Author Topic: CVR Editor v1 (4/2/2014) is now available.  (Read 7902 times)

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Offline Kilkakon

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Re: CVR Editor v1 (4/2/2014) is now available.
« Reply #75 on: July 30, 2016, 02:15:15 PM »
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  • I believe in necroposting.

    Gave this a go today. Got some feedback and areas in which the editor could use improvement. I've attached the results of today's work as well.

    Firstly, there is a sore need for a bigger brush size. I did all this with a 1x1 pixel brush and it took hours haha~

    Secondly, the program can't get at the little crevices that are covered up by other things. For example, in the chassis image, I can't get at the inside edges of the wheel or under the suspension tubing.

    Still, was able to make a naked Scout Patrol! ;deidre; would be proud.

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    Re: CVR Editor v1 (4/2/2014) is now available.
    « Reply #76 on: July 30, 2016, 02:53:05 PM »
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  • ...I wonder if it would be feasible to find a basic open source graphics editor, at least MSPaint-level good, and incorporate it wholesale into an upgrade, Ford?  Like, the potential of just being able to custom decorate the standard units is a huge breakthrough for what modders can do, on the art end.  -It's always been that elaborate WWII mod/scenario stuck with the same old space units...

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    Re: CVR Editor v1 (4/2/2014) is now available.
    « Reply #77 on: July 30, 2016, 03:20:26 PM »
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  • ...So is there anything out there that would meet the .cvr editor needs?  I wouldn't know if I saw it, alas, having no experience with 3D...

    Offline Geo

    Re: CVR Editor v1 (4/2/2014) is now available.
    « Reply #78 on: September 02, 2017, 07:55:00 PM »
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  • Tried it out a bit today.

    Basically I agree with Kilkakon's remarks about painting things in this app.
    And having two-colored parts is a burden to work on since the scale is way too small to work exactly on the border of color boundaries.

     

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