Author Topic: AAR4- Now it begins  (Read 21378 times)

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Offline Green1

Re: AAR4- Now it begins
« Reply #330 on: July 24, 2013, 02:18:01 AM »
The Pholus ridge idea is looking very attractive. there is nothing up here. Antimind indeed is concentrating on Court Records.

Offline Green1

Re: AAR4- Now it begins
« Reply #331 on: July 24, 2013, 02:21:12 AM »
Well... isn't that just sweet. Not..

Offline Green1

Re: AAR4- Now it begins
« Reply #332 on: July 24, 2013, 02:24:37 AM »
A sea foil probe slides through!

Offline Green1

Re: AAR4- Now it begins
« Reply #333 on: July 24, 2013, 02:28:37 AM »
Notice Joining : Complete now population 1?

That is because a gas copter used gas against a population center of Antimind for the first time. If we can not take cities, we will obliterate them!

Offline Green1

Re: AAR4- Now it begins
« Reply #334 on: July 24, 2013, 02:34:23 AM »
Now where did THAT come from... one of those Isle of the Deeps must have had a colony pod and now Antimind is on the doorstep of War of the Working Man!!!

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Re: AAR4- Now it begins
« Reply #335 on: July 24, 2013, 02:37:48 AM »
Whoa that's intense!

Also note the peotic irony of the name generator getting "Joining: Complete" for the airbase connecting your empires. :|

Edit: Watching your terror from the deep playlist... and this is just silly, its damned hilarious!  ;lol
Thanks so much Jarl :D

Offline Green1

Re: AAR4- Now it begins
« Reply #336 on: July 24, 2013, 02:42:33 AM »
Whoa that's intense!

Also note the peotic irony of the name generator getting "Joining: Complete" for the airbase connecting your empires. :|

Edit: Watching your terror from the deep playlist... and this is just silly, its damned hilarious!  ;lol
Thanks so much Jarl :D

Joining Complete is no more....

X-weapons kills Antimind DEAD! Not nice to mess with a copter that takes 1 population each hit and can hit multiple times.

Offline Green1

Re: AAR4- Now it begins
« Reply #337 on: July 24, 2013, 03:06:25 AM »
Antimind needs to get off my lawn in the Monsson Jungle.

Also, we are going to try the old copter colony trick again to snag that monolith spot.

Offline Green1

Re: AAR4- Now it begins
« Reply #338 on: July 24, 2013, 03:14:15 AM »
Antimind getting out of Monsoon Jungle is approved by Jesus!

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Re: AAR4- Now it begins
« Reply #339 on: July 24, 2013, 03:22:13 AM »
 ;jesus  ;b;

Offline Green1

Re: AAR4- Now it begins
« Reply #340 on: July 24, 2013, 03:22:52 AM »
Those chemical copters got to suck...

I obliterate both Planet Graveyard (ANOTHER poetic name) AND a city deep in Antimind territory.

My buddy Jesus approves of this as well. We are truly doing the Lord's work.

Offline JarlWolf

Re: AAR4- Now it begins
« Reply #341 on: July 24, 2013, 03:28:23 AM »
I never understood how chemical warfare works when your forces have to wear respirators anyways: Or is it a corrosive gas that eats away at them and not just suffocates? Or does it overwhelm the respirators?


"The chains of slavery are not eternal."

Offline Green1

Re: AAR4- Now it begins
« Reply #342 on: July 24, 2013, 03:29:32 AM »
Something you may find interesting.

This patch is Kyrub's SMAX patch PLUS. It was Kyrub's only attempt at improving AI for SMAX since for some reason he hates the expansion. Almost all his efforts are for vanilla SMAC.
 
While the AI still does not do boreholes, he did manage to be able to let the AI do condensors okay. It was part of Kyrub's unfinished work before everyone at Apolyton, WPC, and maybe here made kyrub run awy into the wilderness screaming, perhaps never to code again.

I hear he is hiding in the same bushes as Scient....

Offline Green1

Re: AAR4- Now it begins
« Reply #343 on: July 24, 2013, 03:30:48 AM »
I never understood how chemical warfare works when your forces have to wear respirators anyways: Or is it a corrosive gas that eats away at them and not just suffocates? Or does it overwhelm the respirators?

I am thinking it is some kind of highly reactive chemical that is more horrible than anything on Earth. After all, High Energy Chemistry unlocks it.

Offline JarlWolf

Re: AAR4- Now it begins
« Reply #344 on: July 24, 2013, 03:35:04 AM »
I never understood how chemical warfare works when your forces have to wear respirators anyways: Or is it a corrosive gas that eats away at them and not just suffocates? Or does it overwhelm the respirators?

I am thinking it is some kind of highly reactive chemical that is more horrible than anything on Earth. After all, High Energy Chemistry unlocks it.

I'm thinking it has to be corrosive then.


"The chains of slavery are not eternal."

 

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