Author Topic: test SMAC AI patch, version l  (Read 9143 times)

0 Members and 1 Guest are viewing this topic.

Offline BFG

Re: test SMAC AI patch, version l
« Reply #30 on: June 01, 2013, 02:48:38 AM »
No question that the original seven are awesome.
I have to agree.  That's why I always play SMAX...but only with the original 7 :)

Online Buster's Uncle

  • Through art, I
  • Transcend
  • *
  • Posts: 46170
  • €1011
  • View Inventory
  • Send /Gift
  • Someone thinks a Winrar is You!  Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: test SMAC AI patch, version l
« Reply #31 on: June 01, 2013, 03:31:07 AM »
I don't think I've ever heard anyone try to claim the X factions are as good.

On the internet.

Where there are fans for everything, no matter how lame.

Offline Geo

Re: test SMAC AI patch, version l
« Reply #32 on: June 01, 2013, 02:19:34 PM »
Free-roaming Pirates anyone?  :P

Offline Green1

Re: test SMAC AI patch, version l
« Reply #33 on: June 01, 2013, 03:02:30 PM »
Free-roaming Pirates anyone?  :P


The Pirates are pretty cool, but in my opinion they lack 2 things.

1) The AI does not play them as well as it should. Kyrub, if we begged hard enough, may be able to help here. AI does not do sea terraforming well or does the Pirate AI do typical player Pirate specific strats that make Sven OP. AI, for that matter, does not really do naval combat that well come to think of it.

2) Pirate Agenda: Pillage and Burn. Could use a Civ 4 Ragnar-like mechanic that allows them to "pillage" coastal bases. But, that is just me and that will NEVER happen. Bonus points for a more fleshed out story where he and his followers are marginalized by the rest of the crew to explain disdain and distrust. But, heh, I would be happy with more intelligent naval combat in general.

Pirates, though ARE a valid faction as much as the original 7. The Unity project would attract adventurers like Sven and if spectrometry had revealed a water planet around Alpha Centauri would bring someone like him. Heck, not only probably a talented PhD in Marine Biology but a stellar cartographer and astronomer too? Unfortunately, he managed to get past the psych evaluation as a nutcase.  But, viewing the other psychopaths that were in positions of power on that ship, he is not alone.

Offline Seleuceia

Re: test SMAC AI patch, version l
« Reply #34 on: June 01, 2013, 05:42:43 PM »
Pirates could be seen as an antithesis to the Hives ideology, though Angels also sort of fill that role...

I will say that many of my friends who played this game with me absolutely loved the pirates...but that was the only popular SMAX faction amongst us...

Offline Yitzi

Re: test SMAC AI patch, version l
« Reply #35 on: June 02, 2013, 03:47:00 AM »
The Pirates are pretty cool, but in my opinion they lack 2 things.

1) The AI does not play them as well as it should. Kyrub, if we begged hard enough, may be able to help here. AI does not do sea terraforming well or does the Pirate AI do typical player Pirate specific strats that make Sven OP. AI, for that matter, does not really do naval combat that well come to think of it.

What are those strategies, by the way?

Offline kyrub

Re: test SMAC AI patch, version l
« Reply #36 on: April 08, 2014, 02:45:14 PM »
Major update of SMAC_444 patch - about 70 assembly hits for a ruthless SMAC AI.
http://alphacentauri2.info/index.php?action=downloads;sa=downfile&id=164

The patch does *not* work with SMAX (I am sorry, I had/have no time for it; I have not got even the time to finish this one).
The patch includes scient's latest patch, fixing a good number of bugs.

Features
- AI will stand up and fight in air wars. It builds a lot more AAA defenders, it uses planes for other things than bombing formers. You may see it use hit and drop tactic.
- AI will attack with while in "hurry" (with 2/3 strength etc.). It should counterattack from bases more.
- AI sees enemy probes as a primary target and may go long way to destroy them.
- AI uses more intelligent pattern for city spreading. AI colpods will now rarely walk half map somewhere.
- AIs ruthlessly exchanges technologies between themselves, hopefully this makes them competitive until later stages of the game.-
- AI likes buildings a lot more. It is able to rebuild its hedaquarters now. It loves orbital pods, tree farms etc.


This update was untested, only for crashes. I saw just 1 test game, the early signs were good, but who knows.
I'll be glad to hear reactions and feedback.

Offline Geo

Re: test SMAC AI patch, version l
« Reply #37 on: April 08, 2014, 06:53:21 PM »
Yay. :D

Offline diessa

Re: test SMAC AI patch, version l
« Reply #38 on: April 22, 2014, 06:31:59 PM »
Thank you, kyrub, for your continued work on SMAC 444. As someone who isn't playing the expansion, I appreciate it greatly! (Yitzi, your activity level with the expansion patch series is commendable, too!) I look forward to playing the newer versions.

I'm unable to access the most recent download file (file ID 164, so version [m]?); however, is file 164 the bugged patch that was removed earlier this week?

Online Buster's Uncle

  • Through art, I
  • Transcend
  • *
  • Posts: 46170
  • €1011
  • View Inventory
  • Send /Gift
  • Someone thinks a Winrar is You!  Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: test SMAC AI patch, version l
« Reply #39 on: April 22, 2014, 06:56:14 PM »

Offline diessa

Re: test SMAC AI patch, version l
« Reply #40 on: April 24, 2014, 01:58:25 AM »
I was using version [n], so thanks for pointing me to the latest version!

Online Buster's Uncle

  • Through art, I
  • Transcend
  • *
  • Posts: 46170
  • €1011
  • View Inventory
  • Send /Gift
  • Someone thinks a Winrar is You!  Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: test SMAC AI patch, version l
« Reply #41 on: May 03, 2014, 05:49:39 AM »
Bump.

Offline Geo

Re: test SMAC AI patch, version l
« Reply #42 on: May 03, 2014, 03:37:35 PM »
The reason being?

Online Buster's Uncle

  • Through art, I
  • Transcend
  • *
  • Posts: 46170
  • €1011
  • View Inventory
  • Send /Gift
  • Someone thinks a Winrar is You!  Because there are times when people just need a cute puppy  Soft kitty, warm kitty, little ball of fur  
  • AC2 is my instrument, my heart, as I play my song.
  • Planet tales writer Smilie Artist Custom Faction Modder AC2 Wiki contributor Downloads Contributor
    • View Profile
    • My Custom Factions
    • Awards
Re: test SMAC AI patch, version l
« Reply #43 on: May 03, 2014, 03:42:18 PM »
I've been catching up on posting the Altera Centauri scenario collection to AC2 and the auto threads here pushed a bunch of worthy recent CNN threads pages back, so when I finished for the night, I bumped several back up.

Alas, I'm not finished w/ Altera yet - but will be today or tomorrow.  It's a LOT of work.

Offline Geo

Re: test SMAC AI patch, version l
« Reply #44 on: May 03, 2014, 04:10:56 PM »
Alas, I'm not finished w/ Altera yet - but will be today or tomorrow.  It's a LOT of work.

Altera? Thought that was never finished? At least not on forum-that-should-not-be-named?

 

* User

Welcome, Guest. Please login or register.
Did you miss your activation email?


Login with username, password and session length

Select language:

* Community poll

SMAC v.4 SMAX v.2 (or previous versions)
-=-
19 (7%)
XP Compatibility patch
-=-
9 (3%)
Gog version for Windows
-=-
78 (29%)
Scient (unofficial) patch
-=-
30 (11%)
Kyrub's latest patch
-=-
14 (5%)
Yitzi's latest patch
-=-
86 (32%)
AC for Mac
-=-
2 (0%)
AC for Linux
-=-
5 (1%)
Gog version for Mac
-=-
10 (3%)
No patch
-=-
13 (4%)
Total Members Voted: 266
AC2 Wiki Logo

* Random quote

The Progenitor race appears to sense, and possibly even manipulate, local fields an untrained human cannot percieve without mechanical aid, including at the very least electricity and magnetism. This sensitivity creates entirely new worlds of artistic endeavors for the race- or it may be developed into a powerful combat awareness that can foil any attempt at surprise.
~Prime Function Aki Zeta-5 'Alien Analysis'

* Select your theme

*