Author Topic: --Roleplay-- Encountering the Rubble  (Read 1956 times)

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Offline Flux

--Roleplay-- Encountering the Rubble
« on: January 11, 2015, 03:03:12 PM »
Sisko and I talked a little bit about starting a Roleplay. Why not give it a shot? I'm no good at writing these kinds of things, but I'd like to see if there is interest in it here.

Encountering the Rubble

If you were to look on Chiron in the year 2350, you wouldn't see much of anything. Save Mindworms and a small human settlement...
Morgan Pharmaceuticals. That was what they used to call the place. People say there used to be 50,000 people living in that rubble. Of course, census has been more-or-less lost. Estimates of about 500 people permanently settled there was commonly accepted. Estimates of about 500 humans still existing was also commonly accepted.
In the world you're entering, Laser technology is the best you're going to get. Thugs and most humans find themselves armed with hand weapons. Synthmetal is scrap that you're only going to find through days of sifting through junk. There is a wall, but death tolls every week are about 5-10. With some luck, that gives humanity about 2 years of life. If you choose to participate, you will take the role of a leader aiming to stop this. If you fail, I WILL end this roleplay and start a new one. Good luck.
--- Participants ---
GameMaster: BlueFlux
--- Characters ---
________
Name:
________
Name:
________
--- Character Application ---
Name:
Gender:
Age:
Bio:
Current inventory:
Weaponry:
EC: (Keep in mind not everyone is going to accept this, but you'll find most still do - Very major deflation here also)
Appearance:
Anything Else (unnecessary):
____________________________________________________________________________________________
No, you're not going to have enough lasers to supply an entire unit and you won't have enough EC to rush an SP. Be realistic.
Anything the game master says, gos. I expect a higher level of seriousness here than in the other boards.
Submit a character application below if you want in, or PM me.
« Last Edit: January 11, 2015, 03:20:32 PM by sisko »
Left the internet, more-or-less.... Might drop in occasionally.

Offline Buster's Uncle

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Re: --Roleplay-- Encountering the Rubble
« Reply #1 on: January 11, 2015, 06:07:59 PM »
PM Arcainite. ;nod

Offline Flux

Re: --Roleplay-- Encountering the Rubble
« Reply #2 on: January 11, 2015, 06:22:31 PM »
Left the internet, more-or-less.... Might drop in occasionally.

Offline Flux

Re: --Roleplay-- Encountering the Rubble
« Reply #3 on: January 15, 2015, 02:49:08 AM »
I'm losing hope here.
Isn't there atleast one forum member who would like to try this out?
Left the internet, more-or-less.... Might drop in occasionally.

Offline Yitzi

Re: --Roleplay-- Encountering the Rubble
« Reply #4 on: January 15, 2015, 07:20:15 PM »
I think that the setting is very much not what is expected of an Alpha Centauri game, and the lack of defined rules makes it less appealing to most gamers (which SMAC/X fans tend to be for the obvious reason).

Offline Flux

Re: --Roleplay-- Encountering the Rubble
« Reply #5 on: January 16, 2015, 02:56:07 AM »
I think that the setting is very much not what is expected of an Alpha Centauri game, and the lack of defined rules makes it less appealing to most gamers (which SMAC/X fans tend to be for the obvious reason).
Yah, I don't roleplay very much.
But if nobody else is going to try to write this, than my crap is the best we got >.>
I'll work on it more (maybe), but it would be helpful to see some real interest.
Left the internet, more-or-less.... Might drop in occasionally.

Offline Yitzi

Re: --Roleplay-- Encountering the Rubble
« Reply #6 on: January 16, 2015, 11:56:00 AM »
I think that the setting is very much not what is expected of an Alpha Centauri game, and the lack of defined rules makes it less appealing to most gamers (which SMAC/X fans tend to be for the obvious reason).
Yah, I don't roleplay very much.
But if nobody else is going to try to write this, than my crap is the best we got >.>
I'll work on it more (maybe), but it would be helpful to see some real interest.

Maybe you can start a thread on trying to develop a SMAC/X roleplaying system (i.e. rules designed specifically for SMAC/X), and then that can be used with a more normal scenario (i.e. in the context of a normal game, just not playing as the faction leaders.)

Offline Mart

Re: --Roleplay-- Encountering the Rubble
« Reply #7 on: January 16, 2015, 04:33:17 PM »
There is SMAC GURPS
Link
Which is out of print, but there are some on Amazon.com in marketplace area.
Link
They are new and used from $14 USD starting (Technically 13.99, LOL). Almost all shipping from US, but some of these sellers would ship worldwide.

Roleplays are very interesting and addictive, though they consume a bit "more" time.

Offline Yitzi

Re: --Roleplay-- Encountering the Rubble
« Reply #8 on: January 16, 2015, 05:20:51 PM »
There is SMAC GURPS

Yeah, but an adaptation of an existing roleplaying game, even one designed to be adaptation-friendly, is not going to work as well as one custom-designed from the ground up for the setting.

 

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