| The Maritime Control Center
| Naval Movement +2; Naval Bases
| Mineral rows
|| Doctrine: Initiative
| AI priorities
| Fight: 1, Mil: 1, Tech: 0, Build: 0, Colonize: 0
It is altogether fitting that we who have sailed the deeps of
space now return again to the sea. This is in many ways a water
planet, and it can be ruled from the waves. With sea power, rugged
terrain can be bypassed and enemy strongholds isolated. Once
naval superiority is achieved, Planet is ours for the taking.
- —Colonel Corazon Santiago,
- “Planet: A Survivalist’s Guide”
Increases the movement rate of all naval units by two (including Isles of the Deep and Sealurks). Counts as a Naval Yard at every one of your bases.