Author Topic: Advanced Hydromechanics tech patch by AlexanderIII  (Read 1250 times)

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Offline sisko

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Advanced Hydromechanics tech patch by AlexanderIII
« on: October 21, 2010, 02:06:25 PM »
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  • Advanced Hydromechanics tech patch by AlexanderIII;sa=view;down=16

    Description: The creator describes: "In this patch, several new game concepts are introduced that add a more interesting element to sea warfare and terraforming:
    1. Advanced Hydromechanics tech (E7) [see below]
    2. the Sea Sensor Array (same defensive bonus as land Sensor Array)
    3. the Minefield (functions as a Bunker in the sea, not visible on map)
    4. the Kelp Enricher (functions same as a Soil Enricher, not visible on map)
    5. Altering alpha.txt to have Adv.Hydromechanics be the requisite tech for +1 mining platform production in sea squares

    New Tech: Advanced Hydromechanics (E7)
    -Requisites: Doctrine: Initiative (E4), Planetary Economics (B6)
    -Abilities: Heavy Transport (Heavy)
    -Leads to: -NA-
    -Formers may build Kelp Enrichers (not visible) and Minefields (as sea bunkers, not visible)
    -Mining platforms gain +1 mining bonus"
    « Last Edit: December 25, 2010, 05:28:59 PM by sisko »
    Anyone else feels like it's time to fix the faction graphics bug?


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