Author Topic: AAR 6 - Final Doom  (Read 13542 times)

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Offline Green1

AAR 6 - Final Doom
« on: October 26, 2014, 12:16:43 AM »
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  • This is an attempt at a collaborative AAR, a sort of "succession game" as you will.

    I have decided to go ahead and start this before too many more shinies like Civ BE distract us.

    Rules are as follows:


    Here it goes:

    1. ADVANCED START. This is to get past much of the initial turns where there is nothing but survival and waiting on stuff. Of course, I have heard this has, shall we say, interesting scenarios such as folks getting random secret projects, interesting base set ups and forces.

    2. Humans go first. Since I will be playing a powerful alien faction it seems only fair.

    3. Anyone AARing will have a few days to play their turns, otherwise the save gets pushed to the next person with the AI playing their faction.

    4. If you take your turns, try to report it in an AAR style. Of course if you change your mind on AARing, I am happy just to have a cool custom faction to own or get owned against.

    5. If I have no takers to play a AAR as a faction for a few turns, this will become a standard single player AAR. (wussies)

    6. This will be done in scenario editor to allow switching of factions. While this can allow things like viewing enemy positions, I hope it will not affect enjoyment and I would hope no one abuses this too much. I would also hope folks have the maturity not to use the editor to give themselves troops, techs, or alter landscape. That just would not be cool.

    7. 20 turns per AAR faction. I think that number is long enough to set your faction in a better position for the AI to take over but being short enough you would not get burnt out from playing a turn, having to put up screen shots, and posting stuff.


    « Last Edit: October 27, 2014, 01:25:21 PM by sisko »

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #1 on: October 26, 2014, 12:19:51 AM »
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  • SETTINGS

    - Advanced Start
    - Standard Planet Size
    - Thinker Difficulty
    - Abundant Lifeforms
    - Low Sea Level

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #2 on: October 26, 2014, 12:25:57 AM »
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  • Turn Order

    Human Factions (player)

    1. BlueFlux - Red Unit.
    2. Jarlwolf - Fascists

    Aliens (player)
    3. Ete - Annihilators
    4. Yitzi - Stranded
    5. Green 1 - Exterminatus

    If BlueFlux or Jarlwolf do not want to take first watch, I will begin the first 20 as University, then go to the Alien faction players.

    If no one responds in two days, I will move down the list

    If NO ONE responds, I will play 20 years as University, then rest of AAR will be Exterminatus.

    S0... AAR happens regardless :D

    Enjoy fellows...

    Next posts will introduce the factions.

    Offline Flux

    Re: AAR 6 - Final Doom
    « Reply #3 on: October 26, 2014, 12:37:11 AM »
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  • I'll take the first watch.
    I would prefer 2nd, after Jarl though.
    Left the internet, more-or-less.... Might drop in occasionally.

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #4 on: October 26, 2014, 12:40:36 AM »
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  • I'll take the first watch.


    Should be later on tonight when save game goes up.

    Offline Flux

    Re: AAR 6 - Final Doom
    « Reply #5 on: October 26, 2014, 12:43:03 AM »
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  • I'll take the first watch.
    But I'd prefer 2nd if Jarl would take it.


    Should be later on tonight when save game goes up.
    You ninja'd me. I guess I'll delete both my posts later so that the faction intro gets put under the OP.
    EDIT: You can't delete your posts here, apparently.
    Left the internet, more-or-less.... Might drop in occasionally.

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #6 on: October 26, 2014, 12:49:41 AM »
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  • Red Unit - Blue Flux (Art by BlueFlux, design by BlueFlux)

    Ivana Dotsya is the leader of Red Unit, a research oriented faction that gets the benefit of free perimeter defences at every base, but the disadvantage of a weaker economy.

    She will need those defenses, too! For, like the other humans in this scenario she is severely outclassed in every category by some of the most fearsome monsters in AC2 history that make Marr look like a 12 year old girl.

    Below are her stats:

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #7 on: October 26, 2014, 12:55:42 AM »
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  • The Iron Regime - Jarlwolf (Art by jarlwolf, design by Jarlwolf)

    Resident forum board Communist and the mind behind the infamous Jarlwolf's custom faction pack unleashes another of his creations. But unlike taking on Miriam in AAR 4, his Fascists face a FAR grimmer foe.

    Warrick may have a police rating through the roof, but is his Nationalist ambitions enough to guide his people to survival of Final Doom???

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #8 on: October 26, 2014, 01:01:58 AM »
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  • Planet Cult - AI (SMAX canon)

    Old "Fungboy" may be an old running joke amongst old time SMACers. A reputation for being the weakest of all of them. But, put him on a abundant alien map, he can be a pain.

    But, will his prayers to mindworms save him and his followers from the powerful enemies of the Exterminatus or Annihilators?

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #9 on: October 26, 2014, 01:07:23 AM »
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  • University of Planet - AI (SMAC 7)

    Zak is a perinial favorite of many SMACers, and what is not to like about the guy? He techs like no other of the canon factions, he gets a free network node in every base, and a free tech to boot. His only drawbacks is being weak to probes and drone issue.

    But, that is against balanced factions.

    Can our favorite unethical researcher survive Final Doom?

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #10 on: October 26, 2014, 01:14:55 AM »
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  • Annihilators - ete (Graphics by BU, design by Ete)

    Our buddy from AAR 5 is back... and it is not through eating.

    The Annihilators are a power gamer's wet dream. Overpowered, but not too ridiculously unfair. They tech worth crud, but tech steal and pump out enough troops to even give folks like Yang a heart attack. Oh, and did we say Locusts right off the bat?

    But do not think our good friends the Annihilators have a walk in the park... there are other bullies in the playground.

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #11 on: October 26, 2014, 01:20:19 AM »
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  • The Stranded - Yitzi (Graphics by BlueFlux, Design by Yitzi)

    AC2 hacker and assembly code guru has unleashed an interesting monster.. The Stranded. Strong defenses in free tachyon fields, but almost no military power.

    Seeks to "get off this rock!!"

    Can not say I blame them, as Morgan found out!!!

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #12 on: October 26, 2014, 01:27:29 AM »
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  • Exterminatus Green1 (Art by Jarlwolf, design by Green 1)

    The Exterminatus like playing with My Little Ponies and ball room dancing. NOT.

    These guys are almost as equal as the Annihilators. Massive production, poor growth, okay research. They worship evolution and destruction as a fundamentalist religion.

    Offline Green1

    Re: AAR 6 - Final Doom
    « Reply #13 on: October 26, 2014, 01:34:50 AM »
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  • Save game is up..

    To get Stranded to load, go into .txt and change #STRANDED to #STRAND.

    Red Unit has from 2161 to 2181.

    Unless you wish to cede to Jarlwolf or switch. Up to you guys.

    Offline ete

    Re: AAR 6 - Final Doom
    « Reply #14 on: October 26, 2014, 01:54:38 AM »
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  • I'm likely to miss most of this, since I'm going away either tomorrow or the day after, and will likely not have access to a AC capable comp for at least a week and a half. I may get a chunk in if Jarl and BlueFlux are fast though.

     

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