Author Topic: AAR4- Now it begins  (Read 21363 times)

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Offline Green1

Re: AAR4- Now it begins
« Reply #135 on: July 15, 2013, 11:55:12 PM »
... and yes, we saw those flying over head. Now, why would you want our help if you have air power?

Offline Green1

Re: AAR4- Now it begins
« Reply #136 on: July 15, 2013, 11:57:55 PM »
I do not trust you, but I will take shiny jets for an old tech... ;lol

Offline Green1

Re: AAR4- Now it begins
« Reply #137 on: July 16, 2013, 12:00:48 AM »
But, he does not bite that. The Antimind ends with a demand to leave it's territory.

We will continue our building wave for facilities then design more units.

I DO want some probe teams to steal doctine; Air Power, though. I do not like fighting things with planes when I do not have them.

Offline JarlWolf

Re: AAR4- Now it begins
« Reply #138 on: July 16, 2013, 12:18:41 AM »
Anti-mind is looking pretty fearsome.


"The chains of slavery are not eternal."

Offline Green1

Re: AAR4- Now it begins
« Reply #139 on: July 16, 2013, 12:21:54 AM »
Anti-mind is looking pretty fearsome.

Tell me.....

It has been a quiet period lately of consolidation.

As I had mentioned, our quick early attacks led us to a spread out empire.

If you look at the map, if we were to try to push into Antimind territory, we would be in a bad predicament.

Across the center of the map, there is nothing but fungus infested wilderness.

To get to the forward base, Nanotech Production (former Borg), there is currently only one half completed road from New Jerusalem's side of the map. Even then, notice we have to gaurd those formers with considerable military as the native life is not playing around.

Through the middle south, we still do not have a complete path from New Jerusalem, Red Revolution, and Court Records.

Also, a large field of fungus separates Nanotech production from reinforcements from Red Revolution or Court Records. While we did finally take out that tower there, the last few patrols that have tried to cross did not make it out alive.

The Antimind having air power also makes me VERY nervous.

Offline Green1

Re: AAR4- Now it begins
« Reply #140 on: July 16, 2013, 12:35:38 AM »
Well, I WAS going to sit back a minute. That was until the Antimind made a base near Nanotech Production called "Human Clearing".

It was ungaurded....so...

Offline Green1

Re: AAR4- Now it begins
« Reply #141 on: July 16, 2013, 12:37:51 AM »
Oh... what is this? The Comrades want to take out a crawler? Or sneak attack New Jerusalem?

Offline Green1

Re: AAR4- Now it begins
« Reply #142 on: July 16, 2013, 12:44:42 AM »
The annoying Comrades leave the waters near New Jerusalem uneventfully.

We knock out another Antimind colony pod. Hmm... no retaliation yet?

Till I remember we have infiltration on Stephanie and discover a grim fact.

Steph is fixing to get tentacle raped Japanese animation style!


Offline Green1

Re: AAR4- Now it begins
« Reply #143 on: July 16, 2013, 01:09:53 AM »
While the bulk of Antimind forces take Lazytown (Stephanie), we begin to hit the relatively undefended rear starting with the former Oblivion base Seeds of Destruction.

We do not have a whole lot of troops, but hopefully we can do some damage to Antiminds rear lines to buy us time.

Offline Green1

Re: AAR4- Now it begins
« Reply #144 on: July 16, 2013, 01:15:01 AM »
Speaking of rear flanks, we had better watch our own.

The Comrades have 3 rovers wandering around. Some of these bases are very lightly defended. One of the rovers takes out a supply crawler!

Thanks to a hurried impact foil, we now see the Comrades have 2 bases on an island near New Jerusalem!

Offline Green1

Re: AAR4- Now it begins
« Reply #145 on: July 16, 2013, 01:18:37 AM »
Out of nowhere, Antimind troops squish our little offensive.

Hopefully all the airpower is on Stephanie.

Offline Green1

Re: AAR4- Now it begins
« Reply #146 on: July 16, 2013, 01:23:59 AM »
Our offensive is officially crushed.

Offline Green1

Re: AAR4- Now it begins
« Reply #147 on: July 16, 2013, 01:27:02 AM »
Comrades attack Revelation Base....

Offline Green1

Re: AAR4- Now it begins
« Reply #148 on: July 16, 2013, 01:38:13 AM »
A quick trip by an impact rover and an upgrade of an ancient scout patrol to 3-res sentinels ends the Comrade's little attempt at inconvenience.

Meanwhile, we feel the first of Antimind power as Jets destroy some of our troops north of Nanotech Production.

Offline Green1

Re: AAR4- Now it begins
« Reply #149 on: July 16, 2013, 01:47:16 AM »
We cash in an alien artifact. Decent tech, but not one that will change the course of this new war.

Antimind forces ready to attack out northern most outpost!

 

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