« Last post by Yitzi on Today at 06:20:36 AM »
I am pleased to announce that this will be an option in version 2.1 of my patch. However, there are a few caveats:
1. It will be based on the state of your empire at the beginning of your turn, rather than the end of the previous turn. That means that if an enemy probe team destroys your rec commons, you might get unplanned-for drone riots. I think this will enhance the game anyway, by making for more interesting approaches to such things.
2. A base can also be affected by what happened earlier that turn in another base. Usually the effects of this will be positive; the only exceptions I can see are:
-Scrapping (voluntarily or not) ecological facilities will affect clean minerals in later bases.
-The Bulk Matter Transmitter, Singularity Inductor, and Manifold Harmonics will affect ecodamage in later bases. So three times in a game (at most) you'll have to do a more careful calculation for ecodamage (though for Manifold Harmonics to have an effect on production means that you've got good PLANET anyway and probably don't particularly mind having more fungus).
-I'm not sure, but the Planetary Transit System might rarely cause drone riots in later bases by instantly growing them from size 1 to size 3. This also will remain.
3. If it's set to "what you see is what you get" mode, then if you save or load in the middle of the base sequence, it will cause bugs. Of course, things get fairly buggy when you do that anyway, so it should be an acceptable price.
Sometimes I start books, then put them down for a while to read something else, eventually getting back to them. E.g., Friday Night Lights: A Town, a Team, and a Dream, by HG Bissinger; The Sam Gunn Omnibus, by Ben Bova; Patton: A Genius for War, by Carlo D'Este.
« Last post by Yitzi on Today at 06:05:11 AM »
I don't think it's impossible to modify a download after it's been posted; I'd need to provide a replacement. Do you think it's worth doing that now (considering that 2.0 really didn't change that much from 1.3), or should I just wait until I have 2.1 ready (which will provide some substantial changes, especially one that will make Earthmichael very happy, namely the ability to have "what you see is what you get" rules in place for bases in most* cases.)
*The only exceptions would be a change that happens on someone else's turn (which of course should apply; if someone destroys a terraforming improvement, you shouldn't be able to gain its benefit the next turn), and something that happens due to a different (earlier) base's activity (the only things I can think of here are building projects, and only a handful of projects at that, which is a lot less hassle than checking every turn.)
« Last post by BUncle on Today at 04:58:49 AM »
Let me know if/when you update the patch in Downloads...
« Last post by Yitzi on Today at 04:46:31 AM »
Ok, I think I found the problem:
I had previously been testing a custom faction for someone, and the game was set to have that be one of the faction options. However, you didn't have the faction, so it got confused and froze.
To fix the bug, you can either simply add the faction file (attached) and play with it or not as you choose, or you can download the attached replacement terranx, which has been fixed in this regard.
« Last post by Yitzi on Today at 04:27:48 AM »
I got the same problem too, running Windows 7 64-bit. Is everyone who is not running into this problem using a 32-bit OS?
My own OS is 64-bit, and doesn't seem to have the problem. (In any case, 64-bit should have no trouble running 32-bit programs; the original SMAC/X was 32-bit). I can do a bit more testing, but there's a good chance that I'll need the complete buggy version to get a better sense of what's going on.
« Last post by Yitzi on Today at 04:24:03 AM »
One of the most important limitations of assembly-language modding (which is what all the unofficial SMAC/X mods use) is that it's next to impossible to add room for new things, such as units. So caps on the numbers of units, factions, bases, and so on are not going to be changed except by remaking the game from scratch (or from a source code, but that's probably been lost).
« Last post by BUncle on Today at 03:47:23 AM »
Since I last posted here:
The Sundered by Michael A. Martin and Andy Mangels. -A post-Undiscovered Country Captain Sulu novel that demonstrates no feel for Captain Sulu, First Officer Chekov, or really, little for Star Trek in general; however the flashbacks about the other aliens are pretty good, if not nearly enough to rescue the piece.
Murasaki by Poul Anderson, Greg Bear, Gregory Benford, David Brin, Nancy Kress and Frederik Pohl, edited by Robert Silverberg. A 1992 "shared universe" hard science fiction novel in six parts, and not bad at all.
-I'll start a new one tonight, and try to remember to post about it while it's current...
« Last post by Bodissey on Today at 02:55:10 AM »
« Last post by BUncle on Today at 02:43:24 AM »
Astronaut Packs Crafts for Creative Space Station Triphttp://news.yahoo.com/astronaut-packs-crafts-creative-space-station-trip-132412913.html
By Miriam Kramer | SPACE.com – 11 hrs ago..
NASA's Karen Nyberg sits in the Soyuz spacecraft that is scheduled to launch her and two other astronauts to the International Space Station on May 28. Image released on May 17, 2013
NASA's Karen Nyberg, the European Space Agency's Luca Parmitano and Russian cosmonaut Fyodor Yurchikhin are scheduled to launch to the International Space Station on May 28, 2013. Image released May 17, 2013.
An American astronaut is about to get seriously crafty in space.
When NASA's Karen Nyberg, the European Space Agency's Luca Parmitano and Russian cosmonaut Fyodor Yurchikhin officially launch on board a Russian Soyuz spacecraft to the International Space Station on May 28, the American astronaut will bring a few key creative items with her.
"I actually enjoy sewing and quilting and I am bringing some fabric with me and thread and I'm hoping to create something," Nyberg said. "I don't know yet what it will be but that's part of creativity is that it comes with the feeling of the day so I have the supplies in my hands to create if I get the opportunity and the creative notion to do so."
Although the six-month-stint will be Nyberg's longest in space, it is not her first time visiting the International Space Station.
"I'm looking forward to the most this time actually living there," Nyberg told SPACE.com. "I visited space station in 2008 on the space shuttle Discovery, and it was a very, very quick trip, only 14 days and honestly, I don't really remember a lot of it because it just flew on by so fast."
Nyberg, 43, is planning on sharing her experiences on board the station with the world using social media, although she has only be using Twitter (where she posts from the account @AstroKarenN) for a little over a month. She is also on Pintrest with the handle: knyberg.
Nyberg follows in a line of female astronauts who have spent time on board the International Space Station.
"The females that have lived on space station before me are incredible people and have given me a lot of advice on living there and also dealing with having a child at home while living there," Nyberg said. "So it's just fantastic to follow in their footsteps."
The Minnesota native admits that she will miss a few things about life back on Earth aside from her family.
"I also will definitely miss coffee in the morning out of a cup," Nyberg said. "It's just not quite the same when you drink your coffee from a bag."
Nyberg, Parmitano and Yurchikhin will complete the space station's Expedition 36 crew when they join NASA's Chris Cassidy and Russian cosmonauts Alexander Misurkin and Pavel Vinogradov on the orbiting laboratory at the end of the month.
The $100 billion International Space Station was constructed by 5 space agencies representing 15 different countries.