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So I just had the opportunity to sit in on the presentation from Pete Murray from Firaxis Games. Of course it was about the upcoming Civilization VI. He showed us the newly announced civ, Germany led by Frederick Barbarossa. Besides showing off the new Hansa district, I was then shown about the new religion system. First off you have to gain faith to find a pantheon. Then later on, the player goes on to get enough great prophet points to get great prophet. Interesting detail that Pete mentioned, is that you use those points only to get a great prophet. And the great prophets are the only way to find a religion. To actually do so, you will have to move it to your Holy Site first.This is it for the first part. More to come later on!
I just had the chance to play Civilization VI on the show floor of GamesCom. While being a limited build I saw a few new things that I haven't seen mentioned before.But first let me mention the limits to the build:•60 turns maximum or half an hour playtime•Only Chinese are payable•Only Prince difficulty•Only quick speed•Only tiny mapAnother thing was they showed an advanced start button, but wasn't working on this build.New stuffThe first thing I noticed was that they now started showing recommended improvements for tiles. While still rudimentary (it showed great wall at nearly every border tile and pasture without me having the tech for it), it is good to see these back.Another thing (and I'm bummed I wasn't allowed to take pictures) is that unit promotions now are shown in a proper tree. You can see what lies ahead and what the requirements are. I saw this on a scout. That had three levels of promotions. First two levels each had two promotions, third level had one. So that makes it to 5 possible promotions for the scout unit.Lastly the dashed borders are indeed an indication on open borders or not. It makes that immediately visible on the map, which is handy.That's it for now.
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