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hotYitzi's unofficial SMAX patch 3.3
Posted by: Yitzi, October 27, 2014, 02:01:45 AM
Replies: 0

Board: Chiron News Network
Views: 232

Includes some useful bugfixes. Details in the .txt file.
Yitzi's unofficial SMAX patch 3.3
http://alphacentauri2.info/index.php?action=downloads;sa=view;down=281

debateSMAC/X and affinities
Posted by: Yitzi, October 24, 2014, 10:38:46 AM
Replies: 128

Board: Civilization Beyond Earth General Discussions
Views: 533

I raised a question in another thread: What would the affinities of each faction be?

Obviously we'd have  ;deidre; harmony and  ;zak; supremacy; I think we'd have  ;yang; supremacy as well, and ;miriam; and  ;lal; purity.   ;morgan; and  ;santi; are more of a question;  ;morgan; would most likely be harmony (adaptation to the environment is the most economically sensible choice), albeit with a less consistently friendly-to-the-natives policy than  ;deidre;, and  ;santi; purity.

Of the SMACX factions, I think we would have  ;caretake; being none (caused by the fact that unlike all the other factions, their long-term goals do not involve staying on Planet indefinitely, and so don't need to decide how to long-term respond to the alien environment; once they summon the fleet, they go home and leave Planet to its own devices).   ;cha; is obviously harmony, and  ;aki; obviously supremacy.   ;domai; would be purity (aversion to Green means it's not harmony, and they hate when you go cybernetic so it's not supremacy), and  ;roze; supremacy.    ;marr; would of course be harmony, and  ;ulrik; is really tough but would likely be purity (making the seas more like home).

So that gives us:
Harmony:  ;deidre;  ;morgan;  ;cha;  ;marr;
Supremacy:  ;yang;  ;zak;  ;aki;  ;roze;
Purity:  ;santi;  ;miriam;  ;lal;  ;domai;  ;ulrik;
None:  ;caretake;

Finally, one more thought: While most obviously Harmony-affiliated, the Ascent to Transcendence is actually associated with all three.  Harmony is obvious, but it also grows out of computerized Transcends (associated with Supremacy), and involves human values (most associated with Purity) becoming far more important.

(It also results in a far more powerful being than any of the BE endings; SMAC in general has a far larger scale than BE, one of the main reasons that I don't consider BE a true sequel to SMAC.)

letsplayAAR 6 - Final Doom
Posted by: Green1, October 26, 2014, 07:16:43 AM
Replies: 192

Board: After Action Reports
Views: 665

This is an attempt at a collaborative AAR, a sort of "succession game" as you will.

I have decided to go ahead and start this before too many more shinies like Civ BE distract us.

Rules are as follows:


Here it goes:

1. ADVANCED START. This is to get past much of the initial turns where there is nothing but survival and waiting on stuff. Of course, I have heard this has, shall we say, interesting scenarios such as folks getting random secret projects, interesting base set ups and forces.

2. Humans go first. Since I will be playing a powerful alien faction it seems only fair.

3. Anyone AARing will have a few days to play their turns, otherwise the save gets pushed to the next person with the AI playing their faction.

4. If you take your turns, try to report it in an AAR style. Of course if you change your mind on AARing, I am happy just to have a cool custom faction to own or get owned against.

5. If I have no takers to play a AAR as a faction for a few turns, this will become a standard single player AAR. (wussies)

6. This will be done in scenario editor to allow switching of factions. While this can allow things like viewing enemy positions, I hope it will not affect enjoyment and I would hope no one abuses this too much. I would also hope folks have the maturity not to use the editor to give themselves troops, techs, or alter landscape. That just would not be cool.

7. 20 turns per AAR faction. I think that number is long enough to set your faction in a better position for the AI to take over but being short enough you would not get burnt out from playing a turn, having to put up screen shots, and posting stuff.



projectBE factions for SMACX - a comunity project
Posted by: BUncle, October 22, 2014, 01:11:14 AM
Replies: 62

Board: Modding
Views: 384

 ;)  If anyone wants to participate in the art, too, have a party.  I haven't seen bases or diplomacy landscape material, and I'm not inclined to go looking - just knocking out the easy part now, since these bits fell in my lap.

I ain't touching the .txt end...


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