Author Topic: cost of mind control?  (Read 146 times)

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Offline bvanevery

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cost of mind control?
« on: February 29, 2020, 04:41:20 AM »
I can't find a formula for the cost of mind controlling a base.  I've found probe team success rate formulas but that's it.  I think the cost of taking over a base is absurdly low and I want to verify this.  In my mod I've already jacked it to +50% cost for most factions, but it doesn't seem to be enough in practice.  The AI keeps taking over bases too cheaply IMO.

Offline Nexii

Re: cost of mind control?
« Reply #1 on: March 23, 2020, 01:22:51 AM »
Anecdotal but I believe AI may not actually pay the cost to use MC. I want to say I've seen the AI use it when low on credits...anyways here's an old thread about it

https://apolyton.net/forum/other-games/alpha-centauri/147933-how-to-calculate-the-cost-of-city-mind-control/page2


Offline bvanevery

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Re: cost of mind control?
« Reply #2 on: March 23, 2020, 02:33:00 AM »
I've spot checked recent games in my mod, and the AI has actually paid mind control costs for bases.  I've seen it drop 400 credits on a takeover, for instance.  To me the question has been, have they paid enough, for the distance from my capitol?  Last time around the answer was "no", so I raised the cost yet again.  Instead of factions being charged a 50% increase in cost, now it's 100%, with exceptions for my 3 probe team oriented factions who still pay 'only' a 50% increase.  In my new version 1.41, I haven't explicitly verified the AI money spent.  However anecdotally, the AI hasn't been bothering me with early base takeovers, and that's the metric I really go by.  Does the game suck, is it annoying?  If it stops being annoying, then I've done my job.

This all implies that I do believe the AI pays for stuff, and that PROBECOST affects it.  But I haven't proven it.

 

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