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1
Recreation Commons / Re: Random crap with Uno.
« Last post by Rusty Edge on Yesterday at 08:22:06 PM »
Thanks for the update, and funny picture!
2
Recreation Commons / Re: Random crap with Uno.
« Last post by Unorthodox on Yesterday at 03:46:04 PM »
There's a meeting about this on Monday.  I suspect I'll be told not to embarrass the engineers in front of the customer rather than the engineers told to listen to me. 

My position is complicated at best.  And the contracts are muddy as hell. 

In my company I'm 'just a (title)' to a lot of the engineers (mostly that formerly worked for a particular company, I think that's just the culture they come from). 

To the customer, I actually have a lot of weight due to the upgraded title a year ago.  However, that was at the bequest of our former ringmaster, and the present one doesn't really utilize me in that role much, because he's from the particular company above. 

So, this scenario was one where I 'outranked' the engineer in the customer's eyes, but certainly not in my present leadership/company's eyes. 

I was there specifically because of my former system experience, representing the former system, but the engineer clearly expected me to just nod and go along with their plans for the current system. 


Happy spring celebration of your choice folks!

3
Recreation Commons / Re: Random crap with Uno.
« Last post by E_T on April 20, 2019, 05:19:07 AM »
Did "engineer" blush at some point?
"Just" a (title)? Who does this person think he is? Besides, I thought you 'upgraded' quite a bit in your job sometime in the last year?

Btw, nobody's quoted on the "check the drawings" remark? ;)
that's because it was UnO speaking...
I want to know what the reply was (both verbal and non-verbal), after Alphabet had said what he had said...
4
Recreation Commons / Re: Political mumbo jumbo
« Last post by Rusty Edge on April 20, 2019, 03:37:41 AM »
5
Recreation Commons / Re: Random crap with Uno.
« Last post by Geo on April 19, 2019, 09:15:16 PM »
Did "engineer" blush at some point?
"Just" a (title)? Who does this person think he is? Besides, I thought you 'upgraded' quite a bit in your job sometime in the last year?

Btw, nobody's quoted on the "check the drawings" remark? ;)
6
The Theory of Everything / Re: Where has the food gone?
« Last post by bvanevery on April 19, 2019, 02:08:20 PM »
It just doesn't make any sense to say it wouldn't be usable at all for non-experienced players.

It makes plenty of sense if talking about what it's like to play out of the box, untweaked, with default settings.  The AI is going to abuse Infinite City Sprawl, Condensers, Thermal Boreholes, Supply Crawlers, and Eco-Damage and completely stomp you.  I'd even predict that if the Thinker AI is allowed to be active, it will stomp any player at any difficulty level they were looking for.  Meaning, a beginner chooses some kind of beginner setting and gets stomped, because it is still relatively speaking, very abusive.  If I sound bitter about it, it's because I've playtested 14 games recently, wrote them all up, and think I know what I'm talking about.  I think you've written the kind of AI where the AI is having all the fun, not the player.

Now, if you turn the Thinker AI completely off, maybe you're right.  Maybe it can be configured into something that works well for a beginner.  It's definitely not a design goal of your Thinker Mod though, and that's pretty much a repurposing of your work.  I might even call it a life hack.  It's not what I'd call a noob friendly experience, needing to get into that to make it work somehow.  Any settings arrived at could use some playtesting; maybe the OP will be the 1st to figure out what's "best".

I'm not sure what the best "beginner's mod" is.  People can have their thoughts.  I'm going to stand by my original advice though: "graduate faster".  It's the path of least resistance.

7
The Theory of Everything / Re: Where has the food gone?
« Last post by Induktio on April 19, 2019, 11:31:15 AM »
Is there a tile production limit of 2 for all resources (except for bonus tiles) until you unlock some new tech?

I searched everywhere for these restrictions, but could not find a good reference.

This is GOG SMAC with a 3 year old Scient patch plus PRACX (I think, the install is years old).

Yeah, probably you already found it, but each of the resources produced is capped at 2 unless the faction in question has these "technology to allow 3 nutrients in a square" which are specified in alphax.txt. There's also one exception to this rule: squares with bonus resources always lift the production cap for the bonus resource (but not the other two).

About Thinker mod, the AI production bonuses are highly configurable for each of the difficulty levels with cost_factor option. Transcend level with the default cost factor is much more difficult though, but that's the purpose of the mod. It just doesn't make any sense to say it wouldn't be usable at all for non-experienced players. Even the advanced AI features can be disabled from all factions by setting factions_enabled=0 so you can play against the vanilla AIs if so desired. Probably you should play a couple of games against the vanilla AI first and then decide if you want more challenge. Nevertheless Thinker mod includes Scient's patches and many features to tune the random map generator.
8
Modding / Re: SMACX AI Growth mod
« Last post by bvanevery on April 19, 2019, 04:40:12 AM »
No I forest the entire map.

I'm much closer to "forest and forget" myself so I'm really not seeing the problem.  Building a mere Tree Farm most places, I'm really not seeing eco-damage even under -3 PLANET.  I refrain from building Mines unless I've done some things like the Pholus Mutagen or Hybrid Forests or whatever.  Lately I don't even do Hybrid Forests much, as they are not needed to get a city to size 14 or 16 pre Hab Dome.

Quote
I'm tempted to say add probe just as a freebee its really not that useful.

If it's not that useful then there's no reason to be particularly concerned about where it is given.  Fundamentalist was always a good play mechanical fit, because factions with poor research do have a motivation to steal techs.  There's just no realism in it having anything to do with being Fundamentalist, which is why for a long time, I didn't have any PROBE bonus for it at all.  In my mod the Data Angels somewhat embrace the "don't research, just steal tech" role, because they are already "pre-stealing" anything that 3 factions know anyways. 

I really think the original game was guilty of repositing "game mechanics that don't fit elsewhere" into Fundamentalist.  I resisted that for a long time with my "it's like a police state, a distinction without a difference" approach to Fundamentalist.  In more recent versions of my mod though, I've seen how the original game did provide some distinct choices for the player in some cases.  I became less interested in a gradualist mixing and matching of abilities ala the "3 benefits, 2 liabilities" rubric, and more interested in having different social choices stand for something specific.  So Police State is what you do if you really intend to go hog wild with POLICE, for instance.  Democratic makes you money.  Fundamentalist has always been a little bit about warmongering, although I don't want it to be as juicy as Power is for that, so I'm not sure how much of a role it can have for much of anything.

Quote
The whole point of an autarky is a self sustaining economy thats geared toward the population not making money. The USSR was a socailist economy not an autarky and dependant on US aid the entire time.

Suppressing my initial reactions, I went and read the wikipedia section on the history of the concept.  I notice that many actual examples of autarky were small scale.  This tempts me to propose a severe EFFIC penalty.  Go vertical or go home.
9
Recreation Commons / Re: The Film Corner
« Last post by Unorthodox on April 19, 2019, 04:30:10 AM »
The Chilling Adventure of Sabrina

I started this show out of curiosity with Talia.  She made it about a half an episode.  I finished the series with it on in the background only half paying attention. 

Caveat, I haven't read the comic run it's based on. 

It's not BAD, but it's not good.  It's like the CW trying to put out a buffy clone.  They really try to beat people over the head with political commentary in the first half of the season when it's trying to find it's legs. 

(click to show/hide)
 

The Christmas special was actually pretty darn good. 

Season two, however, has been even worse with the commentary.  They dropped the hammer beating and got a steamroller. 

God I wish they fleshed out Salem.  He's completely forgotten this season. 


Alita: Battle Angel

Talia wanted to see.  It was ok, not great.  Better than I expected, really.


Captain Marvel:

Another Talia wish.  Rather middle of the road for a Marvel film.  Nothing fabulous, but good popcorn movie. 
10
Modding / Re: SMACX AI Growth mod
« Last post by Vidsek on April 19, 2019, 02:01:55 AM »
  Thank you for the heads-up:
Be advised that Doctrine: Loyalty should also have a research weight of wealth=3, because extra SUPPORT is a kind of minerals making.
  I've made that change now, so everything should be correct and up-to-date.

  As I mentioned in my previous post, I'm testing with AIG's Social Engineering section unchanged.  Same for everything else except for where it overlaps with Yitzi's work and there I attempt to choose settings that don't change game mechanics or gameplay from what you intend.
  Your reasoning on why you've made the choices you have for the Socials makes sense to me.  Balancing realism, the game lore, and gameplay within the constraints of game mechanics is quite a feat.  It cannot produce a "perfect" result, only the best possible (if you're smart and maybe a bit lucky).

 
         extra SUPPORT is a kind of minerals making.

  I totally agree.  I've considered SUPPORT to actually be an INDUSTRY bonus/penalty rather than a separate category.

  I haven't played with the research weights for tech in any of my fooling around: for a thing like extra minerals which has some value to all the categories, how do you decide which ones to not put a weight on?
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