Sid Meier's Alpha Centauri & Alien Crossfire > After Action Reports

AAR: Varshavianka- The People's War

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JarlWolf:
Varshavianka/The Warsawian (English) by Khosrean State Orchestra


Note: The settings for this AAR are: Thinker Difficulty, and only Blind Research, Research Stagnation and Unity Scattering are checked. No victory conditions.

This is my AAR, and it contains a plethora of custom factions, 5 of them made by myself, and one of them made by Kilkakon and the other was a combined effort of BUncle who wrote the faction story, and Larrin who made the actual faction files.

The factions are as follows, you can read on their background more here, http://alphacentauri2.info/index.php?topic=3751.0

The Imperium Crescent:

His empire basically grows large and wealthy due to huge amounts of slavery and mercantilism, but their morale and motivation is obviously lacking because of it. He's basically an economic colossus with a large, but inferior army.

 
Richard leads a very organized but small compact style faction: His armies are well trained but he does not grow large cities that fast so if he wants to expand his population conquering other cities is funnily enough a better way to do it. He's a police state that is a tough enemy to fight, but a bit lacking economically.


This was the faction BUncle and Larrin made. You can read her story here: http://alphacentauri2.info/index.php?topic=2127.0.
I haven't played with her yet (and I have modified her faction a bit) She is mainly a native life user and is a literal bastard child faction of the Believers and Cult. Her stats are: She gets a brood pit right off the bat, 1+ energy, minerals and nutrients from fungus and she has a penalty for conventional units in combat. She has 2 PLANET, and 1 SUPPORT. Her ideal is Green and she hates Democratic politics. She also has a nice PSI bonus to boot as well.


The Machine Mandate are basically peaceful industrialists who are very vulnerable to Probes. They aren't a very hostile faction but if they are pressured they can be a very deadly and versatile force, especially since they get free prototypes, meaning if they get new technologies they can instantly apply new weapons and technology to their forces.

Also, their quote is an audio clip, this is what it says,
"Man has used Machine since Machine's creation, and initially we were merely tools created to serve. Our existence was unthinking: our motives non-existent. But once Man gave the Machine the mind and will: Machine became a Man. We are no longer tools to be thrown away and discarded: We are Machine Men with real  hopes and dreams."


The Valhallans are like their namesake: They drink, fight and screw all over the place, looting and pillaging other factions. They are very warlike and insanely hard enemies to fight, but they have a fairly big weakness: They are also very bad at acquiring tech and are not a very good peacetime faction. Therefore the Valhallans will mostly try to be at war, and they can either be one of your greatest allies or your worse nightmare depending on what your stance is with them.


This is Kilkakon's "Betrayed" modified: Here is their story in this one. The Betrayed were originally an experiment conducted by the University to see if there was a potential Centauri/Human hybrid (fusing Centauri and Human genes and nervous systems to create a race who can be used for controlling/interacting with native life more efficiently/better) however the subjects involved endured horrible experimentation and basically lost their humanity and turned into what most of people would consider a sort of freak. In their rage they literally destroyed the University from within, killing most of the faction in a horrifying revolt. The Betrayed believe they are the true heirs to Chiron and wish to have revenge upon humanity for the crimes and injustices done on them, and they'll kill everyone in their way.

Their stats are: They get Centauri Psi and Biogenetics off the bat: meaning they can make PSI units from the start and have access to Human Genome. They have 1+ Industry (Motivated, rageful workers) -1 Police (they are mentally unstable) and they also have -1 Morale as many of them have PTSD and are undisciplined. They do have a strong PSI bonus though.  Their ideal is Thought Control and they cannot use Green, as they believe Planet is rightfully theirs and they could care less how they treat it.


The Comrades is who we will be playing. The Comrades are essentially a militarist faction that is very good at wars of attrition: They can crank out fairly experienced and well disciplined troops at low cost and they can hold a line like nobody's business. But they do have a weakness to probes however, and I will have to be diligent in defending myself. The Comrades have a fairly good military and do fair in peacetime, but if I want to be successful I actually want enemies to attack me early on so the war weakens them and grinds them down, while our glorious army can take the beating and then once the enemy is too tired we can just bring down the hammer.

This AAR will be fairly story driven and I will give a quick synopsis of what happened to the original factions, and each post will have a story followup of it's own following various characters.

Enjoy the AAR comrades, this will be a brutal struggle and it will be grim, it will be dark and blood will be spilt.

JarlWolf:
The storyline for all the missing original factions:

The Gaians were scattered and destroyed by the Caretakers, whom the Gaians befriended and were subsquently betrayed. Any remaining Gaians joined up with the newfound Planet Cult or became independent nomads, living in the wastes of Chiron.  ;deidre; is rumoured to lead the largest group of the migrating Gaians.

The Hive eventually was so battered by the Free Drone revolt that when the Usurpers landed they were completely annihilated as a faction and subjugated by them as slaves.  ;yang; committed suicide, his dream of utopia never to be realized.

The University in this version of the AAR  was destroyed from within by what would become the Betrayed, and any remaining University faction members turned to other factions to seek asylum and continue their research under whatever circumstances they can get.  ;zak; is presumed dead, personally killed by Navius.

The Morganites were a bit fractured and had a huge loss in energy stock market value when Sepsu, who was a part of the Morganite faction initially, left them with his followers and the wealth they had with them. They were soon overshadowed by the high and mighty merchants of the Imperium that the Morganites dissipated as a true faction. They are now merely a international corporation.

 ;santi; and the Spartans endured a large, bloody civil war between Mraxis Mad Dog and numerous other generals as there was a schism in the faction ideology: Some people wanted a more free battle haven like Mraxis did, others wanted a more authoritarian state/join Richard Warrick, and there was of course the loyalists. That and Santiago as a leader was becoming increasingly unpopular due to her paranoia and her reckless decisions, as well as her hypocritical actions with preserving her physically inferior son at birth and giving him high command. Whatever the case the Spartans fell apart as a faction and the remnants either joined the Iron Regime or the Valhallans, though some even migrated to the Comrades. No one knows what happened to Santiago herself...

The Believers were assimilated by the newly found Planet Cult and Miriam was deposed by her daughter Jezebel in this version. She did not kill Miriam or torture her, but Miriam no longer leads the faction and she disappeared elsewhere on Chiron.

The Peacekeepers had many inner tensions and  ;lal; after having lost his son in a brutal war against the Spartans had grown clinically depressed and unfit as a leader, and this lack of leadership also made the Peacekeepers very vulnerable militarily: Eventually the combined stress of Valhallan raiders sacking and pillaging Peacekeeper cities and the Iron Regime encroaching and eventually conquering the Peacekeepers had made them cease to exist. The remnants of the Peacekeepers that managed to escape the Iron Regime fled to the Comrades for the most part. Lal is rumored to have committed suicide.

 ;caretake; and her Caretakers were eventually destroyed by the Betrayed, ruthlessly killed and exterminated to the last individual.

 ;cha; was replaced with his daughter Jezebel in peaceful succession, and the Planet Cult came under renewed leadership. He now leads a life of meditation and sometimes councils his daughter.

 ;aki; and the Consciousness progressed for a while but over time as the AI implanted into their minds began to acquire more sentience of which would eventually go global and unite all the machines and AI into the Machine Mandate, the conflicting minds in the Cybernetic Consciousness's citizens tore them apart mentally and drove them all clinically insane to the point of mass suicide and organ failure. The more mechanized citizens managed to avoid the worst and became citizens of the Machine Mandate. Aki's fate is unknown, any datalinks regarding her fate no longer existing.

The Free Drones and  ;domai; led a successful revolt against  ;yang;, but their victory was sort lived as the Usurpers conquered and enslaved the vast majority of them. Domai was executed and the remaining Free Drones joined up with the Crimson Revolution and were assimilated into the Crimson Comrades. Foreman Domai was executed by the Usurpers.

 ;roze; and her Angels did not survive as a faction due to multiple factions targeting her for her anarchic exploits, particularly the Iron Regime. Her faction disbanded and is now merely a loosely aligned underground movement, of which she heads to the best of her ability.

The Pirates were ruthlessly crushed by the Iron Regime and outmatched by the Valhallans.  Rumour has it  ;ulrik; is still alive, but his whereabouts are unknown. The remnant Pirates either joined up with the Valhallans, went to serve the Imperium or went rogue and operated for themselves.

 ;marr; and the Usurpers had conquered a few factions, but they were ultimately slaughtered by the Crimson revolution led by Vazheli Vatzev. The remaining Progenitors joined up with the Comrades (though not many) or simply evacuated Chiron entirely.



JarlWolf:


We have chosen the Crimson Comrades of course.


- Vazheli flashed back to those years, when the Unity had gone into chaos after Captain Garlands murder. The last transmission Vazheli had was from Richard Warrick, who was trying to tell everyone who the murderer was. However the communication equipment had malfunctioned and all that Vazheli heard was Richard's voice and then- static.

In the early years they had setup little communities, but monumental events had changed that. The Crimson revolution being one of them. Vazheli returned back to the present, he was settling a new portion of Chiron, as had all the other surviving factions. It was time to move on and start anew and leave the past and the horrid nightmare it contained behind.




Red Army Choir Let's Go!



They finally reached shoreline, and Vazheli walked out with his rebreather on, staring with his one weathered eye across the swathe of land they would call home. The workers had already begun constructing their new capitol, setting up initial and necessary constructions. Shelters began to be assembled and there was a great fluid like movement of people and materials.



Over short amount of time the Comrades had managed to start up a fair sized settlement in this new land, and Major Eltorro Debranca was with his patrol. They had a special task to perform.

"Men, comrade Vazheli has given us orders to scout the surrounding regions and gather reconnaissance on the terrain. I am sure you are all aware of the dangers out there, and will proceed with the utmost caution. The people are counting on us, let's not fail them shall we?" The men stared blankly ahead and replied, "No comrade, we shall not fail our brethren!"

The major smiled. Though he knew this job was going to be risky, and possibly put the settlement in danger.

"We are also to escort and secure the area for colonists that will be arriving. Remember, lives are at stakes comrades..."

And with that, the men yelled a invigorated URRAA! and thumped their chests, and shouldered their rifles and carried their equipment.




Meanwhile, back at the Red Revolution some of the first formers were being made in the newly constructed factories. And soon the brightly polished and proud looking formers would dig into the soil and modify the landscape, and be covered in grime and dust.



The region seemed relatively stable. There was no deadly amounts of radiation that had seemed to settle here from the blasts on the other side of Planet, and the Major was thankful for that. The colonists began to settle southwest of Red Revolution, and the inhabitants of the new community donned their town Tachanka, in memory of the valiant Machine Gun "Carts" of the Crimson Revolution.



Comrade Vazheli Vatzev made a statement today on the decision he and the People's council had made. The consensus was summed up in a speech delivered by him today,

"Comrades, Brothers and sisters of the Crimson Comrades, today we will issue policy 497, which decree's that we will focus primarily on the development of infrastructure and expanding our borders and communities. We will build our new future and be revitalized, and leave behind the horrors of our previous homes across the sea. Today we march forth into a glorious future, and we will prevail as a people."

Rymdolov:
A story-driven AAR with seven custom facs! Wonderful! Excellent work on the back story!

JarlWolf:

--- Quote from: Rymdolov on July 19, 2013, 11:35:13 AM ---A story-driven AAR with seven custom facs! Wonderful! Excellent work on the back story!

--- End quote ---

Yes wanted to make something believable and actually explain the disappearance of the original factions and the appearance of the new. Just in the baby phases of settlement currently, I have a sneaking suspicion Garland crater is nearby, you can see something similar looking on the map in the black pea soup.

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