Author Topic: [AC2DG] Angels - 2101  (Read 160 times)

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Offline Mart

[AC2DG] Angels - 2101
« on: January 12, 2019, 11:02:33 AM »
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  • Welcome to Data Angels thread of AC2DG (Alpha Centauri 2 Democracy Game).


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    Our starting position. I will play 2101 to set up the game, so there is no attached save.
    Post any comments based on the screenie.

    The starting tile is river, and there are nutrients in vicinity, so good place to settle in place.
    The terrain around is flat to extent of several tiles. No clue based on terrain shape where to move the second colony pod.
    What about probe team? South or North?

    « Last Edit: January 12, 2019, 05:58:42 PM by Mart »

    Offline Mart

    Re: [AC2DG] Angels - 2101
    « Reply #1 on: January 12, 2019, 04:57:44 PM »
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  • Data DeCentral established in 2101.




    Decided to check north, if using river the colony pod can travel 2 tiles in 2101, but fungus blocks the way. Colony pod goes south then.
    Research priority set to Explore. The same, Centauri Ecology is first.
    HQ base builds scout, ready next turn.


    Turn to Cultists.

    Offline Mart

    Re: [AC2DG] Angels - 2101
    « Reply #2 on: January 14, 2019, 08:38:00 PM »
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  • MY 2102

    Proposed:
    - HQ will make another scout patrol
    - Probe will scout coast: NE then S
    - Unless someone proposes direction of colony pod (looking from our direction, left(SW) or right(SE)) I will choose it random.



    We have explore research and in 6 years there will an explore tech.

    Offline Mart

    Re: [AC2DG] Angels - 2101
    « Reply #3 on: January 17, 2019, 10:22:38 PM »
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  • MY 2103
    Proposed:
    - Probe team continue to scout: SW, W.
    - Colony pod and scout: south





    And attached is mid turn.

    Offline Mart

    Re: [AC2DG] Angels - 2101
    « Reply #4 on: February 02, 2019, 05:51:19 PM »
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  • MY 2104


    Probe team scouted western shore.
    Colony pod with scout has several possible choices. Exclude going straight west, if earlier selected "right" option, this would mean waste of a turn, not necessarily needed.
    - SW - and establish a base on that rolling moist tile.
    - SE - enter rocky tile to see what is beyond, a good spot for a base? scout could do it first too.
    - establish a base on the spot.



     

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