Author Topic: Graphics  (Read 98843 times)

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Offline hyperdriveJ

Re: Graphics
« Reply #630 on: December 29, 2017, 10:05:07 AM »
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  • Does anyone have any alternative graphics for terrain improvements like the bunker?

    Offline Buster's Uncle

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    Re: Graphics
    « Reply #631 on: December 29, 2017, 01:27:03 PM »
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  • I don't know of any.  Not a bad idea, though...

    Offline ars_belli

    Re: Graphics
    « Reply #632 on: March 09, 2019, 01:22:23 PM »
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  • I'm having a glance at my collected tutorials to see what I said about custom landscape colors -changing the look of the fungus, especially, which I've done a few times and is not tough- I'm guessing someone who finds the faction colors garish would love to fool around with that...

    Would you mind pointing me in the direction of any landscape alteration tutorials?  I find the pink fungus on the dark-pink dirt difficult to see, so I'd love to make the dirt more brown. 

    So I see a few possibilities:
    • change this in a graphics or text file if the setting exists
    • adjust or swap colours in palette.pcx (does this actually work?)
    • swap the sea fungus and land fungus if there are files for them
    • worst-case scenario, this is an .exe edit job
    Which do you think might work?

    Offline Buster's Uncle

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    Re: Graphics
    « Reply #633 on: March 09, 2019, 02:54:38 PM »
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  • As well as being posted in this thread, all my tutorials are also in one place here: http://alphacentauri2.info/index.php?action=articles;cat=6

    -but while all the Photoshop/GIMP skills you'll need are gone into, there isn't a specific tutorial about landscape textures.  Hold on; I need to do some poking through old folders...

    Offline Buster's Uncle

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    Re: Graphics
    « Reply #634 on: March 09, 2019, 04:29:01 PM »
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  • Okay; it's been a few years, and I had to refresh my memory.  The file you want is texture.pcx - I'm attaching a version I did seven years ago, with the fungus recolored as grass.  A lot of the screenie below is forested; you can tell the fungus apart by the light green specks.

    There's also a version with it turned to frost/snow, if you're interested, that I'd have to dig around to find...

    Offline Buster's Uncle

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    Re: Graphics
    « Reply #635 on: March 09, 2019, 04:38:51 PM »
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  • Well, the snow texture's included in this scenario... http://alphacentauri2.info/index.php?action=downloads;sa=view;down=250

    Offline ars_belli

    Re: Graphics
    « Reply #636 on: March 10, 2019, 12:43:02 PM »
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  • As a quick fix, copying texture.pcx from the "Color Blind Palette" subfolder in SMAX works on vanilla SMAC too (as well as SMAX, obviously).  I'll have a look at the standard textures with the "snow" fungus too.

    When you open the textures file in GIMP, do the colours look significantly different to in-game?  The original file (and the snow file) looks much less saturated than in-game, but it might be the purple background playing tricks on me.  Whereas the CBP one looks much more saturated, oddly...

    Offline Buster's Uncle

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    Re: Graphics
    « Reply #637 on: March 10, 2019, 02:06:09 PM »
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  • I never noticed a difference - but ISTR that the pallet is slightly different than for faction files.  No idea why.

     

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