Author Topic: Civilization VI: Envoys and City-States  (Read 836 times)

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Civilization VI: Envoys and City-States
« on: June 02, 2016, 11:13:21 PM »
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  • http://franchise.civilization.com/en/news/2016-06-civilization-vi-envoys-and-city-states/

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    Civilization VI: Envoys and City-States
    Date: Jun 1, 2016
    Posted By: David Hinkle



    In this blog post, we outline the changes to City-States in Civilization VI and introduce the new Envoy system, which allows players to send emissaries off to increase your influence with City-States and receive valuable bonuses. Read on!

    What are City-States?

    City-States, introduced in Civilization V, are singular cities that act independent of the player and rival leaders in Civilization VI. They have their own political relationships, can engage in war, and provide players a means of diplomacy outside of dealing with the major civilizations.





    In Civilization VI, City-States are much more streamlined over their Civilization V counterparts, and feature updated quests that become visible after a player sends an Envoy there. Completing a City-State’s quests earn additional Envoys there, which help you enact more influence and earn greater rewards as you continue to strengthen your relationship that particular City-State.

    What are Envoys?

    Envoys are a type of emissary that players can send to City-States for the purpose of furthering their agenda in Civilization VI. Envoys earn resources over time and, the more Envoys you send to a particular City-State, the greater the influence you have over that City-State. With enough influence, you can become Suzerain of that City-State, which yields unique bonuses and guarantees allegiance during times of peace and war. Suzerains can even pay gold to levy the City-State’s military units for a limited time.





    Players can even send an Envoy to a City-State they are at war with, potentially changing the City-State’s allegiance in the middle of the conflict. Declaring war on a City-State removes all Envoys the player has there; otherwise, Envoys stay on a City-State permanently.





    There are certain conditions and actions that may allow Envoys to be removed from a City-State, and we’ll be explaining these situations as we get closer to the launch of Civilization VI.

    Join the conversation on social media by using the hashtag #OneMoreTurn, and be sure to follow the Civilization franchise on social media to keep up to date with the latest news and information on Sid Meier’s Civilization VI.

    http://twitter.com/civgame
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    Offline Unorthodox

    Re: Civilization VI: Envoys and City-States
    « Reply #1 on: June 03, 2016, 02:00:24 PM »
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  • Count me as mixed feelings.

    I didn't particularly care for city-states in V.  And diplomacy is fine and all...can they be brute force persuaded? 

    Looking at the Zanzibar info on embiggen, though, is this new mechanics, or something modded into later V?   

    Amenities work alongside luxuries.  Cinnamon and Cloves luxuries from Zanzibar provide 6 amenities each.  (also seems there's going to be a lot of luxury types) 

    Hattusa's bonus of free strategic resources is interesting. 

    An Unorthodox Halloween Sinister by Example
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    Not responsible for damage attempting to spell/grammar check this post

     

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