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Hmm, yes, a scripted merge probably would be better and easier. Shame I haven't a clue how to do that .
the lionesses' share of the work
It looks like you are now mostly fine tuning the faction balance,
Thank you for posting all the after-engagement reports and updates on what you are doing and how.That's been a huge help in understanding, and been entertaining at times as well
By the way, I've been using sea sensors/buoys for years now. Have had no idea if the defense bonus is being applied or not, but my focus has been on the early-warning aspect (fog-of-war always).A couple extra spaces/time to get my picket ships on the intruder(s) is nice.
Your tactic of using the Alphax and faction texts to trick the existing AI into giving a better result may not be as elegant, but it's a heck of a lot more practical and likely to actually happen.
By the way, I forget if you have mentioned it, but has your mod made any headway with the 'spamming-obsolete-garrison-troops-till-the-minerals-run-out' issue? It's one of my all time top peeves.
What's this about Interceptors crashing the game? That may have been happening to me now and then...if so, how do you go about identifying which one it is?
And yeh, the "Lion's Share" is such a myth. If some gluttonous sperm donor starts to starve the mommas and their kits, the ladies just gang up and kick him to the curb. The species would have gone extinct if they didn't.
The flags are just for the special abilities, in order of their appearance in alphax.txt.
:Voluntary advice from the AC II community welcome
Question for the general community here: If the game crashes when you click on the Production Queue or Change Current Production buttons, where in alphax.txt would the problem likely be?
@Bvanevery: In the Weapons section of your v. 1.17 alphax, did you intend for Tachyon Bolts to cost 2, or was that a typo for 12? I assumed the latter and edited it in the copies I'm working with.
Tachyon Bolt, Tachyon, 12, 1, 12, -1, Tachyon,
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