Sid Meier's Alpha Centauri & Alien Crossfire > After Action Reports
Transcendence in 60 turns
T-hawk:
Some folks here might know of my old report for a speed-run to transcendence victory in 76 turns. I did a new run and writeup to improve on that, and got it all the way down to 60. Base unmodded SMAC, transcend difficulty. It's posted on my site here: http://dos486.com/alpha/speed2/
Buster's Uncle:
Impressive; I fancy myself quite the SP exploit master, but you used at least two cheats that are new by me. ;b; (I know one that makes Transcendence on the second turn possible, but few have the patience. I, myself, have never actually bothered.)
-Note your custom title just granted...
Induktio:
"But muh exploits, REEEEE"
Intuitively it's easy to see various loopholes in the game, but it seems a lot harder to picture how they will affect the game progression when you combine all of them into a single run. I'd guess it's the linear vs. exponential distinction. With multiple exploits, you gain a "multiplicative" benefit of all the effects they are individually able to produce.
Buster's Uncle:
Oh, the time warp cheat isn't even playing the game. Respect for these speed runs.
bvanevery:
Small phenomena are impressive! It makes me wonder if anything applies to a much larger map though.
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