Author Topic: Graphics  (Read 120595 times)

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Offline Crowley

Re: Blank.pcx2&3 - M,F,Prog
« Reply #375 on: October 09, 2014, 10:31:05 PM »
Three logo-free versions of [faction]2.pcx and [faction]3.pcx apiece, covering both genders and the aliens, ready for the logo of your next custom faction.

Enjoy.

Vootie! Thank you so very much!

Now, here's a finished (probably) version of my faction graphics as far as that first sheet goes. I added shading and shadows on the bases and settled on a logo.

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Re: Graphics
« Reply #376 on: October 09, 2014, 10:34:01 PM »

Offline Crowley

Re: Graphics
« Reply #377 on: October 09, 2014, 10:35:23 PM »
No, I started using that exclamation because of the best new alien species in Star Control 3.

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Re: Graphics
« Reply #378 on: October 10, 2014, 09:43:31 PM »

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More graphics goody files for Downloads - Help needed
« Reply #379 on: October 16, 2014, 04:30:04 AM »
Gentlemen, I finished Bases23 last night - I'm pacing out the releases in case I get in a mood again and stop working, and more, because of BE coming out in nine days.  I want to have plenty of SMACX goodies to catch the interest of the BE-heads in the next few months.

So I'm thinking this:

We're way past 100 bases to play with, and we really ought to put together at least one other Downloads file apiece of leaderheads, logos and diplomacy landscapes.  -Maybe go all out on the leaderheads and make them completely ready to go - processed into paintings, scanlines and all.  Newbs are SO bad at leaderheads at first.

It would be cool to get collections of all the elements together, ready for someone with nothing but elementary copy/paste skills -and at least a little good taste/visual storytelling ability- to pick and choose and patch together their own faction graphics.  Just spitballing an idea.

It would lower the initial challenge of starting out; the control panel of any high-end graphics editor is challenge enough at first.  The end result for us would be more custom factions to play with and more modders to talk shop with.  They'll come around with questions soon enough.

SO --- I'll get around to this in maybe a year, maybe two, if it's all left for me to do by myself - I got a million bases to go, for one thing.  But if everyone will contribute some stuff - I could finish up the glasses girl I was working with recently, and cool diplomacy landscape sources are easy to come by-  we could easily have enough to consolidate into a Downloads file or two -which sisko and I could use to promote this forum, BTW- in less than a month.

Are you game or are you lame?  Talk to me.  Post stuff.  Let's see what we can slap together as a group.

Offline Kilkakon

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Re: Graphics
« Reply #380 on: October 16, 2014, 04:38:45 AM »
Now, here's a finished (probably) version of my faction graphics as far as that first sheet goes. I added shading and shadows on the bases and settled on a logo.
I just have one thing to say.

Game Over.

Offline JarlWolf

Re: Graphics
« Reply #381 on: October 16, 2014, 06:22:38 AM »
One thing I want to see is more diplomacy landscapes and potential leaderheads. Logos aren't too hard to make and bases we already have a vast selection of- so people shouldn't have a problem on that front. But finding leaderheads that are SMAC/X lore friendly is somewhat of a challenge- I somewhat lucked out with mine and even though I didn't add scanlines (which I can still do if I want, I know how to easily) I feel they are fairly cohesive with original factions.


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Re: Graphics
« Reply #382 on: October 16, 2014, 03:51:04 PM »
Agreed about the logos - that's the one element I feel competent to draw from scratch if I have to.

Leaderheads aren't a huge challenge, once you master the technique for processing photos into paintings, but it's very time-consuming, and I haven't figured out a good way to teach it.

The net is full of science-fictiony cityscapes, starscapes, and planetscapes, so diplomacy landscapes aren't much of a problem.

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Bases13
« Reply #383 on: October 16, 2014, 07:02:12 PM »
Bases13



9 structures adapted from GalCiv2, laid out to copy/paste into the .pcx of your next custom faction.  These are a lot of work to put together, so please be sure to credit me in the empty space of the .pcx.

Thanks to I Have No Name for the GC2 files I worked with.

Offline Crowley

Re: Graphics
« Reply #384 on: October 16, 2014, 11:55:16 PM »
I just have one thing to say.

Game Over.

Awesome cover art, terrible game.

Offline JarlWolf

Re: Graphics
« Reply #385 on: October 17, 2014, 12:12:22 AM »
I like the bottom structures the most, BUncle


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Re: Graphics
« Reply #386 on: October 17, 2014, 12:17:27 AM »
I didn't do a great job of fixing the perspective on this set.

Offline Kilkakon

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Re: Graphics
« Reply #387 on: October 17, 2014, 02:01:45 AM »
Awesome cover art, terrible game.
Heh yep. I feel like remaking it one day. :P

I actually still have the original cassettes and Commodore 64 to play it on. Should LP it one day hehe



Nice work BU ^_^ Yeah the brown and green dome ones are the best ones here I think.

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Re: Graphics
« Reply #388 on: October 17, 2014, 02:09:23 AM »
The second row would've been pretty good if I'd done better with the perspective...

I save copies of all the files, BTW, between taking off the cloudy white halo and beginning to alter the proportions and size - so if anyone wants to use one, but not exactly like what I did with it, I can supply a copy.

Offline Kilkakon

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Re: Graphics
« Reply #389 on: October 17, 2014, 02:12:14 AM »
Yeah it's hard to correct perspective as all of them are so lopsided.

I still love the cocktail stick in lava pit one. Need to come up with an idea for that.

 

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