Sid Meier's Alpha Centauri & Alien Crossfire > After Action Reports

summary of negativity in my recent AARs

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bvanevery:
With respect to whether I consider them to be HOME page worthy.  Or negative enough to make this site look bad.  Or some other reason they shouldn't be posted on the HOME page.  I did remove the nasty boilerplates I had at the end of all of these when I was  :mad:.  They're civil and perfunctory now.

Final Tally:

* 2 clearly usable
* 1 debatably usable
* 1 usable if not squeamish about bleeped profanity
* 5 unusable
boring small island start - too short to be HOME page worthy

slow transporting - I won the game.  Only the very end of the game has any negativity at all.  I'm entitled to my opinions about how I felt about the AI "dictating the terms" of the game's end.  There is nothing wrong with this AAR for posting on the HOME page.

Aki vs. Yitzi and PRACX - I blew off this game.  I did not enjoy it at all.  It made me itch.  There was plenty of bleeped out @#$@#$ profanity in it.  I consider that "clean" but it is negative.

Zhakarov is killed by aliens - I lost this game.  That almost never happens, but it did happen, and in an unusual way.  The Usurper AI behavior was weird in this one.  That alone makes it an object of curiosity.  It's HOME page worthy material.  Of course I was pissed about losing the game, but otherwise this AAR isn't negative.

Miriam makes me shiver - Early in the game, I was pretty bored of doing AAR writeups.  I put some really off the wall stuff in there, clowining 80s songs and some @#$# profanity about making Lal dance.  He wasn't even in the game.  Yeah, that was weird, and negative, but I'm not changing it, 'cuz it's also real.  I had a point midgame where it was seriously starting to get boring, and I questioned continuing it.  However I found a way to make it interseting again, and that's the opposite of negative, that's finding something positive to go on with.  Eventually I won this game over and over again.  Lots of Transcendant Thought techs, could have transcended at any time since forever.  I toyed with my enemies and "sandboxed" them for quite awhile, then eventually hit the wall.  It became bor-ring!  That's not negative, that's reality.  You can only do so many sandbox things before you've spent a thousand mouseclicks on each of them and don't want to do it anymore.  If you're really squeamish about the @##! Lal stuff, fine, whatever.  Otherwise though, there isn't enough negative here to keep it off the HOME Page.  It's a darned long writeup of a game that I won.

Cha Dawn braves the unknown - this is the exemplar of what really happens in half of my writeups.  I play a game to the hilt.  The posts get very long.  No time for anything negative, I'm too busy accounting tons of tactical detail.  Lotta meat on this one.  Then I get to the last post and you know it's like, this game and this AAR have been wearing me out the whole time.  Author's journey or something.  Yeah, I'm going to be a bit negative about wasting a day of my life on such a thing.  I don't think that should be a dealbreaker because the tactical stuff is so long and so solid.  This is one I'd throw out there and see if anyone actually cares that I got tired of the thing.  Yeah our opinions differ on whether that matters to anyone.  I don't require a dose of happy sauce in everything I read.

Svensgaard is a douchebag - The title is as negative as it gets.  I hate Svensgaard.  I've always hated him, more than any other character in the game.  He's the pretty boy that these SMAC add-on idiots decided they'd shove in there.  They gave him a voice actor that doesn't sound like a pirate, he sounds like an English major wearing a sweater.  What a load of crap.  Hope Yang kicks his ass and throws him into the tanks.  Well maybe an AAR shouldn't be a forum for what I think boldly sucks about SMAC.  I won't even bother to contemplate the rest of what I wrote, it probably has the usual merits.

Santiago the Builder - Lots of aspects of this game were a drag.  I couldn't build the SPs I wanted because of Santiago's Industry penalties.  I felt forced to fight which was not the kind of game I wanted to be playing.  I doubled down on Lal @#$@# profanity, making it more explicit than usual.  That's really the bigger problem in it, but I'm not going to take it out.  The analysis of how Santiago turns this game into a lot of work, is valid.  Other factions can accomplish a lot more with a lot less work, on a Huge map.  Interesting but I can see how this one is too negative to put on a HOME page.

Does Miriam suck? - The title itself is framed negatively, but since Miriam didn't end up sucking, the AI did, I can't consider the title to be a dealbreaker.  It's what I titled it when starting the game, and one doesn't know how things are going to go.  This game would have been my epic AAR, threatening to go to a length equal to all the other screenshot AARs combined.  But it was derailed by this process of coming to terms with being an AAR writer here.  I'm not interested in removing the conflict that ensued, there should be some record of it that isn't sanitized for posterity.  This AAR is a casualty of war and couldn't be on the HOME page.

Buster's Uncle:
I just want to point out that in the game that you could have transcended any time - why not rush through the three turns or whatever it takes, doing nothing that doesn't speed the build, for the sake of sweetening your audience's experience?  It's minutes of effort, surely -absent a dangerous vendetta situation- to add serious non-trivial value to the many, many hours you've invested in playing, writing up, and screenshots.  BOOM! there goes one of my concerns.  AARs are stories, y'know -we considered just having them in the fiction forum before Green1 and others ask for a dedicated sub- and it's an intuitive story-telling thing to try to reach a satisfactory ending.  Why not for the quick win when you're bored and there's something available (and definitely very quick)?

NObody would mind THAT in any way. ;nod

bvanevery:

--- Quote from: BUncle on March 05, 2018, 09:33:40 PM ---I just want to point out that in the game that you could have transcended any time - why not rush through the three turns or whatever it takes, doing nothing that doesn't speed the build, for the sake of sweetening your audience's experience?  It's minutes of effort,
--- End quote ---


No, it was at least another hour of effort, as I said in the AAR.  And I was dead tired, and totally sick of pushing units around.  If you never personally reach the point of screaming ENOUGH! in a game, well you're wired differently than I am.  Additionally consider the burden of writing it all up as well.  It makes things take even longer.


--- Quote ---BOOM! there goes one of my concerns.
--- End quote ---

I don't share your concern about this.  I look at the 99.9% of an AAR that is there.  Not the 0.1% that you can easily imagine yourself.


--- Quote --- AARs are stories, y'know
--- End quote ---

No, they are writeups of tactics unless they're meant to be story driven narratives.  And the tactical value of "how would I have finished that last 0.1% of the game" is zero.  One of those games, I had Singularity engines, planetary drop squads, and whatever the size 30 gun is.  What's Morgan gonna do if I decide to win?  Nothing.  Summary execution.  Not even worth the time.

I would also point out, on the subject of "does 0.1% matter?" that you might be a Completionist.  I am not.  In the Myers Briggs Type Indicator, a strong desire for closure and orderliness corresponds to the Judger category.  The opposite, a person who prefers things open ended and uncommitted, is in the Perceiver category.  I'm about a 60/40 Perceiver/Judger split, and definitely biased towards the Perceiver way of looking at most things.  I don't need my AARs to be "polished to the last nail".

BTW morally speaking I don't like Transcend.  I think it's a completely creepy, morbid idea.  It's rather similar to the Buddhist concept of committing "suicide of the self", just to get off the wheel of life.

Buster's Uncle:
An hour, really?

ISTR that you're not much for hab domes and populations over 16 - I like to grow all my cities as big as they can get with a bunch of Sky Hydroponics (and Nessus and Orbital), and crawler my capital -made a super science city because zero inefficiency with all the research-boosting SPs- all the way up to pop 127 which is the limit before a rollover bug kicks in, wait for the other factions to declare vendetta and whip them until there's only one faction with one city left, then play out the clock terraforming like it's Sim City and transcend in 2499.  It takes three turns at that point in my 127, Nessused-up, capital w/o cashing in any units.

I play on transcend on normal maps -because much bigger is too tedious for even my blood to fill up with bases- and use every exploit known to man and at least one I seem to be the discoverer of.  The community frowns on all the exploits I use as cheating, so there goes any AAR value, unless it was novelty value and demonstrating all the single player cheats for the record.  [shrugs]  One of my games tends to take about five days of doing very little else, well over 12 hours play a day, so I don't have to tell you it would take well over a month writing it up in any detail to speak of.  I enjoy playing that way, though, which is all that matters.  -It does skew my experience from the typical, though, thus my oversight in saying three turns.
;nod


Oh, and protip: in a recent game, you seemed to have gotten all the com frequencies first, and then raised EC selling some of them around.  I'd counsel you not to do that, as com frequency money is peanuts, and you enabled one of the others to call an election before you were ready.  Being governor is very lucrative, along with the other advantages; I never sell frequencies, and even back when I was playing more conventional games, I'd count up populations -or save scum calling a council meeting to save work/time- and call that election when I was on the ballot, able to either win outright or buy enough votes in advance (costs half as much if you do the bribing individually before calling the meeting).

bvanevery:

--- Quote from: BUncle on March 06, 2018, 03:37:09 PM ---An hour, really?

--- End quote ---

Do you have any idea how many Super Formers it takes to push rails instantly across Huge maps?


--- Quote ---ISTR that you're not much for hab domes and populations over 16
--- End quote ---

That is false.  I build them when I get the technology.  But if I get bored of a game long before then... anyways you can read the AAR in question and clearly see I had Hab Domes.


--- Quote ---I like to grow all my cities as big as they can get with a bunch of Sky Hydroponics (and Nessus and Orbital),
--- End quote ---

I have already long since conquered food and minerals issues on the ground.  I don't know if you automate but I work every square manually.  On a Huge map that's a lot of squares.  If all the satellites get fried in a storm, it won't matter to me at all.


--- Quote ---and crawler my capital
--- End quote ---

I energy crawl from my capitol if I have nothing better to do, picking up all the energy resources that are not being used by cities.  I often have better things to do though.


--- Quote --- -made a super science city because zero inefficiency
--- End quote ---

That's standard drill, as well as also having it be a super-economics city if I've managed to get the techs for it.  But I can't always get The Merchant Exchange.


--- Quote ---all the way up to pop 127 which is the limit before a rollover bug kicks in
--- End quote ---

You could have won the game far, far before then.  Highest I've recently gotten is into the 30s before finishing the tech tree.  If you're having fun, fine, but in my AARs there was a point at which I was not having fun, it was exhausting.


--- Quote ---I play on transcend on normal maps -because much bigger is too tedious for even my blood to fill up with bases-
--- End quote ---

So cut me some slack for not finishing the damn games to your exacting standards then!  I might be pushing a lot more stuff around than you are.  Definitely much longer distances even if the same amount of stuff.


--- Quote ---and use every exploit known to man and at least one I seem to be the discoverer of.
--- End quote ---

I don't.  Don't really care one way or the other, I just don't.  Most I'm ever guilty of is save scumming a bad combat roll, and that's rare for me to do anyways.


--- Quote ---One of my games tends to take about five days of doing very little else, well over 12 hours play a day, so I don't have to tell you it would take well over a month writing it up in any detail to speak of.
--- End quote ---

Many of my recent AARs have had 7..10 day time outlays of "heavy" play.  Which is why I often get to the point of !@#$ this.  And why I'll cut them off, because it's a lot of time out of one's real life.  Made doubly long by writing the AARs


--- Quote ---Oh, and protip: in a recent game, you seemed to have gotten all the com frequencies first, and then raised EC selling some of them around.  I'd counsel you not to do that, as com frequency money is peanuts, and you enabled one of the others to call an election before you were ready.
--- End quote ---

Not true.  I have enabled others to get in wars with each other, and to give me map info on people I'm at war with.  I've generally profited from the tech trades and come out with the most tech.  Remember also I am playing on Huge maps.  Factions don't just run into each other and it's not easy to push a skimship probe team to steal someone's map.  Rest assured that I have no problem with the phrase "Nope, haven't heard a word" when it suits my purposes.  I'm a ~20 year veteran I know why I'm doing things.

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