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[...] what if different leaders or different civilizations had unique cards that were just for them. That's not something that we've done, but it's something that a lot of the fans and people we've talked to have come up with independently. And we would love to see a mod that does that, and I think our modding system is going to be flexible enough to allow that really easily.
[...] in terms of the implementation and what we're supporting, we're going quite deep.We rewrote what we call the game core, which is the part of the code that is basically responsible for all the game logic. And as part of doing that we built in modding from the ground up in a way that we haven't done before.We have this very flexible data-driven system that allows us to, like, almost everything in the game from the civilization unique bonuses to the policy cards to the government effects to the Great People to the city-state bonuses, they're all driven by this common system that will eventually be totally exposed to modders. And they can, if there's a city-state that raises this number by this amount for every city, a modder could very easily go in and take that same sort of nugget of an effect and put it on a Wonder that only applies to one city, and change the number and dial it up or down or whatever they want. So it's gonna be very flexible, and I'm excited to see what people come up with.
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