Author Topic: Graphics  (Read 121084 times)

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Online Buster's Uncle

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Re: Graphics
« Reply #360 on: October 07, 2014, 05:03:24 PM »
Seems to me like that wouldn't tend to be compatible with placing all the bases alike.  Shields need to be placed to fit the bases, not the other way around.

Offline Flux

Re: Graphics
« Reply #361 on: October 07, 2014, 05:20:50 PM »
Seems to me like that wouldn't tend to be compatible with placing all the bases alike.  Shields need to be placed to fit the bases, not the other way around.
If you need to you can select more or less than half.
Next time you make a faction, try it that way and tell me if I'm wrong. It's what I've used for all mine so far. Except for when I place the blue/yellow shield frames in your shields pack. I just put those over.
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Re: Graphics
« Reply #362 on: October 07, 2014, 05:41:43 PM »
I can't see how that works without individually placing the bases or being able to see the future.

Offline Flux

Re: Graphics
« Reply #363 on: October 07, 2014, 06:05:24 PM »
I can't see how that works without individually placing the bases or being able to see the future.

I'll just make a GIF to show you how then.
The first frame is nothing...
Second is with a wall
Third is with the red base over it...
Fourth is when I put that bottom part over it.
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Re: Graphics
« Reply #364 on: October 07, 2014, 06:08:23 PM »
My way's faster and I don't think you're following my logic.

Offline Flux

Re: Graphics
« Reply #365 on: October 07, 2014, 06:30:30 PM »
My way's faster and I don't think you're following my logic.
Meh. How much can it really matter?
You should check out the Boys from Brazil fact (fascists). It turned out really well. It also fits with the default 14 facs quite nicely.
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Offline Flux

Re: Graphics
« Reply #366 on: October 07, 2014, 10:17:01 PM »
Here is a wall I drew from scratch people can use if they want:
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Re: Graphics
« Reply #367 on: October 08, 2014, 03:30:09 AM »
Bases12

9 structures adapted from GalCiv2, laid out to copy/paste into the .pcx of your next custom faction.  These are a lot of work to put together, so please be sure to credit me in the empty space of the .pcx.



A sorry-looking bunch this time, if you ask me.

Offline JarlWolf

Re: Graphics
« Reply #368 on: October 08, 2014, 04:44:23 AM »
I think its because of how pixellated they are- if one uses these... will need to touch up or mix them I think to get a solid result.


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Blank.pcx2&3 - M,F,Prog
« Reply #369 on: October 09, 2014, 01:10:10 AM »
Blank.pcx2&3 - M,F,Prog



Three logo-free versions of [faction]2.pcx and [faction]3.pcx apiece, covering both genders and the aliens, ready for the logo of your next custom faction.

Enjoy.

Offline Flux

Re: Blank.pcx2&3 - M,F,Prog
« Reply #370 on: October 09, 2014, 01:16:35 AM »
Blank.pcx2&3 - M,F,Prog



Three logo-free versions of [faction]2.pcx and [faction]3.pcx apiece, covering both genders and the aliens, ready for the logo of your next custom faction.

Enjoy.

...
Oh my gosh
Thank you so much. I couldn't find these in the game files, and all my ___2 and ___3s had logos underneath the ones I had for my custom facs.
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Re: Graphics
« Reply #371 on: October 09, 2014, 01:35:00 AM »
:D

Good deeds is how I convince myself I'm not a worthless butthole.

Offline Flux

Re: Graphics
« Reply #372 on: October 09, 2014, 02:03:07 AM »
:D

Good deeds is how I convince myself I'm not a worthless butthole. ( :-\)
Yeah, thanks. I think I'm actually going to try and play a round with one of my numerous factions I made.

 :adore:
All hail king BUncle. First in the hearts of our graphicsmen.
« Last Edit: October 09, 2014, 02:49:54 AM by BlueFlux »
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Re: Graphics
« Reply #373 on: October 09, 2014, 07:56:59 PM »
DL?


Offline Geo

Re: Graphics
« Reply #374 on: October 09, 2014, 08:19:52 PM »
You should start looking in BE wonder art. Or perhaps even the city art. More choices there to show growing cities by adding structures.

 

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