Author Topic: SMACX Thinker Mod  (Read 42734 times)

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Offline tnevolin

Re: SMACX Thinker Mod
« Reply #570 on: Yesterday at 03:16:54 AM »
What is going on? I am playing WtP that uses Thinker AI for crawler placement. Look at the picture. Two crawlers convoying same 3 nutrient resources from the same square to different bases. How it this possible?
Tim

Offline Nexii

Re: SMACX Thinker Mod
« Reply #571 on: Yesterday at 05:01:22 AM »
How about those adjacent boreholes :P

Offline Induktio

Re: SMACX Thinker Mod
« Reply #572 on: Yesterday at 01:12:28 PM »
> What is going on? I am playing WtP that uses Thinker AI for crawler placement. Look at the picture.

Well, I only consider bug reports that happen with the latest version of Thinker. If you fork something, then debugging can only be done by you.

> One suggestion: Is it possible to improve AI specialist usage? Activating them instead of using quite useless tiles.

The problem here is that specialist allocation code is not reversed fully yet, so it's hard to integrate these solutions into the game engine. (Anyone want to contribute code here?) Remember that the governor for player factions uses the same logic too. I think the biggest flaw there is still that it can't fully anticipate drone riots and wastes a lot of production turns as a result. The stock AI even needed a patch to get it to use borehole tiles *at all*. Fixing the governor would probably have a really big impact on how much micromanagement it saves for the players.

I also deployed some changes to the tech cost formula: drop the difficulty modifier for player factions, drop 10 first techs cheaper rule, AI cost_factor bonus is reduced to 8% per unit, and base formula for tech costs is now 6*Level^3 + 74*Level - 20.
« Last Edit: Yesterday at 09:18:26 PM by Induktio »

Offline tnevolin

Re: SMACX Thinker Mod
« Reply #573 on: Today at 04:05:04 AM »
I've installed Thinker 2.0 and tried my save there. The behavior stays the same. The Anvil of Men produces crawler in 2 turns and this crawler walks to (3,17) where there is already a crawler harvesting nutrients. Then the second crawler started harvesting nutrients too.
Tim

Offline Nexii

Re: SMACX Thinker Mod
« Reply #574 on: Today at 05:16:36 AM »
So does the AI just ignore borehole placement restrictions? It wouldn't surprise me too much as it ignores tech requirements on basic improvements (farm, forest, road, sensor, mine, solar)

 

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