15 themes/skins available for your browsing pleasure. A variety of looks, 6 AC2 exclusives - Featuring SMACX, Civ6 and Firaxis themes.[new Theme Select Box, bottom right sidebar - works for lurkers, too]
0 Members and 1 Guest are viewing this topic.
worms are cheaper in my mod than they are in the stock game. I believe that was PvtHudson's suggestion.
I don't think it's excessive though. I actually needed all of that when the Believers and I came to blows.
Is there anything you needed me to test for you?
Some things I have noticed. The Ai is much better at terraforming and is a better opponent as a result.
Using infantry or mind worms is a much viable strategy thanks to the tubes showing up so early.
Making the Peacekeepers an aggressive faction is actually dangerous they can be very nasty.
Those trance scouts are actually very obnoxious when you're doing a mind worm swarm.
But they aren't. In fact they are Passive.
I've somewhat noticed that, although it hasn't been too bad. I've rearranged the tech tree for Trance 3-Res Sentinels now. Time to test it. I hope the AI actually makes those units.
I switched his aggression to max. I like to do things like this in my own games. After awhile you need something new.
Fair enough, but my mod is something "new".
Page created in 1.098 seconds with 53 queries.