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True, though note only Miriam and Roze can get +3 PROBE until Thought Control.
Still I do agree that +PROBE needs to be more offensive in nature. +PLANET and +MORALE work more offensively.
I think that mostly -ECON wasn't put on any SEs as a penalty because it becomes insignificant later in the game. They probably didn't want a go-to SE. Though it sometimes feels otherwise with techs like Cloning Vats .
For the same reason I'd rank Yang well above other factions with the drone fixes. PS/Planned for Yang is just as good for growth as options like Demo/Planned or Demo/FM on others, because of the drone control and free support. The only hard part is no easy pop booms
but you can usually ride the momentum wave to victory.
Wealth just goes in too well completely negating -2 ECON. It's hard to argue that -1 ECON wasn't well thought out.
Yea, doing some more testing with Yang. He might not be quite as strong as I first thought in a typical game. His big problem is lack of tech. In a player vs player game on Transcend, he can't get both Planned (+Wealth) and Impact (+Rovers) very fast. Once he gets there though, it's downright scary. Not really convinced anyone can stand up to him in a ground war. +3 IND, +3 GROW, +2 SUP, +2 POLICE. -2 MORALE isn't a huge deal as long as the target faction isn't making Elites.
I'm not sure I understand the part about morale with Creche+CC+Wealth. I wasn't aware that Creches affected the morale of troops produced at that base if that's what you are implying? At -2 MORALE SE and CC it should be Green troops (-1 rank from SE, +1 from CC since halved at -2 MORALE SE). Will have to test tonight
Interesting re: Creches. I'm not convinced Creches should halve MORALE penalties (even rounding up), since this isn't mentioned in game as a benefit? Is this some sort of residual bug related to fixing their combat bonuses?
Yea only Gaia can get down to -3 MORALE anyways. Well pre-Eud.
The main problem you'll find is that -2 ECON on PS and Power would make them scale too powerfully. I think they would both become a sort of 'always go-to SE'. -2 EFFIC / -2 IND sting a lot more. Running negative ECON SE isn't all that harmful since it only hits the base square. Now before you get bigger bases, yes -ECON does really hurt. PS and Power (as they are) I feel are underrated by many players - both are very good. Yes you will fall behind techers running Demo/FM/Wealth(or Knowledge). But you can pressure & expand so well running PS/Green/Power - stealing techs is not that difficult after Doctrine:Flex. You also end up saving a lot of units that would be otherwise killed by native life. The benefit here is double also as you gain energy and mindworms from every kill.
I've thought a lot on Fundamentalism lately - by far this is my least used SE. In fact I often thought it was pretty much inferior to Police State in every way.
Now to convert to it and still maintain Drone control there are two options: Fund+FM (PSY) or Fund+Planned/Green(PSpheres).
Now early-mid game war is all about churning Elites. From Green to Elite is +5 ranks. +4 on land if you have a Monolith handy, which in a typical game you will get one. So Fund is +1, Power +1, CC +2, and Trained mod +1. This means pre-Power only Fund can get Elite without Trained. Also they can get Elite without Trained after Power whereas PS cannot.
No way a momentum gets CBF over a builder anyways or it's already over.
CBF = CyBorg Factory...maybe theres a more common acronym (CF?)
I think the problem with subversion is the extremely high cost.
and/or make unit stacks subvertable.
PS won't win wars for sure, not like Fund can. But to get up a good sized army first PS is much superior. +2 SUP is huge as is the +2 POLICE.
Fund I think generally isn't something that's viable to run for long.
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