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After Action Reports / Re: nuking the humans
« Last post by bvanevery on Today at 01:27:01 PM »
a bigger KABOOM!
a bigger KABOOM!

MY 2367.  Although my probe team losses have been horrific, I've managed to steal Quantum Power.  This would be a serious situation if the University had enough brains to manufacture the units needed to stomp me, but that doesn't seem to be the case.  I merely continue to whittle away at the poorly defended sea bases on the shores of my supercontinent.  As of this year I've stolen everything he's got.  And once again, he signs a Truce after I suicide into one of his size 1 sea bases.  It's all about avoiding the dialogue bugs!

the cost of multiple deaths
the cost of multiple deaths

For a mere 300 credits apiece, I can upgrade my Fusion Planet Busters to Quantum.  This would increase the blast radius to 3.  That's only useful if cities are within 3 squares of each other.  By the time I actually get to launch, I don't know that they will be.  I will avoid upgrades for now.

the spreadsheet of power
the spreadsheet of power

Looking at my available intelligence on the University, I believe they only have 34 cities now.  That means I pretty much have the nukes to obliterate almost everything. If only I could launch.
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After Action Reports / Re: nuking the humans
« Last post by bvanevery on Today at 07:27:39 AM »
an expensive heist
an expensive heist

MY 2366.  It took 4 probe teams to steal that tech.  I was beginning to think that algorithmic enhancement didn't actually work!  I mean, I only have a +3 PROBE rating.  Still a Knowledgeable Thought Control Green Police State.  Still buttering up Zhakarov to think of me as reasonable, still haven't committed any atrocities yet.  I will try to exhaust my inventory of probe teams before offering peace this time.

Well, using up the amphibious and maritime probe teams wasn't hard, but Speeder teams need a land connection that I don't have.  I used a Drop Transport to put 2 in my northern city, but their movement ended when they landed, so not so helpful this year.  After beating on Zhakarov I did get him to sign a Truce again, so I'm not quite done milking him for easy conquests.  I might as well drop more Speeder probe teams up north for next year.

All the size 16 cities are taking a break from ODP production to build Habitation Domes.
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After Action Reports / Re: nuking the humans
« Last post by bvanevery on Today at 06:17:06 AM »
MY 2365.  Somehow in my tiredness and being interrupted by real life, I actually forgot to rush the last 2 turns of the Nethack Terminus.  Consequently, I do not have my algorithmically enhanced probe teams ready to go this year.  I could just replay the turn, but I'm not enthusiastic about that.  That's part of being tired.

The University did not make much in the way of grievous attacks.  They did steal a tech from one of my newly acquired and unprotected sea bases.  That's not completely necessary as I do have amphibious probe teams, but I don't have any conventional units to prevent conventional attacks.  In short, this has been a long game, and my endgame plan is now fairly piss poor.  It's like, can we just end this already??  This was supposed to be a short writeup with a bunch of nuke porn, and I can't even launch yet.

The good news is the University is not making all that many ODPs all that rapidly.  I think I will eventually win that contest.  Then it's all over.  Meanwhile I guess I'm plunking with conventional conquest for a turn!

humans are fools
humans are fools

I finally take a base that doesn't generate escape pods.  So I'm able to have a conversation with Zhakarov about a Truce.  Which is perfectly convenient for me until the Nethack Terminus is finished next year.  I don't even need him to honor it, as it won't make any difference.  It's not that I'm untrustworthy.  In fact my Reputation is still Noble, for aesthetic reasons that exceed my limited Alien brain's capacity for reason.  It's that I've built an arsenal to destroy the planet a certain way, and that should be obvious.  I don't mind taking out some weak bases conventionally beforehand, as it saves missile costs.

dirty rotten polluting humans
dirty rotten polluting humans

The poles disappeared this year.  It may actually make some things easier, having the water access.
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After Action Reports / Re: nuking the humans
« Last post by bvanevery on Today at 05:03:32 AM »
MY 2364.  My Elite Algorithmically Enhanced probe team didn't do much of a job against the University.  It was summarily compromised and Zhakarov declared war.  I'm tempted to take defensive actions only, as he doesn't seem to be keeping up with the ODP race.  I haven't committed any atrocities against him yet.  Can he be lulled into a false sense of security?

I don't really have enough offensive forces for conventional war.  Wasn't what I put my industry into.  I do have some units coming next turn.  Also the Nethack Terminus will be completed.  My Supply Crawlers got me almost all the way there, and it seems I do have some kind of unreported income, despite what the budget says.  After rushing the project I still have a 2125 credit reserve.

walk in
walk in

I don't have remotely enough amphibious units, let alone suicide units.  I take an undefended base, hoping to negotiate an immediate Truce afterwards.  Unfortunately I get the error where the enemy tries to make contact with you, but nothing is said and you can't respond.  Now he's ignoring me.  So, I'll have to kill his stuff and take another base.  I think I only have 1 more amphibious unit though.

silly party
silly party

It took a ridiculous number of Spore Launchers to sink 1 enemy Sea Colony Pod.  I'm not sure why they're so ineffective.  Perhaps conventional artillery works better, but this is what I've got.  I didn't want to waste a plane on the job, and what navy I bothered to make is all up north.

I killed a few more units in a few sea bases on the shores of my supercontinent.  I did not commit my "serious" air force to anything, they are waiting on the ground.  That was a pretty meek opening move by world conquest standards!  Maybe it will lull them into building the wrong things?

5
hi, we wanted to play smacx over gameranger but it doesn't work. When my friend hosts, i'm stuck on the waiting for host window
and when i host, Smacx won't show the gameranger adapter on multiplayer.

We also tried hamachi but the game will freeze when one of us tries to join the others game.
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Recreation Commons / Re: The Lazy Gourmet
« Last post by Unorthodox on Yesterday at 11:31:28 PM »
Clear liquid diet after another gallbladder joyous night. 
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After Action Reports / Re: nuking the humans
« Last post by bvanevery on Yesterday at 08:08:08 PM »
So there you have it.  The Aliens eat a quantity of soy sauce so excessive, it would kill a human.

And perhaps they find the bark of trees delicious.

You know if you take captives, there are alternatives to simply starving them to death.  Particularly if you have the cropland handy.  It's not like when a city drops to size 1, that the Aliens need all that land immediately for their own produce.

When will these Aliens embrace low-sodium cuisine?  They're draining our oceans, I tell you!

 ;caretake; ;rockon ;liftoff

MY 2363.  Belatedly I realized that my existing Fusion Probe Teams will not be algorithmically enhanced until I actually complete the Nethack Terminus.  It's expensive and I can't do that instantly.  Supposedly I have an income of -2 energy credits, but I have trouble believing that because I have 1821 credits in my account.  Perhaps that's some wild mindworms I killed though.  I have diverted all ODPs that would take 2 turns to complete into Supply Crawler production.  8 of those should complete next turn.  I'm not sure if that's enough to complete the project, but it'll get me closer.  I still have 42 ODPs to their 30, and 6 more will complete next turn.

Meanwhile I'll build 1 Algorithmically Enhanced probe team in my capitol, where I keep my one Covert Ops Center.  That will be good enough to sneak around with, although I don't think I can frame anyone at this point?  I've also used this lull to move all my old non-amphibious X units to the northern captured city.  They should be able to make a right mess of the University's conquered Data Angel territory.

a species of suicide troops
a species of suicide troops

I've designed some cheap suicide squads.  Notably the Banzai Brigade: its purpose is to leap off a cliff, enter an empty enemy city, have enough movement remaining to Obliterate the base, and drown!  The Drop Frog is essentially the same thing but can be orbitally inserted.  If a base is only size 1 and adjacent to my rail network, I can send the even cheaper Banzai Flea to do the job, as I don't need any moves remaning.  It's basically a marine scout and only costs 10 minerals!  But my industrial capacity is high enough that I have cities that can easily produce a 30 or 40 minerals unit in 1 turn, without being able to produce more expensive things as quickly as I'd like. 
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After Action Reports / Re: nuking the humans
« Last post by Geo on Yesterday at 07:37:43 PM »
Data Angels plagued and gassed
Data Angels plagued and gassed
It seems we don't eat the same food, although oddly, we do use the same farmland, go figure!

Why, yes, naturally, its not the resource but the processing of the harvest that does the trick!
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After Action Reports / Re: nuking the humans
« Last post by bvanevery on Yesterday at 07:13:32 PM »
she had it comin'
she had it comin'

MY 2362.  Only the University remains.  Roze should never have stolen that ship of mine.  She could have had the honor of being in the endgame!  She could have even been my ally.  Well no one said humans are smart.

our cold war
our cold war

I feel it important to point out that the University is not beaten.  We're at Orbital Defense Pod parity.  It may take as much as a 3:1 advantage to risk a launch.  My industry is working on it, but they're still keeping up.  They have at least 44 cities, judging by the number of Network Nodes they have.  I have 37.  They have 5 techs that I don't.  On paper, we're fairly evenly matched.  On the graph, I'm slightly stronger than them.  I also still have my 31 Planet Busters ready and raring to go, against their 2.

I am Electric Eye
I am Electric Eye

My ace in the hole is I can direct my research and they can't.  I've been pursuing a different tech path than they have.  One that will end their research advantage, and make their bases completely vulnerable.  Next year, it's showtime!  Chemical attacks aren't going to trigger any vengeance by Planet, and I don't think the University can do anything militarily about me.  I will wear down their industry until I finally have ODP supremacy and can nuke the rest.  Once a hot war starts, they might even do me the favor of trying to attack my ODPs with theirs.  They're certain to lose more of their own than they take out, which would give me my launch window sooner rather than later.
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Recreation Commons / Re: Rusty's Ramblings
« Last post by Rusty Edge on Yesterday at 07:04:46 PM »
My Dad's short term memory isn't so good, but that may be because one day is very like another in a nursing home bed watching reruns on tv.
----

I got the hearing aids back, took them out to get my hair done, forgot to put them back in because I was used to not having them. Then, when I reached in my pants pocket they were gone. Didn't find them, neither did my niece's hair salon. Went on a trip without them, came home, reached in the coat pocket and found the left one! Best explanation is that I reached for a handkerchief, one hearing aid got caught in it and the other got pulled out onto the ground or floor wherever I was, and then returned the handkerchief to my coat pocket instead of my pants.  Well, they're insured.

----
Dog is healing a little too well. Shen feels like running, jumping, and playing tag with the cats. We don't want her getting re-injured. There's a break in the weather, so we'll walk.
--------

Just when I was convinced that my Mother in Law would never get out of her wheelchair again except to transfer to a bed or toilet, the surgical wounds are healed, the edema is gone, and she is able to use a walker with a support boot in a rehab setting. So, there's hope. But, I'm conflicted. If she recovers, then we're back to where we were, an unsteady old lady that I have to take places in a car ( which is how she broke her ankle in the first place ). The only consolation is that the  surgery did re-align her foot so that it was pointed forward, and not off at a 45 degree angle due to twisting bones. So, it's less likely to catch in a car door, for example.
-----------

So far we still have the niece's cat, desk, and a bunch of empty boxes that are a fire hazard, but fun for the cats.  But she has moved and seems to be happy.

-------

I plan to make another soup today, and get back to fermentation projects.
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