Sid Meier's Alpha Centauri & Alien Crossfire > After Action Reports

Santiago the Builder

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I blew off this game.  Not because I couldn't win it, clearly I could.  Not because I was doing badly, I wasn't.  I quit because I wanted to build and my faction wasn't appropriate for it.  I spent excessive time with the Power choice, crippling my industry with a faction that already has crippled industry.  I knew I enjoyed building SPs the most, previous AARs had proven that to me abundantly.  I played the faction that isn't good at that.  It wasn't fun for me, so I quit.

Once again the Existential question arises: why go against what is natural for your faction?  Conquest is natural for Santiago.  Staying offshore is natural for the Pirates.  Recently I did a Pirate game "backwards" and that AAR didn't go so well, same as this one.  I nipped that one in the bud a lot sooner than this one.  Now you know how long a land bridge invasion takes.  A long time.


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