Author
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Topic: Bug in cost of air units
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Wombat |
posted 03-10-99 06:38 PM ET
Has anyone else noticed that when you're designing air units, sometimes when you give them a better armor the cost actually goes down? Before someone says that aircraft don't need armor, that's simply not true. There are a couple of situations where air units defend with their armor, despite what the rules say.
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JaimeWolf
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posted 03-11-99 04:41 PM ET
Check what special effects you have on your aircraft when the cost goes down. Some things (like Artillery, Trance, etc.) are dependent on the values your vehicle has. Arty=2*(Def+Spd-2), Trance=1*(Att/Def) This becomes more of an effect after you get fusion power where A/D/S have a minimum cost between them, but the special effects add to the minimum cost.James |
Wombat
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posted 03-11-99 09:36 PM ET
It happens even with no special abilities, but only with very specific cominations. For instance, a helicopter with Tachyon Beam, no armor, fusion engine costs 60. Give it any armor from 2 through 5 and the cost goes down to 50. |
ViVicdi
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posted 03-11-99 10:10 PM ET
Yeah, I noticed that, too. Most of the time armor on aircraft is *FREE*, when under "Advanced Concepts" I think it said that aircraft armor was supposed to cost DOUBLE. However, I think it also says that some aircraft parts are half-price, but that there are some minimum costs that apply. My guess is that there's either a bug or the difference between "half-price" other stuff and the minimum more than absorbs the increased cost of armor. But I'm just guessing.Anyway, armor on aircraft, as far as I know, is used defending any attack other than a "scramble". This includes bases -- so an armored aircraft represents a portable defense for a besieged city. Given the extremely low cost of aircraft armor, it makes sense to do it. |
Jeffrey Morris FIRAXIS
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posted 03-12-99 10:33 AM ET
It's a bug. Fixed in v3.0.jkm firaxis games |