Author Topic: SNAC v1.2 by ShiNing1  (Read 1353 times)

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Offline sisko

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SNAC v1.2 by ShiNing1
« on: October 21, 2010, 02:08:47 PM »
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  • SNAC v1.2 by ShiNing1;sa=view;down=17

    Description: Shining1's awsome work on modifying SMAC. Goal:
    * Restore some balance between 'builder' tactics and 'conqueror' tactics.
    * Eliminate effective early game 'rushes', i.e any major attacks that occur within the first 40 turns of play.
    * Lessen the effects of ICS (Infinite city sprawl).
    * Rebalance factions in light of current tactical knowledge.
    * Tune up midgame interest.

    In Brief:
    * Base defense systems are greatly improved (defense factors increased, more free systems for defenders).
    * Added five new technologies (Doctrine: Intelligence, Doctrine: Destruction, Applied Systems Planetary Engineering and Secrets of Genetics), rebalancing some of the tech tree.
    * Delayed the arrival of some key attacking systems and weapons.
    * Made terraforming slightly more effective, but also more dependent upon technology.
    * Rebalanced costs of base facilities, esp early game facilities (now a LOT cheaper), and SPs, most of which are increased in cost, reflecting the geometric decrease in time needed to build them and, in some case, their extreme power.
    * Adjusted the seven original factions to add game balance, especially wrt the Hive, Morgan, Spartans and UoP.
    * Updated the help files.
    See the full readme.
    « Last Edit: December 25, 2010, 05:27:47 PM by sisko »
    Anyone else feels like it's time to fix the faction graphics bug?


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