Author Topic: Modding Solar Collectors  (Read 74 times)

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Offline lithovore

Modding Solar Collectors
« on: October 06, 2017, 02:21:45 AM »
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  • I'm almost certain I know the answer to this, but I'm going to ask anyway.

    Is there any way to modify the energy gained by solar collectors?  I assume it requires .exe modding.

    If it does require .exe modding, can anyone tell me the tools people are using in that regard?

    The reason I ask is that I want to rebalance the terraforming options to encourage use of all of the improvements.  As part of that I want solar panels generate 1 energy plus one energy for every unit of altitude, because currently farm/solar is only really attractive at high altitude, and there are relatively few squares that meet that criteria on most maps.

    I'd also like to mod echelon mirrors to not effect surrounding solar panels, but instead to gain +1 energy for each (cardinally?) adjacent echelon mirror (because that makes much more sense).  Again, I'm assuming it's an .exe mod.


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