Difference between revisions of "Faction Economy"

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(Added Introduction and Research)
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Introduction
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By pressing several of the function keys from almost anywhere, screens giving information on a faction can be obtained.  From these screens one can view useful information on one's own faction and any faction one has infiltrator information on.  Towards the bottom of each screen are shortcuts to any other of these screens and two reports form any available faction.  The function keys 'F2' through 'F8' access these screens.  These screens provide useful information for making decisions and some allow orders to be given to many things at once.
  
==Research==
+
==Technology==
  
Description
+
'F2' brings up the technology screen.  Each faction is always researching a technology which has a particular value.  At the beginning of each turn, the computer goes through a factions [[Base|bases]] in sequence and adds the tech contribution of each base multiplied by the faction's [[Social Engineering#Research|Research]] rating.  Once enough research has added up to this value, the technology is discovered.
  
Table
+
Each technology (except one) allows something new for the faction.  This can be something that allows new [[Unit]]s to be built like a new weapon, a new [[Base#Base Facilities|Base Facility]] or [[Base#Secret Projects|Secret Project]], a new [[Social Engineering]] choice, new [[Terraforming]] improvements, or something else.  The benefit can be implemented immediately (by prototyping units or using formers to build the new improvement, for example) but some other action is required gain the benefits of a technological breakthrough.  Each technology requires up to two previous technologies to be discovered before it can be researched and most are requirements of at-least one other technology.
 +
 
 +
The technology screen lists the technology being researched (with [[Rules|Blind Research]] this only shows what value the technology is designated) at the top and the time until it is discovered at the current level of research being generated as well as a bar showing what portion of the technology has already been researched.  The middle of the screen shows a highlighted technology as well as its pre and post requisites.  This can be used to navigate the game's technology tree.  At the bottom left screen giving an option between a list of technologies known to the faction (any technology known to the faction being observed that your faction does not have is marked with an asterisk) or the research output of that faction's bases.  The middle is some information on the progress towards the currently being researched technology and at the bottom right are bars showing that faction's tech progress.
 +
 
 +
Factors determine how attractive a technology is.  In the table this is given as a [[wikipedia:Tuple|4-tuple]] with the numbers corresponding to Conquer, Discover, Build, and Explore.  The AI uses these values along with the priorities for these concepts in determining which technology to research if [[Rules|Blind Research]] is turned off.  If [[Rules|Blind Research]] is turned on, these values influence which technology will be chosen given the faction's research priorities with some amount of randomness.  These values also influence the value of a technology when engaged in [[Diplomacy|tech trading]].  A technology is known as by the area of the highest value at a level depending where it is on the tech tree.
 +
 
 +
{| class="wikitable"
 +
!colspan="6"|List of Technologies
 +
|-
 +
!Num
 +
!Name
 +
!Prerequisites
 +
!Postrequisites
 +
!Benifits
 +
!C,D,B,E
 +
|-
 +
| C1
 +
| [[Applied Physics]]
 +
| •None
 +
| &bull;[[Optical Computers]]<br/>&bull;[[High Energy Chemistry]]<br/>&bull;[[Nonlinear Mathematics]]
 +
| &bull;[[Laser]]
 +
| 4,2,1,0
 +
|-
 +
| B1
 +
| [[Industrial Base]]
 +
| &bull;None
 +
| &bull;[[Industrial Economics]]<br/>&bull;[[Superconductor]]<br/>&bull;[[High Energy Chemistry]]<br/>&bull;[[Polymorphic Software]]
 +
| &bull;[[Recycling Tanks]]<br/>&bull;[[The Human Genome Project]]
 +
| 2,1,3,0
 +
|-
 +
| D1
 +
| [[Biogenetics]]
 +
| &bull;None
 +
| &bull;[[Gene Splicing]]<br/>&bull;[[Secrets of the Human Brain]]
 +
| &bull;[[Synthmetal Armor]]<br/>&bull;[[The Merchant Exchange]]<br/>&bull;Increases defense against [[Covert Opps|Genetic Warfare]]
 +
| 0,3,2,2
 +
|-
 +
| D1
 +
| [[Information Networks]]
 +
| &bull;None
 +
| &bull;[[Planetary Networks]]<br/>&bull;[[Polymorphic Software]]<br/>&bull;[[Nonlinear Mathematics]]
 +
| &bull;[[Network Node]]
 +
| 0,3,2,1
 +
|-
 +
| B1
 +
| [[Social Psych]]
 +
| &bull;None
 +
| &bull;[[Secrets of the Human Brain]]<br/>&bull;[[Doctrine: Loyalty]]<br/>&bull;[[Ethical Calculus]]
 +
| &bull;[[Recreation Commons]]
 +
| 0,1,3,2
 +
|-
 +
| E1
 +
| [[Doctrine: Mobility]]
 +
| &bull;None
 +
| &bull;[[Doctrine: Loyalty]]<br/>&bull;[[Doctrine: Flexibility]]
 +
| &bull;[[Speeder]]<br/>&bull;[[Command Center]]
 +
| 2,0,0,3
 +
|-
 +
| E1
 +
| [[Centauri Ecology]]
 +
| &bull;None
 +
| &bull;[[Ecological Engineering]]<br/>&bull;[[Field Modulation]]<br/>&bull;[[Centauri Empathy]]
 +
| &bull;[[Terraforming Unit]]<br/>&bull;[[The Weather Paradigm]]<br/>&bull;Xenofungus squares produce +1 nutrient
 +
| 0,1,2,3
 +
|-
 +
| E1
 +
| [[Progenitor Psych]]
 +
| &bull;None
 +
| &bull;[[Adaptive Economics]]<br/>&bull;[[Field Modulation]]
 +
| &bull;[[Aquafarm]]<br/>&bull;Allows [[Diplomacy|diplomacy]] with progenitor factions.
 +
| 0,2,3,4
 +
|-
 +
| C2
 +
| [[Nonlinear Mathematics]]
 +
| &bull;[[Applied Physics]]<br/>&bull;[[Information Networks]]
 +
| &bull;[[Superstring Theory]]
 +
| &bull;[[Particle Impactor]]
 +
| 4,3,0,0
 +
|-
 +
| C2
 +
| [[High Energy Chemistry]]
 +
| &bull;[[Industrial Base]]<br/>&bull;[[Applied Physics]]
 +
| &bull;[[Synthetic Fossil Fuels]]<br/>&bull;[[Advanced Subatomic Theory]]
 +
| &bull;[[Plasma Steel Armor]]<br/>&bull;[[Nerve Gas Pods]]
 +
| 3,1,2,0
 +
|-
 +
| D2
 +
| [[Secrets of the Human Brain]]
 +
| &bull;[[Social Psych]]<br/>&bull;[[Biogenetics]]
 +
| &bull;[[Centauri Empathy]]<br/>&bull;[[Neural Grafting]]
 +
| &bull;[[Hypnotic Trance]]<br/>&bull;[[Social Engineering#Politics|Fundamentalist]]<br/>&bull;First faction to discover also gets another technology immediately.
 +
| 1,5,0,3
 +
|-
 +
| D2
 +
| [[Polymorphic Software]]
 +
| &bull;[[Industrial Base]]<br/>&bull;[[Information Networks]]
 +
| &bull;[[Adaptive Doctrine]]<br/>&bull;[[Optical Computers]]<br/>&bull;[[Advanced Subatomic Theory]]
 +
| &bull;[[Heavy Artillery]]<br/>&bull;Improves Probe Team morale.
 +
| 2,3,1,0
 +
|-
 +
| D2
 +
| [[Planetary Networks]]
 +
| &bull;[[Information Networks]]
 +
| &bull;[[Cyberethics]]<br/>&bull;[[Industrial Automation]]
 +
| &bull;[[Probe Module]]<br/>&bull;[[Hologram Theatre]]<br/>&bull;[[The Virtual World]]<br/>&bull;[[Base#Citizens|Librarian]]<br/>&bull;[[Social Engineering#Politics|Planned]]
 +
| 0,4,3,1
 +
|-
 +
| B2
 +
| [[Industrial Economics]]
 +
| &bull;[[Industrial Base]]
 +
| &bull;[[Environmental Economics]]<br/>&bull;[[Adaptive Economics]]<br/>&bull;[[Industrial Automation]]
 +
| &bull;[[Energy Bank]]<br/>&bull;[[Social Engineering#Economics|Free Market]]<br/>&bull;+1 Commerce Rating
 +
| 0,0,5,2
 +
|-
 +
| E2
 +
| [[Ethical Calculus]]
 +
| &bull;[[Social Psych]]
 +
| &bull;[[Intellectual Integrity]]<br/>&bull;[[Gene Splicing]]
 +
| &bull;[[Children’s Crèche]]<br/>&bull;[[Social Engineering#Politics|Democratic]]
 +
| 0,1,3,3
 +
|-
 +
| C2
 +
| [[Doctrine: Loyalty]]
 +
| &bull;[[Doctrine: Mobility]]<br/>&bull;[[Social Psych]]
 +
| &bull;[[Intellectual Integrity]]
 +
| &bull;[[Perimeter Defense]]<br/>&bull;[[The Command Nexus]]<br/>&bull;[[Social Engineering#Politics|Police State]]
 +
| 3,0,2,2
 +
|-
 +
| E2
 +
| [[Doctrine: Flexibility]]
 +
| &bull;[[Doctrine: Mobility]]
 +
| &bull;[[Doctrine: Initiative]]<br/>&bull;[[Adaptive Doctrine]]<br/>&bull;[[Doctrine: Air Power]]
 +
| &bull;[[Foil]]<br/>&bull;[[Troop Transport]]<br/>&bull;[[Pressure Dome]]
 +
| 2,0,1,4
 +
|-
 +
| C2
 +
| [[Field Modulation]]
 +
| &bull;[[Progenitor Psych]]<br/>&bull;[[Centauri Ecology]]
 +
| &bull;[[Bioadaptive Resonance]]
 +
| &bull;[[Resonance 3 Armor]]
 +
| 4,2,0,2
 +
|-
 +
| D3
 +
| [[Optical Computers]]
 +
| &bull;[[Applied Physics]]<br/>&bull;[[Polymorphic Software]]
 +
| &bull;[[Superconductor]]<br/>&bull;[[Advanced Military Algorithms]]
 +
| &bull;None
 +
| 2,4,1,0
 +
|-
 +
| C3
 +
| [[Adaptive Doctrine]]
 +
| &bull;[[Polymorphic Software]]<br/>&bull;[[Doctrine: Flexibility]]
 +
| &bull;[[Advanced Military Algorithms]]
 +
| &bull;[[Pulse 3 Armor]]<br/>&bull;[[Marine Detachment]]
 +
| 5,2,0,0
 +
|-
 +
| D3
 +
| [[Advanced Subatomic Theory]]
 +
| &bull;[[High Energy Chemistry]]<br/>&bull;[[Polymorphic Software]]
 +
| &bull;[[Silksteel Alloys]]<br/>&bull;[[Applied Relativity]]
 +
| &bull;[[Comm Jammer]]<br/>&bull;[[Skunkworks]]
 +
| 2,3,2,0
 +
|-
 +
| B3
 +
| [[Gene Splicing]]
 +
| &bull;[[Biogenetics]]<br/>&bull;[[Ethical Calculus]]
 +
| &bull;[[Bio-Engineering]]<br/>&bull;[[Ecological Engineering]]<br/>&bull;[[Synthetic Fossil Fuels]]
 +
| &bull;[[Research Hospital]]<br/>&bull;Increases defense against [[Covert Opps|Genetic Warfare]]<br/>&bull;Removes the 3 per square cap on nutrient production.
 +
| 0,2,4,3
 +
|-
 +
| B3
 +
| [[Industrial Automation]]
 +
| &bull;[[Industrial Economics]]<br/>&bull;[[Planetary Networks]]
 +
| &bull;[[Silksteel Alloys]]<br/>&bull;[[Doctrine: Initiative]]<br/>&bull;[[Neural Grafting]]<br/>&bull;[[Industrial Nanorobotics]]
 +
| &bull;[[Supply Transport]]<br/>&bull;[[Hab Complex]]<br/>&bull;[[The Planetary Transit System]]<br/>&bull;[[Social Engineering#Values|Wealth]]<br/>&bull;+1 Commerce Rating
 +
| 0,1,4,3
 +
|-
 +
| E3
 +
| [[Intellectual Integrity]]
 +
| &bull;[[Ethical Calculus]]<br/>&bull;[[Doctrine: Loyalty]]
 +
| &bull;[[Planetary Economics]]<br/>&bull;[[Cyberethics]]
 +
| &bull;[[High Morale]]<br/>&bull;[[Non-Lethal Methods]]<br/>&bull;[[The Citizens’ Defense Force]]
 +
| 0,1,3,4
 +
|-
 +
| E3
 +
| [[Centauri Empathy]]
 +
| &bull;[[Secrets of the Human Brain]]<br/>&bull;[[Centauri Ecology]]
 +
| &bull;[[Bioadaptive Resonance]]<br/>&bull;[[Centauri Meditation]]
 +
| &bull;[[Empath Song]]<br/>&bull;[[Mind Worms]]<br/>&bull;[[Biology Lab]]<br/>&bull;[[The Empath Guild]]<br/>&bull;[[Social Engineering#Economics|Green]]<br/>&bull;Allows roads to be built in squares containing xenofungus
 +
| 0,1,0,6
 +
|-
 +
| B3
 +
| [[Adaptive Economics]]
 +
| &bull;[[Progenitor Psych]]<br/>&bull;[[Industrial Economics]]
 +
| &bull;[[Planetary Economics]]
 +
| &bull;[[Thermocline Transducer]]<br/>&bull;[[The Planetary Energy Grid]]
 +
| 0,1,5,2
 +
|-
 +
|Blank
 +
|Blank
 +
|Blank
 +
|Blank
 +
|Blank
 +
|Blank
 +
|-
 +
| ??
 +
| [[Advanced Military Algorithms]]
 +
| &bull;[[Adaptive Doctrine]]<br/>&bull;[[Optical Computers]]
 +
| &bull;[[Pre-Sentient Algorithms]]<br/>&bull;[[Retroviral Engineering]]
 +
| &bull;[[Bunker]]<br/>&bull;[[Deep Radar]]<br/>&bull;[[AAA Tracking]]<br/>&bull;[[Punishment Sphere]]<br/>&bull;[[Social Engineering#Values|Power]]<br/>&bull;[[Council Proposals|Repeal/Reinstate UN Charter]]
 +
| 3,0,1,2
 +
|-
 +
| ??
 +
| [[Adv. Ecological Engineering]]
 +
| &bull;[[Fusion Power]]<br/>&bull;[[Environmental Economics]]
 +
| &bull;[[Centauri Psi]]
 +
| &bull;[[Soil Enricher]]<br/>&bull;[[Super Former]]<br/>&bull;[[Council Proposals|Melt Polar Caps]]
 +
| 0,0,4,2
 +
|-
 +
 
 +
| ??
 +
| [[Bio-Engineering]]
 +
| &bull;[[Gene Splicing]]<br/>&bull;[[Neural Grafting]]
 +
| &bull;[[Retroviral Engineering]]
 +
| &bull;[[Clean Reactor]]<br/>&bull;[[The Longevity Vaccine]]<br/>&bull;Increases defense against [[Covert Opps|Genetic Warfare]]
 +
| 0,2,3,2
 +
|-
 +
| ??
 +
| [[Bioadaptive Resonance]]
 +
| &bull;[[Field Modulation]]<br/>&bull;[[Centauri Empathy]]
 +
| &bull;[[Sentient Resonance]]
 +
| &bull;[[Resonance Laser]]<br/>&bull;[[Soporific Gas Pods]]<br/>&bull;[[Spore Launcher]]
 +
| 5,2,0,0
 +
|-
 +
| ??
 +
| [[Applied Relativity]]
 +
| &bull;[[Superconductor]]<br/>&bull;[[Advanced Subatomic Theory]]
 +
| &bull;[[Photon/Wave Mechanics]]<br/>&bull;[[Unified Field Theory]]
 +
| &bull;[[The Supercollider]]
 +
| 1,3,2,0
 +
|-
 +
| ??
 +
| [[Applied Gravitonics]]
 +
| &bull;[[Graviton Theory]]<br/>&bull;[[Digital Sentience]]
 +
| &bull;[[Controlled Singularity]]
 +
| &bull;[[Graviton Gun]]
 +
| 3,1,0,4
 +
|-
 +
| ??
 +
| [[Adaptive Economics]]
 +
| &bull;[[Progenitor Psych]]<br/>&bull;[[Industrial Economics]]
 +
| &bull;[[Planetary Economics]]
 +
| &bull;[[Thermocline Transducer]]<br/>&bull;[[The Planetary Energy Grid]]
 +
| 0,1,5,2
 +
|-
 +
| ??
 +
| [[Advanced Spaceflight]]
 +
| &bull;[[Orbital Spaceflight]]<br/>&bull;[[Organic Superlubricant]]
 +
| &bull;[[Super Tensile Solids]]
 +
| &bull;[[Plasma Shard]]<br/>&bull;[[Orbital Power Transmitter]]<br/>&bull;[[The Living Refinery]]<br/>&bull;[[Council Proposals|Launch/Increase Solar Shade]]
 +
| 2,4,2,3
 +
|}
 +
 
 +
TABLE IS NOT FINISHED
  
 
==Energy==
 
==Energy==
 +
 +
Description
 +
 +
===Commerce===
  
 
Description
 
Description
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==Units==
 
==Units==
 +
 +
Description
 +
 +
==Score==
  
 
Description
 
Description

Revision as of 11:22, 7 August 2015

By pressing several of the function keys from almost anywhere, screens giving information on a faction can be obtained. From these screens one can view useful information on one's own faction and any faction one has infiltrator information on. Towards the bottom of each screen are shortcuts to any other of these screens and two reports form any available faction. The function keys 'F2' through 'F8' access these screens. These screens provide useful information for making decisions and some allow orders to be given to many things at once.

Contents

Technology

'F2' brings up the technology screen. Each faction is always researching a technology which has a particular value. At the beginning of each turn, the computer goes through a factions bases in sequence and adds the tech contribution of each base multiplied by the faction's Research rating. Once enough research has added up to this value, the technology is discovered.

Each technology (except one) allows something new for the faction. This can be something that allows new Units to be built like a new weapon, a new Base Facility or Secret Project, a new Social Engineering choice, new Terraforming improvements, or something else. The benefit can be implemented immediately (by prototyping units or using formers to build the new improvement, for example) but some other action is required gain the benefits of a technological breakthrough. Each technology requires up to two previous technologies to be discovered before it can be researched and most are requirements of at-least one other technology.

The technology screen lists the technology being researched (with Blind Research this only shows what value the technology is designated) at the top and the time until it is discovered at the current level of research being generated as well as a bar showing what portion of the technology has already been researched. The middle of the screen shows a highlighted technology as well as its pre and post requisites. This can be used to navigate the game's technology tree. At the bottom left screen giving an option between a list of technologies known to the faction (any technology known to the faction being observed that your faction does not have is marked with an asterisk) or the research output of that faction's bases. The middle is some information on the progress towards the currently being researched technology and at the bottom right are bars showing that faction's tech progress.

Factors determine how attractive a technology is. In the table this is given as a 4-tuple with the numbers corresponding to Conquer, Discover, Build, and Explore. The AI uses these values along with the priorities for these concepts in determining which technology to research if Blind Research is turned off. If Blind Research is turned on, these values influence which technology will be chosen given the faction's research priorities with some amount of randomness. These values also influence the value of a technology when engaged in tech trading. A technology is known as by the area of the highest value at a level depending where it is on the tech tree.

List of Technologies
Num Name Prerequisites Postrequisites Benifits C,D,B,E
C1 Applied Physics •None Optical Computers
High Energy Chemistry
Nonlinear Mathematics
Laser 4,2,1,0
B1 Industrial Base •None Industrial Economics
Superconductor
High Energy Chemistry
Polymorphic Software
Recycling Tanks
The Human Genome Project
2,1,3,0
D1 Biogenetics •None Gene Splicing
Secrets of the Human Brain
Synthmetal Armor
The Merchant Exchange
•Increases defense against Genetic Warfare
0,3,2,2
D1 Information Networks •None Planetary Networks
Polymorphic Software
Nonlinear Mathematics
Network Node 0,3,2,1
B1 Social Psych •None Secrets of the Human Brain
Doctrine: Loyalty
Ethical Calculus
Recreation Commons 0,1,3,2
E1 Doctrine: Mobility •None Doctrine: Loyalty
Doctrine: Flexibility
Speeder
Command Center
2,0,0,3
E1 Centauri Ecology •None Ecological Engineering
Field Modulation
Centauri Empathy
Terraforming Unit
The Weather Paradigm
•Xenofungus squares produce +1 nutrient
0,1,2,3
E1 Progenitor Psych •None Adaptive Economics
Field Modulation
Aquafarm
•Allows diplomacy with progenitor factions.
0,2,3,4
C2 Nonlinear Mathematics Applied Physics
Information Networks
Superstring Theory Particle Impactor 4,3,0,0
C2 High Energy Chemistry Industrial Base
Applied Physics
Synthetic Fossil Fuels
Advanced Subatomic Theory
Plasma Steel Armor
Nerve Gas Pods
3,1,2,0
D2 Secrets of the Human Brain Social Psych
Biogenetics
Centauri Empathy
Neural Grafting
Hypnotic Trance
Fundamentalist
•First faction to discover also gets another technology immediately.
1,5,0,3
D2 Polymorphic Software Industrial Base
Information Networks
Adaptive Doctrine
Optical Computers
Advanced Subatomic Theory
Heavy Artillery
•Improves Probe Team morale.
2,3,1,0
D2 Planetary Networks Information Networks Cyberethics
Industrial Automation
Probe Module
Hologram Theatre
The Virtual World
Librarian
Planned
0,4,3,1
B2 Industrial Economics Industrial Base Environmental Economics
Adaptive Economics
Industrial Automation
Energy Bank
Free Market
•+1 Commerce Rating
0,0,5,2
E2 Ethical Calculus Social Psych Intellectual Integrity
Gene Splicing
Children’s Crèche
Democratic
0,1,3,3
C2 Doctrine: Loyalty Doctrine: Mobility
Social Psych
Intellectual Integrity Perimeter Defense
The Command Nexus
Police State
3,0,2,2
E2 Doctrine: Flexibility Doctrine: Mobility Doctrine: Initiative
Adaptive Doctrine
Doctrine: Air Power
Foil
Troop Transport
Pressure Dome
2,0,1,4
C2 Field Modulation Progenitor Psych
Centauri Ecology
Bioadaptive Resonance Resonance 3 Armor 4,2,0,2
D3 Optical Computers Applied Physics
Polymorphic Software
Superconductor
Advanced Military Algorithms
•None 2,4,1,0
C3 Adaptive Doctrine Polymorphic Software
Doctrine: Flexibility
Advanced Military Algorithms Pulse 3 Armor
Marine Detachment
5,2,0,0
D3 Advanced Subatomic Theory High Energy Chemistry
Polymorphic Software
Silksteel Alloys
Applied Relativity
Comm Jammer
Skunkworks
2,3,2,0
B3 Gene Splicing Biogenetics
Ethical Calculus
Bio-Engineering
Ecological Engineering
Synthetic Fossil Fuels
Research Hospital
•Increases defense against Genetic Warfare
•Removes the 3 per square cap on nutrient production.
0,2,4,3
B3 Industrial Automation Industrial Economics
Planetary Networks
Silksteel Alloys
Doctrine: Initiative
Neural Grafting
Industrial Nanorobotics
Supply Transport
Hab Complex
The Planetary Transit System
Wealth
•+1 Commerce Rating
0,1,4,3
E3 Intellectual Integrity Ethical Calculus
Doctrine: Loyalty
Planetary Economics
Cyberethics
High Morale
Non-Lethal Methods
The Citizens’ Defense Force
0,1,3,4
E3 Centauri Empathy Secrets of the Human Brain
Centauri Ecology
Bioadaptive Resonance
Centauri Meditation
Empath Song
Mind Worms
Biology Lab
The Empath Guild
Green
•Allows roads to be built in squares containing xenofungus
0,1,0,6
B3 Adaptive Economics Progenitor Psych
Industrial Economics
Planetary Economics Thermocline Transducer
The Planetary Energy Grid
0,1,5,2
Blank Blank Blank Blank Blank Blank
 ?? Advanced Military Algorithms Adaptive Doctrine
Optical Computers
Pre-Sentient Algorithms
Retroviral Engineering
Bunker
Deep Radar
AAA Tracking
Punishment Sphere
Power
Repeal/Reinstate UN Charter
3,0,1,2
 ?? Adv. Ecological Engineering Fusion Power
Environmental Economics
Centauri Psi Soil Enricher
Super Former
Melt Polar Caps
0,0,4,2
 ?? Bio-Engineering Gene Splicing
Neural Grafting
Retroviral Engineering Clean Reactor
The Longevity Vaccine
•Increases defense against Genetic Warfare
0,2,3,2
 ?? Bioadaptive Resonance Field Modulation
Centauri Empathy
Sentient Resonance Resonance Laser
Soporific Gas Pods
Spore Launcher
5,2,0,0
 ?? Applied Relativity Superconductor
Advanced Subatomic Theory
Photon/Wave Mechanics
Unified Field Theory
The Supercollider 1,3,2,0
 ?? Applied Gravitonics Graviton Theory
Digital Sentience
Controlled Singularity Graviton Gun 3,1,0,4
 ?? Adaptive Economics Progenitor Psych
Industrial Economics
Planetary Economics Thermocline Transducer
The Planetary Energy Grid
0,1,5,2
 ?? Advanced Spaceflight Orbital Spaceflight
Organic Superlubricant
Super Tensile Solids Plasma Shard
Orbital Power Transmitter
The Living Refinery
Launch/Increase Solar Shade
2,4,2,3

TABLE IS NOT FINISHED

Energy

Description

Commerce

Description

Bases

Description

Secret Projects

Description

Satellites

Description

Units

Description

Score

Description