playing it than working... ) P.S.: I myself have and play the german version (switzerland) but before the 2.0 Patch I downloaded the US Terran from the URL which was given on the board here and with this version, I could not play a single turn without a terran.exe crash. (Though it might be related that it was only the 2.0 exe, not the 2.0 .txt and ini also) The German 1.0i as well as the german 2.0 work reliable. CU Drax |
Brian Reynolds FIRAXIS |
posted 03-17-99 05:02 PM ET
Hi All, A couple of comments-- First of all, my earlier message was addressed solely to those people having frequent crashes (every 5 minutes or so) even when they start a brand new game. If you've got a particular "game in progress" which locks up during the enemy turn, that's almost certainly the known (and fixed for 3.0) "enemy missile problem". It sounded like : Rick_S (Madone may have something fixable as well, not certain yet) ...had that particular problem. Version 3.0 has not cleared testing yet (could be as early as this week, no promises though), but anyone who has that symptom is welcome to send me an e-mail ([email protected]) and I will try to e-mail you a version to get you around this problem. May take a little longer than usual this week, since I'm going to be on the road. TheUnforgiven sounds like he has the mysterious "AMD" problem I was talking about. For those in the AMD category, if you've tried -everything else- (including the closing all your systray icons on the lower right of your taskbar), then try this below: I'd be interested in learning whether some of the overheating solutions proposed help at all-- for instance, turn your system off to cool down for a while, open the case, and point a big household fan at it. Obviously that's not a longterm solution but if it works or fails to work it's a significant piece of data. So anyway, I think most people's problems can be solved by either: (a) Correcting hardware configuration issues. It's only the "AMD crashing intermittently every 5 minutes or so" problem that is a bit mysterious. Note: for people with the "locks during enemy turn" problem, 3.0 corrects the underlying problem (so it won't develop again), but if you want to continue your existing saved games, they'll have to be "repaired". Once you have 3.0 I can tell you how to repair your save. Brian Reynolds |
Harvey |
posted 03-17-99 05:19 PM ET
Hi Brian, Thanks again for your informative comments. At least when you write, I have the definate impression that Firaxis is aware of, and is moving to fix, gameplay-logic related issues. You might want to check this out, too: Try the game on Transcend level. I'm beginning to see a correlation with Terran.exe and higher levels of play. At higher levels, various game components activate (such as skunkworks/cost to prototype). Perhaps a "hole" in some of the code that gets executed at higher levels is responsible for some of the Terran.exe issues. There have been others who have noticed this as well. They play with no problems on the easy levels, but run into Terran.exe as they go to Librarian level or higher... Best of luck, Harvey Fox |
SectionB |
posted 03-17-99 07:57 PM ET
I may have found something very key to this terran.exe problem. After reading what Draxinusom wrote about badly marked CPUs, I decided to run an experiment. I've got a jumperless motherboard that allows me to set the CPU speed in the bios. So I set my K6 233 to 200 and tried running SMAC. So far I've run 2 different saved games that had been crashing every 3-5 minutes and haven't had a crash yet. I'll continue testing (playing) and let you know what I find. I know this isn't really a practical workaround for most of you since changing CPU speed generally has to do with opening the case and changing jumpers, but for those of you with jumperless boards, this might be what you (we) have been looking for. I know I wouldn't mind one bit if all I had to do to get SMAC to run was reboot to set it down and then reboot to restore it once I'm finished playing it. |
Zodie |
posted 03-17-99 11:00 PM ET
I'm having the same problem. I have 2 computers though one is a pent-90 it works perfectly there. slow though.. on everything. So i want to use the 120. But it crashes there. Terran.exe. Same thing happens to that computre with starcraft. I think its part of the operating system. the p90 is running win95b, while the 120 is running a pirated copy of win95a. I'm probably wrong though, it just might be the hardware. I'm getting win98, if it keeps happening, its not the operating system. |
SectionB |
posted 03-18-99 12:24 AM ET
After an hour straight playing a brand new game, I can (somewhat) confidently say that my terran.exe crash was indeed solved by the way I mentioned before. Anyone else try it yet? or plan to? |
Zoetrope |
posted 03-18-99 01:51 AM ET
My home computer clock's probably about as slow as it will go, so for the Terran crash I'll need to await further analysis. Btw, have Firaxis examined the error messages that a couple of players have posted? There's a lot of consistency in the data, suggesting that the crash occurs in a particular place in the code. I'll try a strong household fan on my last save, immediately before the crash, but considering the evidence, I'd be surprised if that makes any difference in my case. As for the hanging at Librarian level, one point I didn't mention is that it's not a complete lockup: (1) the keyboard lets me C-A-D the game, and (2) the mouse is still free to travel the screen. So the input devices are still active. It's just the program that doesn't respond. Brian hasn't mentioned any correlation with difficulty level, but two or three players have noticed this now. If Firaxis have observed it, would they please not withhold salient information? |
Fatal0E |
posted 03-18-99 02:35 AM ET
Just got this game today was great for about 4 hours now all i get is a terran.exe crash Pentium II 333mhz |
Brian Reynolds FIRAXIS |
posted 03-18-99 10:36 AM ET
Zoetrope -> as you correctly point out, some users (including you, as I mentioned in my recent post) have a known problem unrelated to hardware configuration. This is the "enemy missile" problem which has been fixed for version 3.0. Note that if you wish to continue a "problem" 2.0 game with 3.0 your save file will need to be repaired first. Basically if your problem mostly occurs with a particular game, but you can start a new game and play for a long time with no problems, then you don't have a configuration issue, you just need to get version 3.0, which will be ready soon. BR |
Rod |
posted 03-18-99 02:46 PM ET
Hey Brian or anyone else, I have experience what I hope is the "enemy missle attack hang". I would love to know how to resetore my saved game after I apply the 3.0 patch (very engrossing game). Thanks in advance, and thanks for the great work. |
WesW |
posted 03-18-99 04:11 PM ET
My game would crash every time a SAM fighter tried to defend a ground unit from an attacking jet. I reloaded the original Terran.exe, and the game worked correctly. The problem may be the v2.0 patch for some of the rest of you, too. Jeff said that this particular bug was corrected in v3.0, so let's hope, and tell them to hurry up with it. |
Harvey |
posted 03-18-99 05:50 PM ET
ViVicdi is reporting another game-logic error that causes SMAC to crash. Please see his post: savegame w/crash available. His issue concerns "squares of death". If you click on these developed squares during the game, it crashes. I've seen this issue before, and it seems to involve squares that are well developed (boreholes, condensers, etc.) that are being remotely mined by supply crawlers. This looks like it has nothing to do with the "enemy missile" issue. I just hope Firaxis catches as many of these annoying game-logic fatals as possible, before the release of patch v3.0 ... |
Rick_s |
posted 03-18-99 07:18 PM ET
I no longer get the TERREN.EXE fault, but I don't know if it's the options i changed because I am one of the "missle attack bug" victims. First I re-installed it. I think the 2.0 patch is where the terren.exe problem Also... Good luck |
KRYLL |
posted 03-18-99 11:41 PM ET
And another victim of the dreaded "Terran.exe" bug is heard from. After reading the posts here (hoping to find a solution) I went back and tried an experiment and started a game on the "Citizen" level. Sure enough twenty or so turns into the game BANG the bug bit. So I can conclude from that, that its not related to difficulty level. Being a user of a AMD-K6 233 64M SDRAM (not overclocked) I'm suspicious of the AMD chip and the way it uses memory, the cpu may not like the way SMAC gives instructions. What baffles me is that I've been playing the game succesfully ever since it hit the streets and only recently (last couple of days) have I had any problems. btw I have the 2.0 patch and have had it running since it came out. I understand where Jeffery is coming from with the suggestions he's made, however IMHO, the problem is deeper than that. Jeffery, just a suggestion but considering all the AMD posts, could it be a cache use conflict. |
KRYLL |
posted 03-19-99 12:19 AM ET
Jeffery, here are copies of the terran faults as recorded by Win95. TERRAN caused a divide error in module TERRAN.EXE at 0137:004f68b0. Registers: EAX=00000027 CS=0137 EIP=004f68b0 EFLGS=00010216 EBX=00000000 SS=013f ESP=00c2a8d8 EBP=00c2a900 ECX=0000a3ac DS=013f ESI=00000005 FS=0cb7 EDX=00000000 ES=013f EDI=00000027 GS=0000 Bytes at CS:EIP: f7 fb 8b d8 a1 e0 46 90 00 8b 90 18 01 00 00 3b Stack dump: 00000005 0000a3ac 00000003 00000002 0000002a 00000038 00c28704 00000020 fffffffa 00000006 00c2a91c 004f9996 00971f1c 0000a3ac 00000003 00971f18
Hope this helps. |
KRYLL |
posted 03-19-99 12:42 AM ET
Ok, I shut down my machine for awhile, opened the case and rigged up a fan to further cool the cpu. No joy. here is the error file. TERRAN caused a divide error in module TERRAN.EXE at 0137:004f68b0. Registers: EAX=00000027 CS=0137 EIP=004f68b0 EFLGS=00010216 EBX=00000000 SS=013f ESP=00c2a8d8 EBP=00c2a900 ECX=0000a3ac DS=013f ESI=00000005 FS=0c97 EDX=00000000 ES=013f EDI=00000027 GS=0000 Bytes at CS:EIP: f7 fb 8b d8 a1 e0 46 90 00 8b 90 18 01 00 00 3b Stack dump: 00000005 0000a3ac 00000003 00000002 0000002a 00000038 00c28704 00000020 fffffffa 00000006 00c2a91c 004f9996 00971f1c 0000a3ac 00000003 00971f18 As you can see its exactly the same as the previous two. |
Rich Hui |
posted 03-19-99 02:08 AM ET
I get the page fault problem, same thing, except I'm not even allowed into the game. To reiterate, I have never gotten past that screen with the big firaxis symbol!! And to add a new twist to things, my computer is a Pentium 200 MMX. I've tried it on another computer, PII 233, and the same failure. I have tried everything. Please do not tell me that I just paid $50 to see an error screen and a string of letters and numbers. Can someone tell me that there's actually people working on this problem? Thanks. |
Iscaran |
posted 03-19-99 10:16 AM ET
Well I don't want to explain my Terran.exe problem in all details. Sure you all know the most of them. My game locked always up during the unit movement of the ai, telling me the well known error message. But I managed to solve my problem, after having tried many of the Solutions posted in the Forum, in a very simple way: I just copied the low res caviar from the CD. I hope I could help someone. P.S.: Today I'll try the v2.0 Patch and I hope I get the sounds working perfectly now. Iscaran Tarys |
hulst |
posted 03-19-99 02:45 PM ET
I'm also having problems with crashing every few turns, but with me, the problem started when i installed DirectX 6.1.I've searched the MS KnowledgeBase and i can't uninstall DirectX 6.1 and go back to version 6.0. Maybe this will help in pinpointing the cause of the problem. configuration: PentiumII 450 |
Zeratul |
posted 03-19-99 07:06 PM ET
I had this problem too until i fixed(?) it. First, I reinstalled the game (complete installation). I installed the 2.0 patch. Before I play, I turn off or disable as many things on the system tray as I can. I play the game without the cd. Ever since I started doing this, I haven't had a crash. Here are my system specifications if it helps. A * means it wasn't originally in my computer: HP model 8246 Pentium w/ MMX 48MB SDRAM 6GB Hard Drive 32x CD-ROM Drive *Graphics Blaster RIVA TNT *Sound Blaster PCI 128 As you can see, my specifications aren't that impressive, but I can still play the game. If this doesn't work for you, all I can say is don't give up. Read all of the posts in the forum and try EVERYTHING. Also, e-mail Firaxis, even though it wasn't very helpful for me. |
Zeratul |
posted 03-19-99 07:08 PM ET
whoops! I forgot to mention that my Pentium is 233 mHz. |
KRYLL |
posted 03-19-99 08:52 PM ET
Another update. I completely erased and reinstalled smac, reinstalled patch 2.0, and installed patch 3.0 Still have the same problem. TERRAN caused a divide error in module TERRAN.EXE at 0137:0051750d. Registers: EAX=00000066 CS=0137 EIP=0051750d EFLGS=00010256 EBX=ffffffff SS=013f ESP=00bfa978 EBP=00bfa99c ECX=ffffffff DS=013f ESI=00004178 FS=115f EDX=00000000 ES=013f EDI=00000000 GS=0000 Bytes at CS:EIP: f7 ff 8b 8e c0 3a 93 00 03 c8 89 8e c0 3a 93 00 Stack dump: 00000002 00000008 00000000 00000008 00000000 00000001 00000005 00946bcc 00000000 00bfa9b4 00517d0e 00000002 00000002 00000008 00000000 00bffd88 |
CaptComal |
posted 03-20-99 02:04 AM ET
Oh Oh ... now you guys got me worried. I have a AMD K6 233 system with 64Meg Ram and 8Meg Matrox Millenium2 video card. I've had it for over a year and the past couple months it once in a while will just FREEZE UP (not just SMAC). I suspected a heat problem and bought a blue double fan unit that plugs into a PCI or ISA slot (just to position it) and I aim the two input portions to different sections of my comptuer ... it blows air OUT of the computer. I also bought a Digital Doctor unit that monitors the temp in the computer in two places ... I put one under the mother board and one near the hard drive. By the motherboard the temp is about 72 degrees F ... by the harddrive it is 89-92 degrees F. (wondering if I should buy a Hard Drive triple fan unit now too). I think the extra fans have helped immensely ... no SMAC lock ups lately in ver 2.0. So perhaps a message Brian had about putting a fan blowing on the system has some merit ... though I would suggest buying the fan I got ... it is quite affordable and seems to work very well. (minor detail ... I just got their latest catalog yesterday and the fan I bought last month is no longer listed in it - this is Cyberguys - maybe check their website at www.cyberguys.com) Best Regards, CaptComal |
Juggler |
posted 03-20-99 06:20 AM ET
I also have a amd k6-233, on a ATC5220 mainboard (ATX) and I have an extra fan installed to blow the air out of my tower. 64mb 100mhz DIMM And it's runs more stable than my intel p166 that i had before. A problem could be ATImach videocards, lots of people with terran crashes seem to have a ATImach chipset on their videocard. Another thing that could cause the problem is AGP cards on a non intel-chipset mainboard (VIA of ALI), try downloading the newest AGP implementation for your mainboard For amd owners, try applying some coolingpaste (the whitestuff), helps alot to keep your CPU cool, and make sure the hot air leaves your system!!!!! You could also try lowering your memory timings!!!! To high timings really piss windows off and make it prone to crash. Hope this will solve someones problems!!! BTW The only time my terran.exe crashes is when i try to load a custommade faction file. I can import the original factions, but when i load a custommade terran.exe crases. Just downloaded v 3.0 maybe that will solve the problem. Juggler |
licha |
posted 03-20-99 09:35 AM ET
To people with the terran.exe crash: I suppose people are experiencing this crash for different reasons. For me, one of the following actions "solved" the problem (I did both simultaneously and didn't bother ruling out which was actually causing the crash): 1) Turn OFF the Voices in your Audio/Visual Preferences Again, I don't know how permanently I solved the problem, but before I did this, I was in fact crashing every few turns. I noticed it coincided with a window/voice popup, such as when I received a tech. With the voice off, it didn't crash the rest of the day. |
josebueno |
posted 03-21-99 11:23 PM ET
Just a general post about how I finally got the game to stop crashing every five minutes: After following just about all of the steps posted previously, after removing Win98, doing a scratch install of 95 and repeating the aforementioned steps on that O/S, I reduced the clock speed of my K6/2-300 (66 bus) to 266MHz. After that I completely uninstalled the game and saves, reinstalled a typical installation and then applied the 3.0 patch. The game now rarely crashes, usually in the endgame. As my applications don't really depend on the 300MHz speed, its not a huge sacrifice to run at 266, but then your mileage may vary. For those who are interested, the system specs are: Cheers! |
Wolfsrun |
posted 03-22-99 04:57 PM ET
I am one of the many people having the problem with the game crashing/locking up at a certain part in the game. It happens to me each time after a specific point, some time after year 2410 and generally around the time I receive singularity mechanics technology. I have tried everything that has been posted with no luck, from setting my graphics performance to 0, to turning off all sound, to minimizing the graphics. I am convinced that this is a game bug, as I can make it to this year in any new game I start, regardless of map size or whether the world is random or standard, and regardless of what faction I use. I have a PII 266 with 128 megs ram All drivers are up to spec. I have loaded version 3.0 of the game. I still get this crash whenever I get to this point in the game. I tried to e-mail a file to Firaxis, but have not gotten a reply, so either you guys are swamped, don't care, or are embarrassed about your inability to solve a problem facing so many people. Please reply to this post, I have sent a number of e-mail to no avail, and am tired of starting games that crash just as I am finally way up the technology chain. Take some responsibility Firaxis. This is not a hardware problem, but is rather the result of poor beta-testing. What can I do to solve the problem and finish the game? |
axe |
posted 03-22-99 05:51 PM ET
*sigh* Here we go again...If it was a software problem, then why aren't we all having it? I *never* had a Terran crash. I use a underacheaver Cyrix 133+, and a K6-233 ...Both work fine...Except a few bugs which 3.0 Seemed to mostly fix (The damn Peacekeepers still offer me the same tech over and over sometimes..heh) everything else works wonderfully.. |
Zeratul |
posted 03-22-99 09:42 PM ET
Hey, me again. I just successfully completed my first game of SMAC. I didn't have any problems except I got this one crash. I'm not exactly sure what it was but it wasn't the TERRAN.EXE crash (guess I should have paid more attention). That only happened once though. Also, towards the end of the game (when I was kicking booty), the two other factions kept telling me to give them "Orbital Space Flight" so they would renounce the treaty. I'm not sure if this is related to the bug or just something that the AI does. Well anyway, I won and i think this is the best game ever made. |
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