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It might also just attempt to connect them to the network nodes.
I've been thinking about implementing project rushing but it might result in run away AIs accelerating even faster,
and maybe it is also annoying for the players to see the projects snatched away with little warning.
Inspired by this project, I've returned to learning C++ and will try to implement few ideas I have, sometime next month.If you are going to put this project on hold, or abandon it, it would be great if you could make your hooks to the exe Scient's way before you let it go. So even unexperienced coders could continue to develop it and hopefully be able to port thinker to new opensmax releases without touching the exe.
I don't consider this project abandoned or anywhere close to it
Especially because there seems to be some negative feedback, I want to express my opinion. This mod is awesome! The AI is so much better!
My game was a normal world size on Thinker level. 70% land and average everything. I played a "balanced" Consciousness (no techsteal, -2 growth instead of -1, +1 research instead of +2).Using Thinker mod and PRACX mods together. No crashes experienced and secret project videos play.Usually I crush the ai and their empires are quite sad. Pleasantly, the AI produced empires that had MORE bases than me and even MORE pop than me, EVEN AFTER I POP BOOMED!
Of course it wasn't perfect competition. I was able to get Airpower/MMI before the AI and they can't really stop me now. Morgan never really got off the ground, and Yang is lagging far behind even though he has sizable territory (small pop in bases - never boomed). The AI also isn't ruthless at acquiring secret projects so it's totally possible to get all the ones you want. I understand there's a pro and con there so it's not really a negative. But it does contribute greatly to my advantage that I can get all the good early secret projects.
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