Author Topic: Graphics  (Read 118382 times)

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Offline hyperdriveJ

Re: Graphics
« Reply #630 on: December 29, 2017, 10:05:07 AM »
Does anyone have any alternative graphics for terrain improvements like the bunker?

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Re: Graphics
« Reply #631 on: December 29, 2017, 01:27:03 PM »
I don't know of any.  Not a bad idea, though...

Offline ars_belli

Re: Graphics
« Reply #632 on: March 09, 2019, 01:22:23 PM »
I'm having a glance at my collected tutorials to see what I said about custom landscape colors -changing the look of the fungus, especially, which I've done a few times and is not tough- I'm guessing someone who finds the faction colors garish would love to fool around with that...

Would you mind pointing me in the direction of any landscape alteration tutorials?  I find the pink fungus on the dark-pink dirt difficult to see, so I'd love to make the dirt more brown. 

So I see a few possibilities:
  • change this in a graphics or text file if the setting exists
  • adjust or swap colours in palette.pcx (does this actually work?)
  • swap the sea fungus and land fungus if there are files for them
  • worst-case scenario, this is an .exe edit job
Which do you think might work?

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Re: Graphics
« Reply #633 on: March 09, 2019, 02:54:38 PM »
As well as being posted in this thread, all my tutorials are also in one place here: http://alphacentauri2.info/index.php?action=articles;cat=6

-but while all the Photoshop/GIMP skills you'll need are gone into, there isn't a specific tutorial about landscape textures.  Hold on; I need to do some poking through old folders...

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Re: Graphics
« Reply #634 on: March 09, 2019, 04:29:01 PM »
Okay; it's been a few years, and I had to refresh my memory.  The file you want is texture.pcx - I'm attaching a version I did seven years ago, with the fungus recolored as grass.  A lot of the screenie below is forested; you can tell the fungus apart by the light green specks.

There's also a version with it turned to frost/snow, if you're interested, that I'd have to dig around to find...

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Re: Graphics
« Reply #635 on: March 09, 2019, 04:38:51 PM »
Well, the snow texture's included in this scenario... http://alphacentauri2.info/index.php?action=downloads;sa=view;down=250

Offline ars_belli

Re: Graphics
« Reply #636 on: March 10, 2019, 12:43:02 PM »
As a quick fix, copying texture.pcx from the "Color Blind Palette" subfolder in SMAX works on vanilla SMAC too (as well as SMAX, obviously).  I'll have a look at the standard textures with the "snow" fungus too.

When you open the textures file in GIMP, do the colours look significantly different to in-game?  The original file (and the snow file) looks much less saturated than in-game, but it might be the purple background playing tricks on me.  Whereas the CBP one looks much more saturated, oddly...

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Re: Graphics
« Reply #637 on: March 10, 2019, 02:06:09 PM »
I never noticed a difference - but ISTR that the pallet is slightly different than for faction files.  No idea why.

Offline Tayta Malikai

Re: Graphics
« Reply #638 on: March 27, 2020, 12:36:17 PM »
Hi there.

I have been eagerly following the tutorials on this site in order to put out some custom factions of my own, but alas: an old nemesis has surfaced again to torment the neophytes.

No matter what I do, I can't seem to solve the damn blue box problem.

Attempting to copy and paste anything into a working .pcx causes it to break, even if it never touches the purple. I have created a custom palette from palette.pcx and obsessively load it at every opportunity. I literally copied-and-pasted spartans.pcx into blankpcx.pcx, and it broke. I am using GIMP 2.10.12 on Windows 7.

I'm at my wit's end trying to deal with this. I would greatly appreciate some veteran advice in this matter.  :)

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Re: Graphics
« Reply #639 on: March 27, 2020, 12:45:35 PM »
Sorry to have to eliminate the knucklehead stuff, but did you erase the background pink/purple before you copy/pasted?

Offline Tayta Malikai

Re: Graphics
« Reply #640 on: March 27, 2020, 12:57:40 PM »
No problem, I understand.

To the best of my knowledge, I did. Layer -> Transparency -> Add Alpha Channel, Select -> By Colour -> Click background -> Delete; Ctrl+A, Ctrl+C, export.

I also attempted Select -> By Colour -> Click background -> Invert.

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Re: Graphics
« Reply #641 on: March 27, 2020, 01:00:28 PM »
...I wonder how we can eliminate the GIMP version as the problem...

Offline Tayta Malikai

Re: Graphics
« Reply #642 on: March 27, 2020, 01:05:09 PM »
Well, at the risk of sounding glib, you had a version that works, right?

I could always try downloading that one and seeing if it works...

This one is definitely newfangled - it only features the convenient "Erase Every Other Line" as a 'legacy' feature...

That said, it is past midnight here, so I should sleep and try tomorrow. Thanks for responding so quickly.

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Re: Graphics
« Reply #643 on: March 27, 2020, 01:23:26 PM »
GIMP 2.6.6

Offline Tayta Malikai

Re: Graphics
« Reply #644 on: March 28, 2020, 06:08:33 AM »
I downloaded and installed GIMP 2.6.6. I then pasted the contents of spartans.pcx into blankpcx.pcx (I'm just borrowing them, I'll come up with some proper custom base designs... eventually...), pasted my (pre-indexed) leader portraits on top, and loaded it into the game. Success!

Thanks again for the help. It may have been a simple solution, but those are often easy to overlook.

I wanted to try GIMP 2.8 as well to try and narrow down the version, but it didn't play nicely with my computer for some reason. In the meantime, perhaps a little note somewhere on the page advising which version to try would not go amiss. :)

 

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