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One of the newer features implemented in v0.9 was that if the AI loses bases to conquest, it triggers an extra priority to build more combat units. Some people observed previously the AI built too little defense so that thing was upgraded. Speaking of that, it seems Hive is really going nuts with that rover building, way over 30 impact+ rovers in some of the later saves. Though it would certainly build more needlejets instead if it just had the tech.
> I noticed that the AI's expanded relatively quickly until they reached 22 bases, then they paused.That one is actually a self-imposed limit, the AI just stops building pods whenever it reaches the map size specific limit. It isn't even related to any lack of production lol. Maybe I should sometimes run a testing game with this limit removed and see what happens. Maybe this limit could even be configuration option.
You seem to have a pretty detailed understanding on how the map layout might affect tech trading. I'm not certain on how the AI-to-AI tech trading works, since diplomacy code is still largely unreversed. But I could imagine something like this could be happening here.
> Also, I don't know whether you have control of this or not, but the AI's should build more cheap infantry units(!)Those Peacekeepers have way less infantry than they should have, not sure even if those fungal towers can explain all of that. It seems like some kind of an anomaly. Generally the AI also needs to avoid building too much unneeded defensive untis that eat up support, that was also a major problem with the vanilla AI.
Don't worry about it. They paused when they reached approx. 22 bases. Then they resumed settling new bases. Santiago (for example) expanded from 18 bases in 2225 to 28 bases in 2250 and 30 bases in 2261. At "Librarian" difficulty. Presumably it would be worse under Thinker or Transcend.
The AI's do get techs faster than research alone would account for - I keep detailed enough stats that that much is clear. So they are getting techs from somewhere else too. The Hive and Believers didn't have probe teams, so that wasn't a source for them in this game. So - probably they're trading some? Not nearly as many as they could.I've been paying more attention since then, and certainly the AI will talk to you without units meeting. Units meeting is one trigger for AI's to talk, there are others, and units meeting doesn't always trigger the AI to talk.
Actually that limit is the same for every difficulty level, it's only scaled for the map size. Whenever the AI reaches the maximum base limit, it simply stops building pods in all bases. Currently the upper limit is equal to min(40, MapSquareRoot/2) so that means it caps at 40 bases on huge maps. Usually it will stop expansion sooner if there's no unclaimed territory near its bases or it becomes involved in vendettas. Do you think this variable should be scaled for difficulty level too?
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