Author Topic: Pirates settling on sea minerals is good  (Read 139 times)

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Offline bvanevery

Pirates settling on sea minerals is good
« on: April 02, 2018, 04:23:44 PM »
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  • 3 4 3
    3 4 3

    On land, settling on top of a minerals resource has not usually been good.  If it's Rocky terrain, you can't even do it.  Jury's out on Rolling terrain, it's been ages since I've tried that.  Building a Mine and a road will get you 5 minerals though.  On Flat terrain, a Mine and a road will only get you 4 minerals.  So will a Forest, so I always plant a Forest as you get more energy from that.

    I've tended to carry these land habits over to the water.  It may not actually be smart though.  At the beginning of this game, I happened to have a sea minerals within ready reach of me.  I happened to remember that the max minerals you will ever get from the sea is 4.  I realized that in a recent game where I was sending out sea crawlers all over creation to very distant minerals.  I eventually realized their yields were not special compared to plain rocky outcroppings on land with conventional Mines on them.   4 is 4.

    Perhaps 4 is the limit because you can't build roads on the water.  Even Svensgaard's Advanced Ecological Engineering special ability, where supposedly he can make advanced terraforming facilities on the water, doesn't allow for roads and rails.  That, I know I've explicitly tried.

    Maybe only Svensgaard can get 4 minerals out of this, because of his +1 minerals on the water bonus?  That might explain my historical aversion to putting sea bases on top of minerals.

    Offline Samanthaz

    Re: Pirates settling on sea minerals is good
    « Reply #1 on: June 14, 2018, 11:04:23 AM »
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  • What are the sources of these flesh most likely to be taken up or taken from?

    Offline bvanevery

    Re: Pirates settling on sea minerals is good
    « Reply #2 on: June 14, 2018, 03:13:40 PM »
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  • Flesh?  I don't understand the question.  Thank you for reminding me that I'd already completely forgotten about settling on minerals!  Hadn't done many sea-oriented settlements lately.  I'm currently playing the Morganites, not the Pirates.  When the raging Mindworms die down, I'll see if setting on minerals is a good idea for them as well.


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