Alpha Centauri 2

Sid Meier's Alpha Centauri & Alien Crossfire => The Theory of Everything => Topic started by: Green1 on July 07, 2013, 03:02:04 PM

Title: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:02:04 PM
NOW.... it begins.

Good thing, too... because, like a dummy, I posted the wrong screenshot! Not surprising since I play Miriam a lot. That other game was from an early play test with University, Hive, Oblivion, and Antimind to make sure AI was handling it right.

Here is the real deal:

2 pods... lots of water. Could be isolated start? I hope not.

Of course, my standard Miriam tactic first: I will go Centauri Ecology then start Applied Physics then more military techs for a possible early rush. Of course, being Miriam, that will be a bit since I have to wait a few turns before getting research points.

Pods are popped revealing a nice Nutrient square and a unity rover.

Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:08:51 PM
Exploring around.

I like getting unity rovers because unless you are Sparta, exploring can take a bit. Being Miriam lends itself to a very aggressive game and I will have a powerful AI like the Antimind, I need to know the lay of the land.

Another pod I will pop.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:16:07 PM
Critics of Miriam often cite that she begins with what they feel is the most worthless tech, Social Psych. Now, I will agree that Centauri Ecology or Biogenics is really nice. But on thinker and above, I notice many folks do not realize the impact of drones until it is too late and they are losing production.

With Miriam, since there is nothing else to do yet, I like to pop out the recreation commons early. That way while smarty pants AI that are too good to worship the lord thy Miriam are churning out Applied Physics and stuff then wondering why red faces are appearing, I have that covered and keep pumping out troops.

After all, what kind of church does not have activities other than services for its members?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:22:46 PM
Speaking of which, Antimind is NOW on Planet somewhere....

My luck with pods now runs out as I trigger a fungal bloom that will cause issues for that colony pod. Also, with any native power faction like Antimind, Cult, Dieidre, etc I really do not like the idea of places for roaming mindworm units to sneak around in...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:41:46 PM
I am going to hope that the fungus near the colony pod breaks somewhere. I really need to make another base.

Meanwhile to the south, I see Sunny Mesa. That should be good for energy later on. Good god, all this fungus, though and rough terrain.

Wild mindworms are starting to stir, but nothing the scout patrol and the rover can not handle yet.

Another pod reveals another unity rover.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:46:56 PM
That money grubbing Lawyer who is somewhere on planet got Secrets of the Human Brain to get a free tech.

Meanwhile, south of Sunny Mesa, one of our rovers runs into the Comrades!

He wants to talk... not that Miriam really likes the idea of atheists near the promised land.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 03:58:05 PM
As loath as I am to trade with atheistic heathen communists, I am a lady of intelligence.

For one thing, he offers Centauri Ecology, which I really need for all this fungus in exchange for my Social Psych. That will work nicely.

Second, he wants to exchange maps. I agree, because I like to know where the heathens are at. The Comrades seem to have one base far over rough terrain to the southeast.

He wants friendship? Well, that will do .... for now.

It appears that we are not isolated.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 07, 2013, 04:03:19 PM
Ahh.. a place to put that colony pod...

Then, what the hell?

A Borg probe team shows up out of nowhere right outside New Jerusalem!

It wants to talk....
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 07, 2013, 06:35:34 PM
Already encountered the Comrades? This is getting mighty interesting indeed...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 10:43:42 PM
The Borg ask for tech, but do not want to give anything in return. Typical of soulless abominations such as these. Then they ask for friendship, which I decline.

I capture and return the probe team unmolested. The Borg are a threat, but I am not quite ready yet to "witness the word of God" unto the masses with only scout patrols and a unity rover or two. I also now see the border of Borg territory near Revelation Base.

One pod finishes the rec commons at New Jerusalem. I will have both bases put out formers so I can start improving the terrain and maybe kill some of the fungus around Revelation Base.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 10:48:27 PM
I rush the former at New Jerusalem for around 80 EC. I need that former, but I need to start cranking if I surrounded by both the Comrades and the Borg.

All that fungus up north of Revelation Base.... Gaaahhh.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 10:54:47 PM
Still working on Applied Physics for laser infantry. When that tech is ready and the first prototypes are out, I will either backstab the Comrades or hit the Borg before they know what hit them. Of course, that scout patrol is going to march through Borg territory like it is mine. that is because it IS mine. They just do not know yet.

The first former is going to put  farm/mine/rode on one of those two nutrient squares. New Jerusalem is going to be a colony pod breeding machine for a bit.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 10:58:31 PM
Brothers and sisters of the Faith, look at what the scout patrol has found and ask yourself one question:

What Would Jesus Do?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:02:15 PM
I will give you a hint.....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:07:32 PM
The Borg bring up a lone former to protect that previously empty base. But, my scout patrol takes out that colony pod to keep the filth for expanding.

Early War is upon us!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 08, 2013, 11:09:07 PM
What Would Jesus Do?
I will give you a hint.....

(http://alphacentauri2.info/index.php?action=dlattach;topic=3750.0;attach=4112)
 ;lol
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:15:22 PM
I have to back up with that scout patrol. There is a spore launcher in the black that hit it. If I back up, it will pound that Borg base instead.

Those Commie Bastards started griping about that Unity rover being in their territory. The unity rover left, but not out of any respect for the heathens but because I wanted to see if there is a way through that fungus to that vulnerable Borg base before the Borg can throw up an actual defender!

I spend around 50 EC to rush a colony pod at New Jerusalem.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:20:50 PM
Oh...My...God...

I am like a giddy school girl.

How stupid of the AI of the Borg. You LEAVE the former there! NOT move it AWAY!

If the Borg cannot rush a scout patrol next turn, that base is mine.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:25:55 PM
 :danc:
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 08, 2013, 11:43:20 PM
That had to be one of the flukiest conquests I've ever seen. That or the Borg are just really, really bad at fighting on this planet.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:45:36 PM
I hear you, Jarlwolf!!! That HAS to be one of the easiest conquest I have seen, too! I am guessing a mindworm got the base and I came by at the right time!

Of course, the Borg escaped. it is still early in the game. Maybe I will try to harass them for tech for a (short) peace. Maybe they will be eaten by the Antimind who is still out there in the black parts of the map.

Anyways, I do have the Borg Command Node. That is not fitting because the Borg do not fit in with Miriam...er ... God's Plan. I will name it "What Jesus Would Do" as a reminder of what happens to heathens who surgically alter themselves and lose their soul.

Applied Physics is out. After a second colony pod goes out at New Jerusalem, I will probably prototype some laser infantry. The pod that is already out will plop down near the circle. I really want a base on or near Sunny Mesa. Not only is that area good for energy, it is on the way to the Crimson Comrades. Only thing is all that fungus. Well, lets let that plan simmer a bit. I will pray on it.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:48:04 PM
 :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 08, 2013, 11:52:42 PM
Yeah... mindworms I think was the Borg's problem. They have a negative planet rating.

Plus, one mind worm, like a ninja just jumped out of the fungus on that ridge right west of What Jesus WOULD do and almost ate my unity rover. I had to bring it back to WJWD to heal up.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:00:18 AM
2120. We now can see the power graph!

Kilkalon's Oblivion has the lead in population and the graph!

The Antimind is leading in tech.

Of course, I have territory since I did take that base and have just plopped another.

The Comrades lead in military? Hmmm...

I do get a little help by finding a pod that completes the second colony pod at New Jerusalem. I will send that out toward a non-fungus infested square on Sunny Mesa to prepare to mobilize against the Crimson Comrades.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:07:09 AM
Colony pod is away to Sunny Mesa. I will have to cross one fungal square with it, so I am taking a slight risk to expand aggressive. The nearest Unity rover is busy exploring southwest.

I did find a monolith up north near WJWD. Good, I could use the morale upgrade on that rover with all this native life around.

Laser infantry is being prototyped now at New Jerusalem! I will rush it if I get the energy.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:11:56 AM
I hate when I get cocky with those small fungul towers. I was hoping since my unity rover was hardened morale, I could get the cash to rush something. Instead, I end up with no rover nor to explore southwest.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:15:08 AM
Information Networks is out. Next in line... Nonlinear Math for Impact Weapons!!!!!!!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:20:58 AM
All that sexy nutrients in New Jerusalem. The former completed farm/solar/road on one and I will increase the next. I like that mineral bonus in that lake, but I am not sure how I am going to go about getting a sea former in there without some very creative thinking and Doctrine: Flexibility which is not on my priority at the moment.

Oh, and I am afraid I now have laser infantry rushed for about 20 EC!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:27:54 AM
The name generator came up with From on High for the name of the base on Sunny Mesa. I think it fits. It will be the high road over and around all that fungus straight into the lands of the Comrades.

Already, the first laser infantry heads over there where we will mass. Of course they will be followed by impact infantry brethren in a bit, too.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:33:57 AM
Rushed recreation commons at WJWD and another former at Revelation Base to help with all that fungus.

I need infrastructure! I need roads! All bases not on military, I will put on formers. If only I had enough cash to rush the recreation commons at Eternal Reward, too.

Maybe that spore launcher near Up on High can be harvested..
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:37:29 AM
Damn mindworm messing with my former near New Jerusalem....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:53:48 AM
Second infantry is out. I will send the first to take care of that spore launcher.

I had WJWD stockpile energy for a turn or two so I could rush that recreation commons at Eternal Reward. Now I will build a former out there.

Sadly, New Jerusalem has to stop making laser infantry to make another former. That mindworm came up to the base and I killed it with the scout patrol that was guarding. I am just mad I only got 10 EC for that!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 12:58:00 AM
Hell, yeah... Now prototyping Impact Infantry.

But... these damn mindworms! One just ate another former at Revelation Base!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:03:15 AM
Alright... I will rush that former at New Jerusalem. Killed that mindworm at Revelation Base.

Then.. another mindworm is at Eternal Reward out of nowhere. There is a fungal square right next to it, so I am not sure that scout patrol can handle an attack.

Oh, and the Lawyers have started on Human Genome Project.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:05:51 AM
Got to love mindworms roaming the countryside. At least that spore launcher at From on High is gone.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:10:21 AM
That's right little bastards... line up right outside base so the nice scout patrols can kill you.

I think another former at New Jerusalem is in order. Since WJWD has a former out as well now, on towards more impact infantry.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 09, 2013, 01:11:04 AM
The lawyers?  Who?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:14:25 AM
The lawyers?  Who?

Yes, BU.... we have Lawyers somewhere on planet. And.. they are working on Human Genome...

I know it got lost in the first thread... but THESE guys...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:16:15 AM
A nice spot for a spearhead base, if it did not have fungus.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:19:56 AM
Impact infantry is out.

Mr. unity rover is going to see what is going on with the Comrades and this supposed "best military".

Now, spore launchers harassing bases... Go AWAY!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:32:23 AM
ALPHACENTAURI2.INFO QUESTIONIARE

When starting next to Miriam do you:

A Keep one scout patrol and move stuff elsewhere. Because Miriam is a sweet church lady.
B Arm yourself to the teeth and take her out!


Now, there might be other things in the black I can not see going on with our buddies the Comrades.

But... you know the routine...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:36:46 AM
Damn.

Unity rover was not quite enough to take that scout patrol.

Oh well... when you hang with Miriam, backstabbing and Vendetta happens. The infantry is on the way.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:42:39 AM
The Lawyers must have cash or something... that was quick on Human Genome Project. Now they are on Virtual World.

Now, remember what I was saying about that one square with fungus I wanted a base on? Well, I just lost one of my Communist Buster infantry on that square due to a mindworm!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:48:36 AM
The first of the troops cross the border into Crimson Comrade territory.

Hopefully, like Hitler invading Poland, we can catch him before he brings this "powerful military" we have not seen back to deal with our treachery.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 01:55:31 AM
The unbelievers revolt at the destruction of a precious former. They know that their "communism" can not save them from the fury of the Lord.. er .. Miriam.

Also.. could that possibly be Monsoon Jungle that a former has inadvertently revealed to out north past while trying to clear out the nasty fungus around Revelation Base? Sometimes we get so caught up trying to smite with righteous fury, we forget the simple things like exploring.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:00:29 AM
We have seized Red Revolution!

Sorry, Jarlwolf. If it was you and not an AI, you would not have made that mistake, even if treatied with Miriam. The Comrades still have another base, maybe two, somewhere.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 02:08:45 AM
Don't worry about it. I think the Comrades will still be a threat for you, one veteran scout isn't going to give you best military rating at this stage.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:13:29 AM
Well, something HAS been messing with the Comrades.

Guess who just came right up to red Revolution from Comrade territory?

Yep, Lawyers...

It may also explain why the military might of the Comrades has gone way down in the last few turns.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 02:22:33 AM
Should've guessed it! The damned lawyers and their bourgeois practices! Avast ye of the Proletariat shall rise again   ;)
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:26:09 AM
Then again, maybe the Lawyers are not the problem. They did not even have Applied Physics!

Talks with the Attorney were pretty good for us. A treaty of friendship was offered, and we accepted - for now.

We traded Applied Physics for Gene Splicing which is one hell of a deal.

Of course, there is no giving away Nonlinear Math.

I really wanted to pact this guy just to get his map, but not at the price of Nonlinear Math.

Big boom... Planetary Networks is up so we can do probe teams. Doctrine: Mobility is next

Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:28:23 AM
Oh... another What Would Miriam Do moment...

The former comrades are rebelling.....

I think we know how this ends....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:31:09 AM
Someone is not happy with our missionaries' conversion techniques.  :D
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:36:02 AM
WHO or WHAT have the comrades been fighting???? I do not think lawyers with only scout patrols could do something like this.

Many turns back, they had the most powerful military.

Now, I run into a second base with an elite scout patrol that is damaged with nothing else guarding...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:41:49 AM
Two more scout patrols, one damaged, move into Fall of Tyranny to try to protect. That one elite put up a good fight, damaging my laser infantry while impact squads move in to cover.

Also, notice what is up with the power graph...

Kilkalon's Prince Oblivion is getting powerful out there somewhere...
We have not seen or heard from Antimind...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 02:47:34 AM
But these mysteries will wait. A Crimson scout patrol appears and kills a laser infantry. But, it is too little too late as the rear gaurd armed with more modern impact weapons bring up the rear and obliterate what is left of the last Comrade base.

Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 03:02:55 AM
First impact speeder is out. I will use that to see what is up in the Monsoon Jungle. Not sure if I acually researched it, I hope I did not accidentally trade the lawyers Nonlinear Math for it, because i remember them offering.

What is up with all these mindworms messing with formers?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 03:06:09 AM
Then again, if I can avoid said impact rover getting eaten by worms....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 03:11:02 AM
ARGHH... STOP MESSING WITH MY FORMERS!

Also, I thought I spotted a Crimson Comrade rover in the Monsoon Jungle...

Rushing another impact rover at New Jerusalem. I can not let the Comrades get situated up there...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 03:14:46 AM
THERE!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 03:20:24 AM
Doctrine Loyalty is out. Next up: Biogenics.

Oh crap. Out of nowhere, a Crimson scout rover is out near WJWD! I only have a scout patrol to defend! Is this part of the Comrade's plan for revenge?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 03:28:05 AM
Fortunately, that rover takes my former instead as I rush an impact rover at WJWD.

In the jungle, I kill a Crimson scout patrol while another rover survives an ambush from a Crimson Laser Infantry!

Out east, the column of infantry see what looks like a land bridge covered in fungus. Maybe that holds the answer to what the Comrades were fighting.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 03:48:32 AM
The AI of the Comrades in this play-through seems to be pretty elusive at times. I'm interested to see where this goes.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 05:27:29 AM
The AI of the Comrades in this play-through seems to be pretty elusive at times. I'm interested to see where this goes.

Yeah, It is like Vietnam. I do not think the Comrades have had a chance to build up too much. That base I just found will at least stop attacks coming from the north.

I am just worried what is across that fungus bridge where the Comrades were. What if the Comrades were secretly holding off solo the Antimind and I have unwittingly unleashed them?
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 05:32:32 AM
Might have been. The Comrade's both in my play through of them and playing with/against them are militarily strong. They can field large, well trained/motivated armies that are usually on par with the tech level, so I'd bet they were fighting something strong.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 05:46:15 AM
I begin the assault with the lone impact infantry on Power to the People, leaving no defender.

The Comrade scout rover is taken out by an impact rover before more harm can be done, ending the minor Crimson attempt at counter attack.

A mindworm eats a former down south.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 05:55:20 AM
Power to the People seized and in ruins..

Another Crimson rover is spotted next to one of my badly damaged impact rovers, trapping it between it and a fungal tower.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 05:59:42 AM
...then vanishes like a ghost.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:03:57 AM
Now, we see them...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:13:34 AM
I wipe out the smaller base and will attack what I believe is the last of the Comrades next round.

Out east is weird. I found Mt. Planet, but WHAT were the comrades fighting to have damaged and elite troops? I know I have been having issues with native life, could it possibly be not any enemy but the mindworms themselves? Chuft's Pink haired girl?

And... where are the Lawyers. They got a secret project and seem to be powerful as well.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:22:12 AM
Then again, maybe it was native life AND the Lawyers.

I find Court Records right past Mt. Planet.

Speaking of the Comrade, he is being stubborn. He rushed a synthmetal sentinel and counter attacked an impact rover with a laser infantry, nearly killing it.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:27:26 AM
Maybe not the last of the Comrades... there is yet ANOTHER base, somewhere north.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:36:31 AM
Biogenics is out. Yay.. recycle tanks!

Court Records has Human Genome Project.  And I have ALL those lovely troops right there...

Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 06:43:11 AM
The Comrades are turning out to be a persistent bunch.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:45:30 AM
Yeah, Jarl... they JUST WILL  NOT DIE!

But the Comrades are not the only ones who will see Miriam's true colors...

The attorney frantically calls wondering what I am doing on his land...

But we all know  ;miriam;

She is fixing to dance all over the Human Genome Project!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:51:56 AM
Of course, the Comrades flatter me with sweet talk even as impact rovers circle in for the kill.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 06:55:13 AM
I'm just thinking on the quote I did for this faction... it's so fitting in this instance. It really is a struggle for survival xD
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 06:57:51 AM
I'm just thinking on the quote I did for this faction... it's so fitting in this instance. It really is a struggle for survival xD

For the Comrades, it is...


The assault begins on Court Record for control of the HGP!

I do no think Lawyers have the tenacity of the Communists. They have money, but little fight.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 07:07:09 AM
All too easy... Human Genome Project is ours...

He also has Virtual Word nearing completion. Which, I think is kind of him :)

Damn Comrades... stop rushing Synthmetal Sentinels....Grrr,,
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 07:12:52 AM
War of the Working Man is ours... but The Comrades will escape to fight again...

Our reputation is "ruthless". I can not think of a better word for Miriam.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 09, 2013, 07:58:11 AM
Wonder what your Spanish Inquisition is going to name the captured Crimson settlements?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 09, 2013, 11:08:32 PM
Good point. I can not just have old base names reminding our new church brethren of their old way of life.

 
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 12:26:24 AM
But, that needs to wait as the advancing northern column of inquisition rovers encounters where the Borg escaped to...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 12:28:21 AM
Of course we will take free tech for a "truce".

I could use 3 res sentinels instead of the way out of date scout patrols guarding many of my bases...

But, unfortunately for the Borg, this is Miriam we are talking here....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 12:33:35 AM
Notice that colony pod right there, and all my impact rovers?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 12:43:11 AM
Darn lawyers and probe team. They recaptured Court Records with a mind control probe. We lose the HGP and riots begin happening in former Crimson Comrade bases. This time we do not staple them but make "doctors" to minister to the drones. Miriam is not totally without a heart.

The column of infantry meanwhile takes Criminal Tribunal and reveals more Lawyer territory.

The Bork retreat that colony pod back to a newly revealed small Borg outpost.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 12:53:21 AM
Probe teams are turning out to be a real nuisance out in Lawyer land. It seems the Lawyers are very good at bribery as we lose 2 infantry to mind control.

That Borg base was not so lucky, as we obliterate it!

Central Negotiation node AGAIN like a fool tries to offer us tech for peace... this time Secrets of the Human Brain, which we take.

I declare our Empire an Empire of God and shift to Fundamentalism. that should keep those probe teams off.

... and of course, the Borg will be followed and exterminated.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:00:20 AM
We discover Centauri  Empathy  and shift to Green/ Fundamentalism.

The Borg once again are on the receiving end of the wrath of God.

More skirmishes with the Lawyers.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:14:46 AM
We recapture Court Records and begin advancing deeper into Lawyer territory.

Then it appears the attorneys have had enough.

They offer surrender AND 8 new techs!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:21:38 AM
Oh... my... God is Good...

Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:23:06 AM
 :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:26:08 AM
This means ENERGY and MINERAL restrictions are lifted. WE can now make crawlers and artillery as well.

Unfortunately, due to his possible entanglement with the Comrades across that fungus, he did not explore much

The larger known world:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:31:30 AM
While we have not found anymore Borg yet, we run into an Antimind spore launcher to the north.

Not a very pleasant creature. Demands Doctrine:Loyalty from us which we refuse.

We will have to watch these creatures...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:37:54 AM
Someone at this point has all commlinks as an election is called. Of course, since I have the population, I am easily elected.

I am also noticing most of the other factions appear to have low population.....

I am wondering why....

Well, we have found what I believe is the last compound of the Borg...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:45:52 AM
We run into a settlement of Stephanie of Lazytown.

She talks about baking cakes and asks us to leave her territory.

I comply, but only because I want to destroy the Borg first.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 01:50:25 AM
That Borg settlement is ours...

The Borg beg for truce, then surrender to us, but we will have none of it.

We will hunt them until they are no more.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 10, 2013, 03:29:33 AM
Your diplomacy rating currently is wicked... Our..."good" sister doesn't have much rest does she?

Our two play styles are nearly polar opposites: I manage to be noble throughout the entire course of my game. I just demand techs and such if I want to piss off a computer and start war.

As for the low populations of all the other human...er human aligned factions that is unsettling. Something has been chewing them all up, and I have a bad feeling the Anti-mind has been getting fat dining on the flesh of the innocent EDIT That is a really poor choice of words thinking about it now... the Borg, Comrades, Jailbait, Lawyers and Oblivion? (I've read on the last a bit and watched Kilk's AAR)  ;lol

Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 04:25:16 AM
Your diplomacy rating currently is wicked... Our..."good" sister doesn't have much rest does she?

Our two play styles are nearly polar opposites: I manage to be noble throughout the entire course of my game. I just demand techs and such if I want to piss off a computer and start war.

As for the low populations of all the other human...er human aligned factions that is unsettling. Something has been chewing them all up, and I have a bad feeling the Anti-mind has been getting fat dining on the flesh of the innocent EDIT That is a really poor choice of words thinking about it now... the Borg, Comrades, Jailbait, Lawyers and Oblivion? (I've read on the last a bit and watched Kilk's AAR)  ;lol



Since I now have infiltration on them, I think only Oblivion is at war with the Antimind. He used to have top population. I also see 2 Antimind units near Stephanie and I think Stephanie only has one base...

Miriam, played correctly, is played like this. With her research penalty and bonuses to attack, it is hard to be peaceful and still win.

I will say this, I am getting very spread out and right now a lot of bases are having to do stuff like recreation commons and recycle tanks and are not pumping out more troops. I could very well get over extended. I also need to road the entire empire and there is much too much fungus around eating my formers. I would lay off and solidify my holdings, But I have the momentum advantage and could lose that if I let these factions rest.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 10, 2013, 05:09:29 AM
Indeed... mind I understand your situation, and with Miriam I'd probably be pretty ruthless as well, but I don't play Miriam that often. I've played every single faction at least once or twice, but I play my preferred favorites over the others more so.

On that note, the difficulty of this, what was it again? If its on Thinker+ I am surprised to see the factions so weak right now. Then again we haven't seen the anti-mind yet.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 05:32:23 AM
Indeed... mind I understand your situation, and with Miriam I'd probably be pretty ruthless as well, but I don't play Miriam that often. I've played every single faction at least once or twice, but I play my preferred favorites over the others more so.

On that note, the difficulty of this, what was it again? If its on Thinker+ I am surprised to see the factions so weak right now. Then again we haven't seen the anti-mind yet.

Thinker... but this is a small map, and I have been pressing these folks hard. Catching these guys off balance, backstabbing, etc.

Antimind I do worry about. I think Steph and Oblivion have been hurt bad by Antimind.

I may, depending on situation, get even more brutal. I am going to start strapping on chemical weapons.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 06:46:23 AM
Antimind just ate Oblivion.... and appears to be readying an attack to finish Stephanie..
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 06:51:12 AM
Very busy area up here.

Hell, my curiosity has even overcome my blood lust.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 06:57:46 AM
Well... found the last of the Borg, and they are no more!

Interesting troop movements by Antimind...
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 10, 2013, 08:07:47 AM
Looks like the hardest fight for Miriam will be against the Overmind. It's kind of interesting how the Believers have such bad luck with the Planet and an overabundance of hostile native life with them. Even in certain stories and books its like that.
Title: Re: AAR4- Now it begins
Post by: sisko on July 10, 2013, 08:47:13 AM
Quote from: JarlWolf
..I am surprised to see the factions so weak right now..
i think the combo small map & heavy fungus has crippled the expansion of the computer controlled factions. the AI just can't handle a poor landing spot.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 10, 2013, 08:49:48 AM
Mhm, true. I am always a fungocidal maniac, I just kill all of the fungus near my bases unless I am playing Gaians or similar.
Title: Re: AAR4- Now it begins
Post by: Rymdolov on July 10, 2013, 09:45:05 PM
Life is good when you have no ethics. Or Christian ethics...

You had bad luck with the fungus and native life, but like Sisko said, the computer facs don't seem to have handled the mind worm blight well at all.

Are you going to try and go for Command Nexus? Your bases have other stuff to think about, like you said, but the CN just seems to fit your, ehm, ruthless style.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 10, 2013, 11:17:34 PM
I'm really enjoying this...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 10, 2013, 11:25:03 PM
Yeah, I know abundant native life is sometimes a pain. But, for some reason this game the native threat is insane.

For every one I destroy, two more pop from the fungus.

That may be what is hurting everybody else.

Fortunately, I cope a bit better.

Command Nexus is being built now at New Jerusalem. I probably have enough cash in a turn or two to rush it :evil:

I am also rethinking my unit designs. I need more empath units. I also need some chemical weapons. Nukes would be REALLY NICE!!!! :D
Title: Re: AAR4- Now it begins
Post by: Rymdolov on July 10, 2013, 11:35:54 PM
I also need some chemical weapons. Nukes would be REALLY NICE!!!! :D

You've really immersed in the Christian mind-set.  :)
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 10, 2013, 11:48:27 PM
I also need some chemical weapons. Nukes would be REALLY NICE!!!! :D

You've really immersed in the Christian mind-set.  :)

Love thy neighbour and don't covet his goods and possessions in envy... Instead kill your neighbour and make him covet YOUR possessions!  ;lol
- Convex Bible, Miriam Edition
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 11, 2013, 04:30:24 PM
Haha poor Oblivion, doing the best out of everybody then rolled over by Antimind. :| Yeah he really does well if he can expand, but a tiny map with lots of fungus hurts him bad.

Also yeah... my name is Kilkakon, not Kilkalon. XD
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 11, 2013, 04:33:31 PM
I had a terrible time getting that spelling straight...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 11, 2013, 10:23:38 PM
I apologize Kilkakon, I did not mean to misspell your handle.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 11, 2013, 10:25:45 PM
Well, my offensive is officially shattered!

A bunch of wild mindworms just came out of nowhere and ate a lot of my rovers and infantry!

Now, I guess I really do have an excuse to solidify the empire and build more troops..
Title: Re: AAR4- Now it begins
Post by: Green1 on July 11, 2013, 11:16:13 PM
New Jerusalem in the year of our Lord 2194

Sister Miriam speaks at a gala at the First Conclave Church and Convention Center in downtown New Jerusalem.

Quote

What a beautiful, heartwarming rendition of "Amazing Grace" by the Men's Choir group from the Nerve Stapled choir from Red Revolution! Can we give another amen for these men!

When I was just an intern working on my second doctorate at Georgia State University for psychology, I had a short stint at a mental hospital outside of Atlanta. There was a patient I had who was deeply disturbed. She had a long history of drugs, prostitution, and general godless behavior. But, I began to think, what made her different than me? I could have been the same in different circumstances. Had I not studied and prayed to the Lord, I would have not gotten my Masters of Divinity from Oral Roberts in Texas from much earlier in life.

But, then I thought back to a sermon in Bible study all those years back in a little wee country time back on Earth called Huntsville, Alabama. there was not much there except for a few small churches and of course a space center that I think contributed to my future interest in space.

In this study group, we talked about the armor and weapons of God. Now, back in the 1980s, we did not know the secrets of the human mind the way we do today. We did not have neural imagers we have today to where we can actually SEE the electrical impulses light up and each thought turning from chemicals into electrical impulses to actions.

(turns to a group of white clad figures)

I envy you students at the Religious Truth and Love Corrective Institute. You are learning the art of Psychology and Biblical truth in truly prophetic times!

Anyways, the armor and weapons of God were more metaphysical. Of course, now we know these are actual scientific fact. The armor was "Faith". Faith allowed you to overcome hardships and demonic influences through life. Now, the atheists and other misguided individuals or perhaps those with ulterior motives to mislead you will claim the armor of god to be a "myth". However, as I studied at college and later as I pray and research with Christian scientists on this planet, the metaphysical IS real. As you build up habit, the mind God gave us builds more neurons out of chemicals to form stronger and stronger associations. Today we know can actually see all these associations and map them to language and action. This means, the armor of God, that is that we can become immune to demonic influences to live a wholesome and full life!

How I wished I could have helped that young lady in the hospital... but all my instructors knew about was drugs. I prayed, but the Lord had other plans for me. Like david, he wanted me to join the Unity project as your friend, confidant, and shepherd. But, he did not forget for God never forgets. Today, I could give the armor of God to you if you have a medical condition! For I now see the power of prayer. These lovely men from Red Revolution who just sang for you demonstrate this miracle from God!

The weapon of God was, in that small Bible study in Huntsville, also metaphorical. It was the words you use when confronted by evil. The protaganist in the classic book Pilgrim's Progress invoked the name of the Lord to foil the Prince of darkness, Satan. While on Earth, we were beginning to realize that words could cause chemical changes in the brain, we could not actually determine what changes were occurring in detail. We also did not know why the name of Jesus did silence some mentally unhealthy behavior but not others. But now we know that it is the associations and the neural encoding! Yes, the armor is also the weapon! And, like a good mood or the dandelions  in the fields I played in as a little girl spread!

But, not all weapons are words. There are times for the ancient sword as well as impact weapons.

So, it is not without further ado I reveal my reason for appearance and a powerful gift from the Lord: The Command Nexus!

You will have the moral fibre form the Lord, and be armed with the weapons that has been given to you as a blessing. You will go forth against those who oppose truth.

But remember, evil is a spiritual chemical construct in the minds of our enemies. It is not the body of the enemy that is evil. But, with some, unfortunately like in the Old testament, the only wage of sin is Death. For our salvation, and that of your children, we must give death to them so that the poison does not spread and rust the Armor and Weapons of God. For, just like the dandelion in the field of my youth, briars and poison ivy spread, too.

That lady in the ward I heard died. She ended up rocking back and forth uncontrollably covered in her own feces and urine. More an animal than human. It is inhumane to keep these wrenched creatures alive, particularly if they are not isolated infect our mental health by giving us bad brain chemistry.

Eternal Life, like Jesus promised is here. But, salvation is up to us. We should save who we can. Those who would stop us we shall destroy with the armor and weapons of the Lord.

God Bless you and go with the Lord. You are in my prayers



Title: Re: AAR4- Now it begins
Post by: Green1 on July 11, 2013, 11:25:11 PM
In an act of generosity, Miriam issues an executive order that will allow pictures for one of the members of the Red Revolution Nerve Stapled Drones Choir to send pictures to agents of the Crimson Comrades without revealing where the Comrade's base is.

Below is the picture that appeared in Pravda, the Comrade holoreel. feed and on every tablet in Crimson territory...
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 11, 2013, 11:33:21 PM
Miriam really hates the Crimson Comrades it seems  ;lol

Thing is, for such a hard location/map the Comrade's are still holding out despite all that, so the faction has proven its not weak.

In a larger map, standard size perhaps or bigger, they'd be a real threat as AI. I played a round with them as AI and they were just capping projects left right and center. That extra support means less minerals consumed by the military, and more to be used for other things.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 11, 2013, 11:39:55 PM
Yeah, I am beginning to question my logic behind a smaller map.

For AAR5, I will switch back to larger maps. Not sure yet what the theme for AAR5 will be. I am kind of leaning for something brutal like Morgan on an arid, fungus covered wasteland and 6 alien factions!
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 12, 2013, 12:39:39 AM
Yeah I just realised--this map size is heaven for AntiMind! Lots of fungus, short distance between food... yeah. XD

And no problem. :) It's been a great read still!
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 12, 2013, 01:30:40 AM
Mhm. A little bit of theocratic rampage is always a bit entertaining.

When I get my custom factions finished up, perhaps I will do an AAR of them.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 12, 2013, 01:51:33 AM
Haha yes--my more huggy defence is a totally different ball game to Miriam's warpath haha
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 12, 2013, 01:58:19 AM
I'm debating that when I do my AAR, as I have one extra slot not covered by one of my custom factions, of incorporating one of your factions into the mix, or using an original faction. Message me on that accord Kilkakon if you have idea's on that so we don't distract attention from Green.

As for this AAR Green, I am wondering how you are going to deal with the Overmind. I am guessing mass production of Empath/High Morale troops?
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 12, 2013, 02:47:52 AM
Good sermon, Green.  ;b;

Sounds like a real sermon and something Miriam might really say at the same time.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 12, 2013, 10:38:37 AM
May not be quite a rampage after all. There is a stack of 3 demon boil Antimind mindworms approaching that last captured Borg base. Native wildlife that last turn ate like 3 impact rovers up there. About 4 impact infantry that were to meet up with the rovers met a similar fate trying to cross the fungus between former Lawyer territory to that Borg base. That Borg base is very isolated and if the Antimind attacks en mass, it opens the door to major centers like Revalation Base  over very rough and fungus infested terrain.  My vassal, the Lawyers have declared war on the Antimind. i do not have near the military I have seen glimpses of up there Antimind has because I have been on a former/facility build rotation to cope with unrest in all these conquered territories.

Worse, from some initial exploration, it appears Oblivion was practicing Yang style ICS with a bunch of bases right together up there.

This game is far from over.

This can turn nasty in a hurry.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 12, 2013, 10:43:16 AM
Good sermon, Green.  ;b;

Sounds like a real sermon and something Miriam might really say at the same time.

Yeah, a lot of folks do not realize that Miriam is actually a very intelligent and likable person if you are a Believer. She was a bad ass. I read somewhere she had two doctorates, one in Psychology the other in Divinity. Of course, you can still be highly intelligent and charismatic and still be insane. I think all the factions have varying degrees of insanity but with very intelligent underpinnings.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 12, 2013, 01:18:24 PM
Yeah, a lot of folks do not realize that Miriam is actually a very intelligent and likable person if you are a Believer. She was a bad ass. I read somewhere she had two doctorates, one in Psychology the other in Divinity. Of course, you can still be highly intelligent and charismatic and still be insane. I think all the factions have varying degrees of insanity but with very intelligent underpinnings.

And that's the beauty of this game. Miriam in my eyes is the type of person, if you remove the layer of religious fanaticism, is actually a person of cold hard realities. She has some very plausible and convincing arguments and she obviously demonstrates qualities of leadership both in the stories she is involved in, and the game. The kick of insanity comes in when she is tied with her religion. I find her and Vazheli somewhat similar in the sense they moved to their ideals, as they both had background in their respective ideal and then when the Unity crisis and following Planetfall hit them, they were pushed to pursue their ideals to the extreme.

Even people like Yang have very philosophical elements and I find this game represents ideals and philosophies in a realistic, fairly unbiased light.
Title: Re: AAR4- Now it begins
Post by: Rymdolov on July 12, 2013, 01:48:07 PM
Yeah, I've always liked that people like Morgan, Santiago, Deirdre, Zakharov, Lal and Miriam can be imagined as either quite benevolent characters or like fanatic tyrants. It's a bit more difficult with Yang, though.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 12, 2013, 01:57:54 PM
Yeah, I've always liked that people like Morgan, Santiago, Deirdre, Zakharov, Lal and Miriam can be imagined as either quite benevolent characters or like fanatic tyrants. It's a bit more difficult with Yang, though.

Yang's qualities are harder to perceive for someone biased under more democratic like views, and I myself do not agree with Yang either, but for me Yang's qualities is for his actual devotion in experimentation: I find he and Zakharov are quite similar in that they are both willing to use their people in order to increase knowledge. While using their people as lab subjects, either as social experiments or as actual scientific ones is abhorrid and unethical, they both have a drive to increase their knowledge. It's just Zakharov wants to increase only knowledge while Yang is actually on a quest to find what true Utopia is, and that in itself is admirable. Yang is also quite calm and very wise to boot and has a very firm understanding of human psyche and limits and expresses this himself. Of course he is also an oppressive nutjob in his abuse of this knowledge so its fairly balanced.

Title: Re: AAR4- Now it begins
Post by: Green1 on July 13, 2013, 02:31:40 AM
Yang is not so black or white either. Yang basically runs his place like a yoga studio or more appropriately, a Buddhist monastery. There is no "democracy" in a Yoga studio or monastery. Of course, monastery life would seem to be oppressive to most of us. But, there is a bliss with not having to think or worry every day with what you need to do. His oppression also seems to be towards healthy and secular spiritual things like group exercise and meditation. 

Yang does have the well being of his people in mind. His solution is control. But, unlike folks like the nut jobs in North Korea, Yang is more of a philosopher. Problem is, folks have ambition and want more. Someone like that would not like being in a place where you have nothing and everything is controlled by the state.

Unfortunately, as well, unlike the Buddhist monasteries on Earth, there is no "leaving" the temple if the temple no longer works for you. You are a suppressive person who must be "cured" for the whole.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 13, 2013, 02:41:56 AM
Well said, I think that sums up Yang pretty well. All factions are well intentioned extremists in reality, even my custom ones are. (Scratch that, especially my custom ones.)

One person's utopia is anothers dystopia.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:32:01 PM
By the way, the world map as of 2195:

Yellow is the Lawyers who are now part of the Church legal department. (Vassal)

Purple is the jailbait from Iceland.

Up to the upper corner are former Oblivion bases now belonging to Antimind.

Notice our empire is pretty spread out with lots of wilderness and no roads between various parts.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:37:07 PM
Look who is knocking on our northernmost former Borg base...

I would ask Antimind to leave, but i am in it's territory too.

I really need a breather to re-up on troops and consolidate my empire.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:42:08 PM
Those Antimind mindworm units back up as a caravan of an impact rover and 2 of my own mindworm units come to reinforce.

Red Revolution completes The Virtual World.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:49:05 PM
Antimind demands we leave territory as we see an Antimind Missile Needle jet stream overhead to annihilate a Lazytown infantry!

We cash in an artifact and gain a new tech.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:52:39 PM
Antimind on the comms...

Staphanie attack YOU? Do not make me laugh, monster.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:55:12 PM
... and yes, we saw those flying over head. Now, why would you want our help if you have air power?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 15, 2013, 11:57:55 PM
I do not trust you, but I will take shiny jets for an old tech... ;lol
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 12:00:48 AM
But, he does not bite that. The Antimind ends with a demand to leave it's territory.

We will continue our building wave for facilities then design more units.

I DO want some probe teams to steal doctine; Air Power, though. I do not like fighting things with planes when I do not have them.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 16, 2013, 12:18:41 AM
Anti-mind is looking pretty fearsome.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 12:21:54 AM
Anti-mind is looking pretty fearsome.

Tell me.....

It has been a quiet period lately of consolidation.

As I had mentioned, our quick early attacks led us to a spread out empire.

If you look at the map, if we were to try to push into Antimind territory, we would be in a bad predicament.

Across the center of the map, there is nothing but fungus infested wilderness.

To get to the forward base, Nanotech Production (former Borg), there is currently only one half completed road from New Jerusalem's side of the map. Even then, notice we have to gaurd those formers with considerable military as the native life is not playing around.

Through the middle south, we still do not have a complete path from New Jerusalem, Red Revolution, and Court Records.

Also, a large field of fungus separates Nanotech production from reinforcements from Red Revolution or Court Records. While we did finally take out that tower there, the last few patrols that have tried to cross did not make it out alive.

The Antimind having air power also makes me VERY nervous.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 12:35:38 AM
Well, I WAS going to sit back a minute. That was until the Antimind made a base near Nanotech Production called "Human Clearing".

It was ungaurded....so...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 12:37:51 AM
Oh... what is this? The Comrades want to take out a crawler? Or sneak attack New Jerusalem?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 12:44:42 AM
The annoying Comrades leave the waters near New Jerusalem uneventfully.

We knock out another Antimind colony pod. Hmm... no retaliation yet?

Till I remember we have infiltration on Stephanie and discover a grim fact.

Steph is fixing to get tentacle raped Japanese animation style!

Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:09:53 AM
While the bulk of Antimind forces take Lazytown (Stephanie), we begin to hit the relatively undefended rear starting with the former Oblivion base Seeds of Destruction.

We do not have a whole lot of troops, but hopefully we can do some damage to Antiminds rear lines to buy us time.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:15:01 AM
Speaking of rear flanks, we had better watch our own.

The Comrades have 3 rovers wandering around. Some of these bases are very lightly defended. One of the rovers takes out a supply crawler!

Thanks to a hurried impact foil, we now see the Comrades have 2 bases on an island near New Jerusalem!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:18:37 AM
Out of nowhere, Antimind troops squish our little offensive.

Hopefully all the airpower is on Stephanie.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:23:59 AM
Our offensive is officially crushed.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:27:02 AM
Comrades attack Revelation Base....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:38:13 AM
A quick trip by an impact rover and an upgrade of an ancient scout patrol to 3-res sentinels ends the Comrade's little attempt at inconvenience.

Meanwhile, we feel the first of Antimind power as Jets destroy some of our troops north of Nanotech Production.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:47:16 AM
We cash in an alien artifact. Decent tech, but not one that will change the course of this new war.

Antimind forces ready to attack out northern most outpost!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 01:57:13 AM
I sacrifice a Battle Ogre to take out many of the invaders.

Fortunately, Biotech Production remains out of reach for Antimind air power.

Antimind mindworms ambush reinforcements along the New Jerusalem- Biotech Production road, leaving a straight path to the lightly defended War of the Working Man.

And yeah.... GET OFF MY...MONOLITH!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:18:45 AM
Empath Impact Rovers are out. Good for mind worms, but will have trouble with Antimind's missile troops. Of course, there still is nothing we can do versus that air power.

We find where Oblivion is....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:21:59 AM
He has 2 cities on a small area to the south surrounded by water.

Miriam is loathe to talk with the creature, but we do get a map of Antimind territory for our own out of the deal.

The full world map so far:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:26:34 AM
A second wave comes to attack and a needle jet takes out a former.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:30:41 AM
Argh.. I hate when they pound with artillery!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:37:40 AM
Our position is overwhelmed at the northern captured Borg Base!

To add insult to injury, the monsters destroy the panicked people trying to evacuate!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:40:59 AM
We recapture and destroy the base. At least Antimind will not have an airbase here.

Needle jets destroy the brave troops that retook the base.

Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 02:50:17 AM
Miriam Command Nexus

Since the loss at the Battle of Nanotech Production, we are worried that a large column of Antimind troops can go one of three ways.

Of course, this is all across fungus, so they can increase numbers through captured mind worms along the way.

Way #1: They can travel directly south to threaten Court of Appeals. Losing that base would be a huge blow since it contains the Human Genome Project.

Way#2: They can forgo that and play divide and conquer. They can hit WJWD and Revelation Base, dividing the empire and hurting any production.

Way#3: They can hit War of the Working Man and march straight down for New Jerusalem. That way is lightly defended.

Our situation can be dire, Sister.... what shall we do?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 03:01:31 AM
Begin work on the Neural Amplifier right here at New Jerusalem!

After that Empath Impact Rover finishes at Court Record, start Perimeter Defenses!

I want EVERYTHING pumping troops.

We need research! We need air power!

Empire Map:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 03:05:29 AM
It appears they are splitting as advance scout columns reveal.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 03:10:29 AM
Perimeter defenses being thrown up at Court Records. the one at War of the Working Man will start after the next Empath Rover.

Not everything is throwing out troops yet. Anything not will switch to troops right after they finish building what they are building.

This is going to be a brutal war!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 03:16:39 AM
Antimind captures Stephanie for tentacle rape.

We confirm, yes indeed, they are going to try to get Court Records and War of the Working Man!

Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 16, 2013, 05:24:52 AM
Antimind captures Stephanie for tentacle rape.

We confirm, yes indeed, they are going to try to get Court Records and War of the Working Man!



I can't stop laughing at the jokes aimed at that faction...

And this is getting intense. I am reading and just anticipating a huge full scale total war. Since you got a fair bit of the dirty red bases of my faction, I'll add in my little "sermon."

Blood shall be spilt, and the enemies of the working man descend upon us.
 Whirlwinds of danger may surround us and overwhelming forces of darkness prevail, but still in the fight advancing before us; red flag of liberty that yet shall prevail!
Varshavianka/The Warsawian (English) by Khosrean State Orchestra (http://www.youtube.com/watch?v=j4Py3XeMCvo#ws)
Maybe it might inspire your citizens to fight harder. Who knows :P
Title: Re: AAR4- Now it begins
Post by: Green1 on July 16, 2013, 06:44:46 AM
Yess indeed...

I do imagine the Comrades hearing about the tide turning in the battle good news.

They ARE on that little island and occasionally we do still have some minor naval battles.

Still, ironically, Miriam is probably the best chance for the human race to survive. If Miriam falls, it is only a matter of time before Antimind goes on those islands.

But do not start singing inspiring Soviet tunes just yet. When I pick this up tomorrow, I am thinking about chemical weapons to save Court Records. Even though the global warming from that is going to be a pain....
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 16, 2013, 08:47:09 AM
The decision is decimation of the environment or death. And if some hippies complain just do what you did to the Comrades, you're playing Sister Miriam and the Believers, not some pacifistic Gaians.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 17, 2013, 08:49:27 AM
The decision is decimation of the environment or death. And if some hippies complain just do what you did to the Comrades, you're playing Sister Miriam and the Believers, not some pacifistic Gaians.

Yeah... precisely what I am thinking. I am just hoping I can find a way to get X Empath Impact rovers out before Antimind breaks the defenses outside Court Records. Or worse, takes one of the cities of my vassal, the Lawyers. The last thing I want is air power in reach of my empire.

This is fixing to be life or death. A win, or my second loss in an AAR. I do not restart or replay any AARs.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 17, 2013, 08:58:34 AM
Mhm. AAR's are reports, stories that can go any way. And that's what is so tantalizingly interesting about them:

Whatever happens, the journey is has been interesting and that is what matters.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 17, 2013, 09:01:31 AM
Mhm. AAR's are reports, stories that can go any way. And that's what is so tantalizingly interesting about them:

Whatever happens, the journey is has been interesting and that is what matters.

I am glad you and I are of the same mind.

I lost AAR1 and I had a lot of folks comment it was the first AAR they had seen of any game where the player actually lost! Still, it was fun.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 17, 2013, 09:03:27 AM
Either way it's definitely an exciting read. :O
Title: Re: AAR4- Now it begins
Post by: Green1 on July 17, 2013, 09:08:26 AM
This is still FAR from over. If the kind random number gods will give me Synthetic Fossil Fuels then Doctrine : Air Power, I believe I can out match Antimind even if it takes half my empire. I am thinking defense in depth. If I luck up and get a probe in, even better. It is just Antimind usually sends a jet after any probe, land or see, that gets close.

Of course, that will have to wait till tomorrow. I have a few things to put in order later today :)
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 18, 2013, 05:07:03 PM
You'll probably have to put up an elastic defence, the Overmind currently outnumbers you and has air power, so you'll have to do hit and run and lure him into defencive ambushes.
Title: Re: AAR4- Now it begins
Post by: Rymdolov on July 19, 2013, 10:24:16 AM
Mhm. AAR's are reports, stories that can go any way. And that's what is so tantalizingly interesting about them:

Whatever happens, the journey has been interesting and that is what matters.

Amen to that!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 21, 2013, 09:46:19 PM
You'll probably have to put up an elastic defence, the Overmind currently outnumbers you and has air power, so you'll have to do hit and run and lure him into defencive ambushes.

Well, somewhat of an elastic defense. Antimind still must send columns down long distances. So if Antimind wants to concentrate on Court Records, I will send all the production from War of the Working Man which is not being attacked as hard to flank the column and seek/destroy any attempt to colonize.

Of course, I have A LOT of troops and will try to hold Court Records at ALL COSTS!

Man... I want to play... I love challenging situations. When I get out of this thing I have to attend, MOAR AAR!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 21, 2013, 10:51:26 PM
MOAR!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 22, 2013, 11:54:24 PM
MOAR! Sorry.. fell asleep after that meeting.

The Lawyers give us Adaptive Doctrine. Not the tech that really is a game changer for us, but it is better than nothing. Both of us are preparing for a powerful invasion force of horrible things.

Defenses are weakening around Court records, though we have been inflicting damage on the invaders.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 12:08:12 AM
Now it is time for chemical weapons which should be ready in 3-4 rounds.

Meanwhile, the second Battle of Court Records begins in earnest as Believer Christian Homeland Defense Forces attempted to try to control the lands around Court Records.

That large mass of fungus to the north though is proving to be a problem as Antimind forces seem to be using it to great advantage!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 12:17:56 AM
We push, not letting Antimind remain hidden in the fungus and destroy some of the invaders.

Shock and awe as Antimind air power destroys 2 of our defenders and one Lawyer division in Lawyer territory! There must be a base up there! Not good.

Meanwhile, another Antimind column pushes for War of the Working Man. However, for now our brave forces are making progress slow.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 12:33:00 AM
Ironically, the Comrades get the Merchant Exchange! We need to watch them over on that island.

But for now, the war with the monstrous Antimind has our full attention.

We have pushed them out of the fungus fields north of Court Records.

Meanwhile, an Antimind missile infantry unit ambushes an empath rover on the way towards the monument up the road from War of the Working man. We rush the perimeter defense there with the precious little cash we have in our treasury!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 12:40:53 AM
As much as I am loathe to talk to the creature, I contact Oblivion to cut a deal. After all, he has suffered at the hands of Antimind as well and I think we can come to an agreement. This is also a brutal, nasty war.

First he asks me for the commlink of that godless Communist pain in my backside, the Crimson Comrades. I agree to that as I need cash.

Then, he asks for Ecological Engineering for Optical Computers. While that tech is not a game changer either, it is the prerequisite for other techs so we agree.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 12:52:09 AM
One of the things about Unity Choppers a lot of even veteran players do not know is they are VERY good anti-air units because they have the SAM ability.

A sea transport had popped a pod earlier and now this unit has made it to New Jerusalem. I will let it repair up here, then onward to court records in case Antimind leaves a Missile Needle jet vulnerable.

Those damn Comrades! They hit one of my Impact Foil boats off that island. they now have Merchant exchange and are working on another project. I set one of my bases over there to have a sea probe boat to try to steal some tech from them. Unfortunately, I have little choice but to leave them be as the war with Antimind leaves me with few resources to commit to a full scale naval invasion just right now. Although, if we continue to push Antimind back, we will be visiting soon.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 12:55:16 AM
The first of the chemical weapon rovers is now in service!
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 12:56:12 AM
Those damn Comrades! They hit one of my Impact Foil boats off that island. they now have Merchant exchange and are working on another project.

URRRAAA!!!!!!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:09:49 AM
yeah.. Jarlwolf... your comrades are a major pain. Thanks for a great faction.

Meanwhile, our defense at the monument north of War of the Working man is falling apart. That missile infantry took out a former at War of the Working Man and we still have a spore launcher trolling all our improvements up there with not enough man power to take care of it. In response, the obsolete scout unit guarding war of the Working man has been upgraded to the better 3-res garrison. That plus a perimeter defense plus a sensor should hold off that lone unit. That is unless more are hiding in that fungus to the east.

Another rover... this one armed with chemical weapons approaches to reinforce War of the Working Man. Antimind is in for a NASTY surprise.

North of Court Records, we are suffering from attrition. We have not seen any more jets, but Antimind seems to pump out forces like you would not believe! I may have to stop producing just to get some more crawlers over some mines just to keep up!

Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:19:13 AM
 :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc:

Oh...YEAH!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:21:17 AM
I guess the next tech is a no-brainer....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:24:03 AM
Outside War of the Working Man, that Antimind unit is fixing to learn the love of Jesus....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:34:08 AM
Just in time, too. Our defensive lines on both fronts are collapsing.

That Unity Chopper has come in handy is it foiled a vile plot to divide Court Records from the rest of the empire. Rovers were sent out to deal with the mind worms hidden in the fungus.

The needle jets reappear in the skies above the fungal field north of Court records, effectively giving the control of those fields - and stealth back to Antimind.

East of War of the Working Man as our strategy of Defense in Depth is in effect, a new base is founded - Hand of God and 2 chemical weapons rovers move into place. This way, they will have to pass through here first before hitting major industrial centers of the empire.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:43:31 AM
Meanwhile, near New Jerusalem, our Comrade problems come up again.

The Comrades have a impact foil off our coast threatening improvements around HQ. It also foils an attempt by a sea probe team to see what techs the Communists have...

Also, I am not sure HOW an Antimind unit got all the way south down there! Oh well, next rover out will deal with it.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:48:33 AM
I have a bad feeling out of those two large fungal fields, something nasty is going to come since many of our defenders have fallen.

Think like the scene out of the movie Aliens, but with mind worms!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 01:56:49 AM
So far nothing, but at least this brief rest has let me take care of that annoying spore launcher outside of War of the Working Man.

We also capture a spore launcher near Court Records. That will help, because I do believe Antimind has some artillery hidden somewhere. When the Unity Chopper recovers, I will fly over to see the situation.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:06:47 AM
War of the Working Man, Hand of God, and Court Records are under attack.

We drive the invaders away from War of the Working Man and Hand of God.

The Unity Chopper reveals the extent of this wave coming to Court Records. I just hope I did not get too aggressive with it and it cannot make it back to a base before crashing. We should be able to handle it. We kill an enemy mind worm and spore launcher unit outside Court Records and lose a newly captured spore launcher of our own.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 02:10:33 AM
I believe you're meaning Glory of God when you say Hand of God...  The latter is way down south, while the former is the new base you seem to refer to.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:11:24 AM
Oopps.. yes... GLORY of God!!!

Oblivion and the Comrades are expanding a bit more than I have hoped for.

Since I do have infiltration on the Comrades, I do know they have yet another foil they will launch in one more turn, making my problems on the home coast a bit worse.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 02:15:12 AM
Yeah I've been keeping my eye on Oblivion, watching him slowly expand. It'd be hard for him to get out any further without taking to the waves though, unless he can somehow get past that Fungal Tower.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:28:40 AM
Yeah I've been keeping my eye on Oblivion, watching him slowly expand. It'd be hard for him to get out any further without taking to the waves though, unless he can somehow get past that Fungal Tower.

Yes... That fungal tower would cause issues. He also has not as much problem with tech. I decided to give him a call...

I trade a tech for Cyberethics. Still not a huge thing that will help me out a lot.

I am considering next round, ironically, offering a pact of friendship since we have been trading. Maybe we can "minister" to him... Miriam style if he does not cooperate. If not, commerce would help with cash issues.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:31:15 AM
Then again...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:38:35 AM
More troops attacking Glory of God and war of the Working Man. I worry that Antimind is out producing me on that front. So far, though, chemical weapons take care of most problems.

The Lawyers at Court of Appeals and Believer forces at Court records brace for an Antimind onslaught!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:45:03 AM
Getting pretty scary around Glory of God as i lose a 3-res garrison. Rushing another one and moved a former in.

Lawyers withdraw to Court of Appeals. The Believers and Antimind battle at the edge of the fungal fields north of Court records!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:49:32 AM
Glory of God falls!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 02:56:03 AM
Major blow to the defensive at Court records as we lose 3 rovers.

A counter attack east of War of the Working man to take out an Antimind spore launcher bombarding War of the Working Man is unsuccessful!
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 02:56:46 AM
Looking grim. :|
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:05:04 AM
Looking grim. :|

Not really... Defense in Depth. We are still in the Fight!

East of War of the Working Man, since the majority of that column went for Glory Of God, we launch a trap. A pincer movement to crush that offensive.

Near Court records, I am going to let them approach since the terrain between the edge of that fungus field and the enemy leaves my troops vulnerable to enemy artillery.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:07:34 AM
Hold on... just a little bit longer...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:10:29 AM
Really, Comrade?
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 03:12:45 AM
 :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:18:05 AM
That's right... come closer to Court Records...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:23:35 AM
Major victory! Our pincer attack destroys one spore launcher unit and six mindworm units effectively crippling all Antimind offensive on the War of the Working Man front.

Near Court Records, we gas two would be attackers as Lawyer units move to reinforce both our Court Records and their cities.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:27:31 AM
Miriam was praying with Jesus, and He told her things are going to get a bit harder from here on out for Antimind...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:34:49 AM
We will renew our hit and run defense at Court records letting them come to us and gassing them.

Our pincer movement rovers continue east, not seeing any more Antimind units. We should continue east to try to crush the offensive at Court Records. I would go to Antimind territory itself, but that air power is scary the closer you get up there.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:38:50 AM
An alien artifact WAY up there... wonder if I can make it back to a base with it...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:44:52 AM
Another wave of invaders at Court Records down thanks to the holy power of nerve gas.

Looks like one guy escaped my notice near War of the Working Man. One X-rover peels off to exterminate it.

I must not get too cocky, though. Right now I am upgrading from older Impact weapons to Missiles. So, since all this is in prototype, it is taking longer to pump out units for now.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 03:50:33 AM
We leave the perimeter defense of Court Records for just a second to relieve the Lawyers a bit who have been holding off an attack of their own.

Meanwhile, the survivor of the pincer attack has been dealt with and we catch another straggler as well.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 03:52:19 AM
:O I've never seen the artefact popup look like that before!

Good job on pushing back the offensive :D
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 04:01:41 AM
:O I've never seen the artefact popup look like that before!

Good job on pushing back the offensive :D

Thanks...

Glory of God was really a trap. I had to split Antimind up. I thought it would go with a three prong attack, but I guess it took the bait hoping to get a base within air striking distance of major production centers WITH a monolith.

World map as the coffee shop I am in is closing...



World map as of 2250.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 04:15:34 AM
I am amazed at how many Crimson bases there are still...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:23:00 AM
I am amazed at how many Crimson bases there are still...

I know...

and they refuse to give up.

They are really causing problems around New Jerusalem right now that I have not gone into that I can really do nothing about because it is taking EVERYTHING I got to fight Antimind.

I do say this, times like this kind of make me wish you could open up SP games to MP - balance be damned. I would love to see how a human who is just as devious as I am handle Oblivion or the Comrades. Although MP tends to be VERY slow going.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 05:29:03 AM
At least for playing by email. I've done a few hamachi games in the past but hamachi connection is relatively garbage and SMAC/SMAX is very buggy online as it is.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 05:37:30 AM
You could always save the game as a scenario. ;)
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 05:40:35 AM
Have AAR's on AAR's, the Paradox is mind boggling.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:58:13 AM
Have AAR's on AAR's, the Paradox is mind boggling.

Actually, at some point, we could push the envelope on AARs. To this day, even with Civ 5, I have never seen a MP AAR. Of course, it may have to be cooperative. I am not very far along in the 2 MP games T_ras has gotten me in. But, I have heard the reputation of the MP AC players to be brutal. Too bad I will not know till next month some time as both LMS and WMS games are in early stages. Posting your moves when opponents are about kind of defeats the purpose. But, I firmly believe Oblivion could have survived Antimind better with a human (well at least with me playing, though it still would have been rough as hell) and the Comrades could have wiped the floor with the lawyers despite bad start and native life going nuts.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 06:19:51 AM
Maybe have a roleplay AAR here the human players roleplay or cooperate. They aren't just out to kill each other and what not.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 06:42:39 AM
Maybe have a roleplay AAR here the human players roleplay or cooperate. They aren't just out to kill each other and what not.

If we were to do something like that, it may be best to do it (unfortunately) through video.Forum PBEM would be way too slow. I am thinking like the TGS Blood Bowl. For those unfamiliar, that is where TotalBiscuit, Panser, and a bunch of other youtube video game pundits play Cyanide's Blood Bowl and each have voice-over-IP commentary for the game they play.

May I add, for that, they get 2ok to 40k views which is quite a bit of actual cash for those.

Only thing is, with SMAX, we run ito 256 color mode/Fraps issues.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 06:48:34 AM
Yeah. :( I know I want to get my channel doing well one day. Another one of those three years of life but not a lot of result things. XD

Still, enjoying the AAR mate. It is curious to consider What Would Oblivion Do or What Would Comrade Do though haha~
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 06:58:05 AM
Yeah. :( I know I want to get my channel doing well one day. Another one of those three years of life but not a lot of result things. XD

Still, enjoying the AAR mate. It is curious to consider What Would Oblivion Do or What Would Comrade Do though haha~


Actually, Wowcrendor gave some good advice. You form alliances with folks about on your level and keep pushing content. All those guys had reputations on AAA game forums and pushed content.

I actually do have a trial commentary on youtube I did a while back just to see if I could do it. It is unrelated to this AAR, but I have a different view of AARs and I think the lurkers like gameplay interspersed with our ramblings at least in forum format.

It is here:[Free to Play World of Warcraft] twink try out (http://www.youtube.com/watch?v=HvW-pK_smX0#ws)

Let me tell you... those pundits that you think have it easy doing LPs and AARs are friggin talented. Try not stuttering for 20 minutes to an hour!
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 07:10:50 AM
You have a relaxing voice, not too loud or annoying.

My voice, if you may have heard it in the Comrade's blurb is wheezy and gruff. When I get loud I just sound like I am taking a dump while trying to kill someone.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 07:23:04 AM
Hehe fair enough, cheers. :) I've been doing XCOM and other old games for ages, but yeah currently hovering at only 300ish. I am terrible at promotion work. :D

I can't listen to ya now due to being at work D:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:29:51 AM
You have a relaxing voice, not too loud or annoying.

My voice, if you may have heard it in the Comrade's blurb is wheezy and gruff. When I get loud I just sound like I am taking a dump while trying to kill someone.

Thanks, but I think I had WAY too many umms and ahhs. I even had to have a beer because I was so incredibly nervous due to being live. Better equipment is also needed as the big guys can run a game like WoW at 100 FPS even with Fraps and they have professional editing software and damn good mics. That was done with a budget laptop running a dual core Celron B, a budget Logitech mic, and Windows Live movie maker. Still, 200+ views and it was only posted on twinkinfo and not major sites like MMOchampion, I think 200+ views is good for a test video. I did get a lot of feedback on twink info that they do like commentary as opposed to all thes guys (particularly in the world of MMO vids) of guys that blow all cooldowns and play loud metal music.

As far as your voice, you can get away with loud and gruffy. There are pundits on youtube known for that. I just grew up with too much NPR here in the US where the radio folks are very cerebral almost.

Kilk, you got to ne a member in good rep on forums for those games. I have actually seen your vids. I still say for classics like the alternate world Ultimas, thank God we do not have to deal with those horrible inventory systems.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 23, 2013, 07:36:02 AM
Thanks for the advice, Green. :) I'll have to think about ways I can practically promote myself without being spammy. I think I did so well with Ultima 2 because I'm like 1 of the 2 ones available on YT and have corned the top results in search there.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:42:15 AM
Oh, and I love the TotalBiscuit approach. If you DO become big, do not neglect backwater sites. TotalBiscuit STILL does Starcraft 2 and is active on many obscure forums out of love and not money.

But, that dude has MUCH more drive for something like that than I do. I will be happy for now just posting forum AARs on this site. For those guys, Kilk, it is a second job and you are at the whim of Google and what they are willing to pay at whatever time. Some of these guys are complaining since Google adjusted money down because you no longer have to be a partner just press 'monetize", the money has gone down and some have had to get a job.

TB, Panser, Tradechat, et all do not spam forums. They post useful content.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 07:45:44 AM
I thought of making a youtube channel at one point, and my daughter could easily help me with it as she's an actual film artist, but I don't have the time/patience or money to buy all the good equipment and other things to start up a decent channel.

Edit: Kilkakon, what is your channel? I might watch it.


Nevermind I found it. Pretty professional channel if I may say so, didn't know you were Aussie. (Least I think that's an Aussie accent, I've watched Kikosika's channel before, among a few others.)

Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:18:08 AM
Thanks for the advice, Green. :) I'll have to think about ways I can practically promote myself without being spammy. I think I did so well with Ultima 2 because I'm like 1 of the 2 ones available on YT and have corned the top results in search there.


With Ultima, and MMOs in general, there is an ego trip with appearing old school and "leet". One of my complaints with MMOs is the ego trip. Hence, I post a lot on 4x boards for the more cerebral clientele. Exception: As much as folks HATE twinks, I love twink boards. very cool folks which is a rarity in MMOs. There is a market, not only with nostalgia because it is a game from childhood, but with folks preparing for Shroud of the Avatar.

Kilks channel is http://www.youtube.com/user/KonfluxGames (http://www.youtube.com/user/KonfluxGames)

He is an old school gamer, not unlike many of us. Not a lot of views since most of his stuff is not the "new shiny" just released  stuff with forum rep that puts you ahead (think quill18 and Civ Fanatics and Civ 5). Still, he puts out more than I do...

Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 08:23:08 AM
Yeah. I wouldn't mind doing co commentary: I do have a Skype and a microphone and I've done a few streams some goofs have got me to do. So it is possible I can do that if anyone needs an Old Russian fart as a companion to speak with while doing a game or some other such thing.

Edit: Watching your terror from the deep playlist... and this is just silly, its damned hilarious!  ;lol
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:33:16 AM
That accent stuff is pretty good. TB's whole gimmick is he is the "Ctnical Brit", British accent and all. (attitude to mach)

Now, in his early days on WOWradio, he did co-hosting over ventrilo, but vent and even teamspeak had issues with sound quality. But then again, folks are incredibly lenient towards beginners as long as the content is interesting. Because of those issues, he now only does solo.

I would say if you want views, go with a "new shiny" and be the first with within 24 hours of release. Be on forums of that game posting useful comments with the same username way before then. Myself if it is 4x would go for Triumph's Age of Wonders 3 which I think will be big. I would say Stardock's Legendary Heroes expansion, but that will be overcrowded a bit on top of Stardock's bad rep with War of magic. I would hit up Pandora right after release as well.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 04:47:55 PM
But, anyways back to chugging away at this AAR.

I love it that i am at a coffee shop that all I have to spend is 2 USD and get free refills for hours and very fast internet that beats the crappy cellular tether I use because i am cheap at the house. It is great Louisiana coffee. But not that Cafe du Monde crap all the New Orleans tourists get. Not only is the chickory really too overpowering in that coffee, Cafe du Monde is also WAY too rude to non-tourists because they have strict time limits on tables where they kick you out after 20 minutes no matter how much you spend. Yeah, there are good BEIGNETS, but I can go to Metarie's Morning Call and be treated better.

  I think it is kind of ironic that I am surrounded by LSU college students on lunch dates, Baton Rouge businessmen discussing the latest deals, and folks surfing and talking on iphones while I am on another planet playing a religious nutcase who is fighting space communists, weird fungus/cyborg aliens, and talking to demon worshiping pokemon! If only they knew, I might be carried away in a straightjacket to the Louisiana mentally insane ward in Jackson, LA or Mandeville!

Anyways, we now (for the time being) have weapon parity with Antimind. Missile units are out!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 04:55:09 PM
Okay, Okay..

better not head to far north with that column that wiped out the Antimind units that took out Glory of God. Those needlejets will rip me apart.

I need to turn that column a tad bit south.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:02:59 PM
Goodness, that field of fungus is annoying with all those mind worms.

Remember early, I lost a bunch of early troops to that field.

I am thinking with all the battles and all the blood spilled in that fungus, I should name that landmark.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:09:15 PM
Done.

That IS one bloody field, too.

Makes me wish they had Civ 5's archeology feature. Imagine 100 to 200 turns from now the early planet history of that field. The Lawyer/ Comrade/ Native Life battles. The Antimind/ Believer pushes. yes indeed.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:29:29 PM
Drone riots at Court Records. Makes sense. I have been pumping and pumping military there and not really paying attention to the needs of the flock. Miriam does understand that years of living on edge, losing family members, and the constant very real fear that the Antimind will come through and eat everyone makes people uneasy. I have mercy and will not nerve staple them. Instead I send ministers (doctors) to soothe the public. I will try to concentrate on rec commons and such in a bit.

That little Unity Scout chopper has been instrumental in the victories at the Field of Blood. The Antimind troop movements have been given away where I can plan defenses. i have not really used its SAM ability versus the needlejets, though. I have been sending that thing out constantly and since it only has a move of 8, it is constantly taking damage.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:38:24 PM
Alright. Since some of the heat is off, I turn my attention to the Comrades.

I have two missile foils out and a foil probe team. The probe team takes out a defending probe team and will move to steal tech next turn.

A small scale invasion of that island may be in order eventually since the Merchant Exchange is there. But, we shall see.

Formers are moving in to repair some damage from all the offshore bombardment New Jerusalem has been taking.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:43:36 PM
I know I should probably be popping remote pods way out there, but Unity Transport Foils only have 1 cargo and it is carrying a Unity Rover. I think a great idea is to go behind Antimind lines on a suicide mission and take out as many improvements as I can to affect production.

It will be fun till the needlejets show up.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:48:40 PM
Comrade had Doctrine :Initiative.

It appears he was going naval power.

It is ours, now. I wonder what other goodies are there.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 05:54:24 PM
We took out our first needlejet! Unfortunately, I misjudged and the Unity Chopper ran out of fuel after taking out the jet.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 05:57:36 PM
We took out our first needlejet! Unfortunately, I misjudged and the Unity Chopper ran out of fuel after taking out the jet.
I want to hear that Chopper crew's story. They're the lowly heroes of this war, armed only with a peashooter and a teaspoon of gasoline.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 06:12:10 PM
We took out our first needlejet! Unfortunately, I misjudged and the Unity Chopper ran out of fuel after taking out the jet.
I want to hear that Chopper crew's story. They're the lowly heroes of this war, armed only with a peashooter and a teaspoon of gasoline.

You are right. The thing about it is, the chopper crew died not only taking out a needlejet but saving the life of a defending Lawyer infantry. The Lawyers have literally been taking the brunt of Antimind air power.

Word gets back to Miriam through her deacon advisers. In light of the recent drone riots at Court Records and the heroism displayed by the chopper crew, Miriam is compelled to leave New Jerusalem to travel to that end of the empire. Of course, against the will of said advisers.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 06:27:08 PM
Court Records, Eastern Diocese, Believer Territory

Sister Miriam speaks. There is not a huge military attendance with the exception of an Empath Infantry division and Miriam's own church guard. After all, the war continues although for now, the sounds of battle are not right outside the base like it has been in the past. Most of the military is busy fighting. There are however, family members from the Chopper pilot's home city of War of the Working Man and the extended friends and family of the Lawyer infantry group that was saved from Court of Appeals.

Yes... the Chopper pilot was a former Comrade who converted to Conclave Christianity!

The speech will be in the site of a soon to be built recreation commons.

Of course, there is one group of drones holding up signs criticizing Miriam's past handling of the wars and her world reputation as a cut throat villain. She will have the city officials watch them. Usually, she would nerve staple them. But since they are of Lawyer nationality and she is in no mood to deal with the backlash from that on what is supposed to be a momentous occasion, she will let them have their little gripe session.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:09:52 PM
(my... AC2 is acting slow and not letting me post)

Quote

I know that times have been trying for the people at Court Records. But, your sacrifices have not been in vain as this is part of God's Plan. the power and truth of prayer is truly at work here, and we will be victorious in the end as we are righteous and God's chosen.

But, before we continue, I must say I was both touched and moved by the sacrifice and heroic act by Lt. Brevnorov from the City of War of the Working Man. Yes, Brevnorov was a former Comrade. But, God is forgiving and loves us all... even the godless. For, if you accept Jesus into your heart, even a Communist can come to the side of truth and love and become an instrument of God.

Now, I realize there has been in the past bad blood between we Believers, Lawyers, and Comrades. Even though many Comrades have been baptized in the Blood of Christ and now worship along side us, many are viewed still with suspicions. While God does ask us to judge, as being too accepting can lead to tragedy, I am reminded of a story from the New Testament.

In Biblical times, there was a group of people called Samaritans. They were considered untrustworthy, unclean, and just plain bad people.

Turn on your holopads to the book of Luke. Read after me.

25 On one occasion an expert in the law stood up to test Jesus. “Teacher,” he asked, “what must I do to inherit eternal life?”

26 “What is written in the Law?” he replied. “How do you read it?”

27 He answered, “‘Love the Lord your God with all your heart and with all your soul and with all your strength and with all your mind’[a]; and, ‘Love your neighbor as yourself.’

28 “You have answered correctly,” Jesus replied. “Do this and you will live.”

29 But he wanted to justify himself, so he asked Jesus, “And who is my neighbor?”

30 In reply Jesus said: “A man was going down from Jerusalem to Jericho, when he was attacked by robbers. They stripped him of his clothes, beat him and went away, leaving him half dead.

31 A priest happened to be going down the same road, and when he saw the man, he passed by on the other side.

32 So too, a Levite, when he came to the place and saw him, passed by on the other side.

33 But a Samaritan, as he traveled, came where the man was; and when he saw him, he took pity on him.

34 He went to him and bandaged his wounds, pouring on oil and wine. Then he put the man on his own donkey, brought him to an inn and took care of him.

35 The next day he took out two denarii[c] and gave them to the innkeeper. ‘Look after him,’ he said, ‘and when I return, I will reimburse you for any extra expense you may have.’

36 “Which of these three do you think was a neighbor to the man who fell into the hands of robbers?”

37 The expert in the law replied, “The one who had mercy on him.”

Jesus told him, “Go and do likewise.”

The Lt. was the Samaritan and a good neighbor. the Antimind was the robber who stripped the Lawyer's clothes. Should I have an empire of Samaritans, the Antimind would be doomed within a short time.

I ask of you... let us all BE Lt. Brevnorov!

In his honor, I give unto you... The LORD gives unto you a recreation commons! Even in this time of trials, we must keep fellowship. It will be named Brevnorov Good Samaritan Fellowship Hall.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:18:57 PM
A mural was painted in the main room of the Commons. It depicted Jesus and angels with the rotors of a copter!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 07:20:39 PM
Who knew Miriam had a sense of humor?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:39:52 PM
Who knew Miriam had a sense of humor?

Well, she WAS a councilor. Plus, she probably had to be a preacher as well and a humorous one. Otherwise, most logical folks would question some of her outright zealotry.

--But she is so good with her sermons and did you try the potluck last Friday at the Rec Common?
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 07:42:12 PM
Yeah; my mom's chicken pot pie is killer.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:47:55 PM
 ;lol

Well, we are pushing them back again at the field of Blood.

Not much more we can do with all that airpower. If we go further north, we will be slaughtered.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 07:49:02 PM
I assume the Xenoempathy Dome is nowhere in your immediate future?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 07:54:37 PM
I assume the Xenoempathy Dome is nowhere in your immediate future?

Maybe. Right now, New Jerusalem is doing Planetary Energy Grid that should be out in a bit. We do already have Neural Amplifier.

The plan is to continue pushing Doctrine Air Power.

Speaking of bothersome needlejets, Oblivion called up.

We trade a tech for Advanced military Algorithms. This gives us AAA units to take the bite out of al those jets.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 07:57:26 PM
How's your industrial output at this point? Can you afford to go Power or will it cripple your ability to actually build units?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:00:43 PM
How's your industrial output at this point? Can you afford to go Power or will it cripple your ability to actually build units?

I am not real comfortable with Power just yet. I am in the process of making crawlers to pump out more. The war with Antimind is very costly and it is pumping out units.

This war so far is a stalemate until air power.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:08:05 PM
Speaking of which, there is a bunch of Antimind artillery up on that hill out of view covered by needlejets. I made the mistake of getting in artillery range and they pounded a stack of 3 rovers then a mind worm took out all three.

I can not afford to be making tactical blunders like that in stalemate attrition games like this.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 08:12:02 PM
I wonder if it would be worth it to try to escort a terraformer into the Field of Blood to carve out a route for you to navigate, like right around the coast. Just thinning it out would slow down the AntiMind's worms and launchers.

I can only imagine what the casualties would be like. It'd be like Attack on Titan.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:14:36 PM
No Comrade, you may not land a cruiser transport full of troops near New Jerusalem!

That would be un- Christ like.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 08:18:07 PM
What the heck is that Comrade base between Mankind's March and the People's Holdout building? It looks like it says "3-Res Butler".
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 08:20:01 PM
Surprised that Brevnorov wasn't made a saint  ;lol

Saint of Choppers, may he watch over your rotor blades.

And it's a 3 res cutter: Its an aircraft I am not mistaken. A 3 res Butler would be something the Imperium or Lawyers would make.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:22:46 PM
Speaking of which, there is a bunch of Antimind artillery up on that hill out of view covered by needlejets. I made the mistake of getting in artillery range and they pounded a stack of 3 rovers then a mind worm took out all three.

I can not afford to be making tactical blunders like that in stalemate attrition games like this.

There is a slight problem. Antimind right now has ALL that artillery north on that hill with the monument.

Also, they broke through!

Worse, two wild mindworms outside Court Records!

Not sure... I do have infiltration. I will check on the Comrade.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:27:01 PM
Surprised that Brevnorov wasn't made a saint  ;lol

Saint of Choppers, may he watch over your rotor blades.

And it's a 3 res cutter: Its an aircraft I am not mistaken. A 3 res Butler would be something the Imperium or Lawyers would make.

No, I would start freaking if Comrades had air power or worse, Mind Machine interface!

No, it is some sort of navy cruiser probably to break up those foils I have around the island.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:30:34 PM
By the way....

We have Doctrine Air Power.

Now researching Mind Machine Interface!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:37:03 PM
Since we really can not invade just yet, it still is good to keep the working man down.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:40:35 PM
Why yes, I will spend cash to rush a needlejet out of production. This should help break the see-saw battle at the Field of Blood!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:45:25 PM
Just in time. that is not all of them. I saw glimpses of lots more of them up north hidden.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:49:14 PM
Someone woke up on the wrong side of bed today. Maybe he should pray more...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:54:12 PM
Does not look like much, but there is A LOT of troops hidden in that fungus just ripping through my troops.

Antimind has intensified it's efforts to take the prize that has been eluding it for so long... Court Records!
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 08:58:44 PM
Your troops are looking awwwwfully thin around the Field of Blood.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 08:59:04 PM
Ah, Comrade, you are a distraction. I take the sea base Red October.

But, like roaches, another base pops up.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:04:53 PM
Your troops are looking awwwwfully thin around the Field of Blood.

That is because we had stopped producing as many rovers/infantry and now our air force is coming!

Putting the hurt on them, too!

Although I do notice another attempt to try to take War of the Working Man!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:11:01 PM
Stay on that island, comrade...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:17:11 PM
Even with a few needlejets helping..

Antimind just keeps coming and coming!

They are pouring out of the Field of Blood like the scene out of Aliens!

The newly appointed airmen are running constant sorties, sometimes going on 4 hours sleep.

One Chemical Weapons Rover took out two but was overwhelmed by 2 following demon Boils with massive artillery support!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:22:14 PM
Sweet Jesus!

Soo many!

Some of those are stacks of 3!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 09:25:26 PM
I 'spose formers can't last long enough north of Court Record to make it worthwhile to build a lot of bunkers?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:26:59 PM
I 'spose formers can't last long enough north of Court Record to make it worthwhile to build a lot of bunkers?

No, BU.. this is tense.

I can not destroy these things fast enough!
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 09:27:09 PM
Well the Antimind is certainly living up to its reputation. How the heck can they pump out that many units -3 Industry?!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:30:02 PM
Well the Antimind is certainly living up to its reputation. How the heck can they pump out that many units -3 Industry?!

I am not sure. I think Yitzi once said the Antimind's - industry is to force the AI to play to its strength. I am also not sure if the -industry affects native unit production.

I do know with that insane +planet, it can capture a lot.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:32:17 PM
Damn Communist Janitor.

Comrades snatch Planetary Energy Grid from beneath me!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 09:35:39 PM
...So, if you were close at all to getting it, you need to build a different SP to avoid wasting a lot of production - what's available?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:39:18 PM
...So, if you were close at all to getting it, you need to build a different SP to avoid wasting a lot of production - what's available?

I can take Maritime Control Center in 5 turns. Comrades want that, too which would be a pain if they get!

Oh my... Antimind now has a base within range to support this massive army with air!

They are breaking through to the Lawyers who lost 3 units. I lost 2 rovers.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:45:21 PM
Oh now you do not... I am pumping Air, Antimind... and I do not see any interceptors :)
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:50:50 PM
having to pull back some of my needlejets. Most of them are very damaged and needing repair because I am using the hell out of them.

There are still a lot of troops in that fungus. Not as many.. but still.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 09:52:06 PM
I would guess that you're finally over the hump in this war.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 09:57:16 PM
I would guess that you're finally over the hump in this war.

Unfortunately not.

begun, the air wars have....

the field of blood gets bloodier... if that was possible...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 10:07:17 PM
Minor skirmishes around War of the Working Man and the newly founded base on the ruins of Glory of God.

Meanwhile, some troops are getting close to Court Records. Some of our ground troops have had to retreat under heavy air power.

It reminds Miriam of the book of Revelations and the tales of Armegeddon - the last great war. Maybe it was not meant to be on Earth but here.

Maybe this field is the place where blood flows like rivers and even death rains from the sky itself. The Book of Revelations also talked about gigantic locust creatures that were loud. Maybe it is because we are researching Mind Machine Interface for copters. Maybe John the apostle saw copters and aircraft and missiles going off on an alien world in Bible times....
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 10:15:41 PM
I notice that you've done a fair bit of colonizing you haven't talked about.  Surely all those bases in the south give you a powerful production capacity, especially with air power making for swift reinforcments?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 10:19:06 PM
I notice that you've done a fair bit of colonizing you haven't talked about.  Surely all those bases in the south give you a powerful production capacity, especially with air power making for swift reinforcments?

Yes, BU. After rec commons and recycle tanks, they will come online :D I probably should be more detailed, but the war, as you guys can tell, is distracting :D

At some point I probably should stop like I did for AAR2 and do an empire detail.

But till then...

war has its deaths, it has it's heroes.

This little Elite Impact Empath rover despite being a bit behind the curve on tech, held off a missile infantry and two mind worms covering the retreat back to a monolith for it's buddies!

This even as a Antimind Needlejet ruthlessly slaughtered another rover to it's south!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 10:27:35 PM
I am really going to have to start putting Empath on those neddlejets. Those demon boils are tough. One took out 2 jets!

More skirmishes to the west as well.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 10:38:20 PM
At least our sea unit will now be faster, and it takes a bit of bite out of the Comrades.

But, the Comrades have been around for too long.

2 of the bases have been building up troops while the blood bath has been going on at Court Records. Soon, a transport is going to be built to take troops to invade Comrade island. Of course, supported by whatever air we can afford to spare from the Antimind War.

I want his projects!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 10:43:11 PM
Poor Oblivion. At some point I should put the sniveling creature out of it's misery.

I just saw a city get attacked by 4 stacks of mind worms. fortunately the city survived.

Oblivion must have issues with that tower...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 10:50:23 PM
No wonder my troops on the ground were getting decimated...

Look at ALL that AIR!!!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:22:27 PM
These trance formers with armor are tough!. One just held off 2 mind worm stacks!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:25:07 PM
The meat grinder continues...

Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:29:35 PM
The invasion of Comrade Isle begins...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:36:48 PM
Our forces take People's Holdout and gain control of The Merchant Exchange and Planetary Energy Grid!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:43:45 PM
You know, I am thinking about Sigma's idea... I think I can protect a Colony Pod and some formers to stick a strategic base right there.

Risky move... but may just end this endless deadlock!
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 11:46:43 PM
You know, I am thinking about Sigma's idea... I think I can protect a Colony Pod and some formers to stick a strategic base right there.

Risky move... but may just end this endless deadlock!
Much like the Three Hebrews thrown into the Babylonian furnace, their faith shall shield them from the withering heat of war!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 11:48:32 PM
Look at ALL that AIR!!!
Good Lord! -choke-

These trance formers with armor are tough!.
;notes; Trance formers!  More than meets the eye! ;notes;
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:49:43 PM
You know, I am thinking about Sigma's idea... I think I can protect a Colony Pod and some formers to stick a strategic base right there.

Risky move... but may just end this endless deadlock!
Much like the Three Hebrews thrown into the Babylonian furnace, their faith shall shield them from the withering heat of war!

Indeed... but I think I have a special plan....

A COPTER Colony pod and a trance former with the best armor covered by air power at all times!

BEHOLD!
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 23, 2013, 11:50:09 PM
;notes; Trance formers!  More than meets the eye! ;notes;

 ;lol
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 23, 2013, 11:51:10 PM
;D
Title: Re: AAR4- Now it begins
Post by: Sigma on July 23, 2013, 11:52:28 PM
There's an ironic beauty to Miriam winning this war in part by out-teching her enemy.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 23, 2013, 11:58:42 PM
There's an ironic beauty to Miriam winning this war in part by out-teching her enemy.

That is the beauty of Miriam. You see, everyone underestimates Miriam saying Miriam can not tech. They say Miriam sucks. But, played well... Miriam can run away with it. I have gained tech because I have pretty good probes. I also through "religious conversion" have a vast empire that I have built network nodes and biology labs in :D

Miriam is truly sick and OP. In my opinion one of the most powerful factions in the game period. I would have hated to have to do this game with IMO, an inferior faction like University (at least compared to Miriam).

I will take Miriam over anyone. Even Yang and Sparta are weaklings compared to the Sister....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 12:02:21 AM
Speaking of the love and power of the Sister... behold a thing of beauty matched only by the Sistine Chapel...
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 24, 2013, 12:03:37 AM
I will take Miriam over anyone. Even Yang and Sparta are weaklings compared to the Sister....
I will say that when I was starting out with the SMAC demo, I definitely noticed Miriam was the most frustrating opponent in the first 100 years.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 24, 2013, 12:07:37 AM
I will take Miriam over anyone. Even Yang and Sparta are weaklings compared to the Sister....
I will say that when I was starting out with the SMAC demo, I definitely noticed Miriam was the most frustrating opponent in the first 100 years.
Yeah, the logic I always heard and followed as don't mess with Miriam too early unless you know you can take her out quickly, and don't wait too long on Yang because he'll become so deeply entrenched that you will never harrow him out.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 24, 2013, 12:10:21 AM
AI Morgan is a little like Yang that way, too - take him out early, or take him out late.  Not so doable at MY 50-100.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 12:25:47 AM
Another Comrade base falls as we advance on what we believe is the last stronghold of what has been a worthy opponent, The Crimson Comrades....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 12:32:25 AM
Okay, it appears I have finally broken the back of that vast Antimind offensive. I will use air to guard formers and units at the spot.

Antimind air power remains a threat, but the Fields of Blood appear to have nothing I them... except blood and the stench of piles of dead bodies and husks of vehicles buried in fungus. For now...
Title: Re: AAR4- Now it begins
Post by: ete on July 24, 2013, 12:34:14 AM
Make some AA copters if you've not already, those things are amazing at killing huge numbers of bomber aircraft, and where they are now they're out of range of interceptor defense.

Also, reading and enjoying.
Title: Re: AAR4- Now it begins
Post by: Sigma on July 24, 2013, 12:38:11 AM
AI Morgan is a little like Yang that way, too - take him out early, or take him out late.  Not so doable at MY 50-100.
The last game I played was a Librarian late game conquest victory in vanilla SMAC and my god digging Morgan out of the tiny continent that he had built for himself was nearly impossible. Once I beat him the rest of the game fell fairly smoothly, but that was unreeeeal.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 12:40:20 AM
Typically with Morgan I don't even bother attacking his bases until I weakened him enough: I just sit outside his bases so he starves and withers into nothing, Morganite bases are usually pathetically small anyways.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 12:41:04 AM
Make some AA copters if you've not already, those things are amazing at killing huge numbers of bomber aircraft, and where they are now they're out of range of interceptor defense.

Also, reading and enjoying.

I will :D.

Air got the former en route. I thought all the visible Antimind jets hit Lawyer targets that round and would need to refuel. But, I was wrong.

I notice some more troops on that hill above Field of Blood and hit them.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 12:50:12 AM
We have eradicated the Comrades!!!

excellent faction, Jarlwolf!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 12:55:46 AM
With the Comrades gone and the war with Antimind still at a stalemate but tilting more in our favor, we turn to a very important project!
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 01:00:43 AM
The Reds Will Rise Again.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:02:42 AM
The Reds Will Rise Again.
Indeed, Comrade...

We thwart an attack on War of the Working Man. Without air support, they stand no chance.

Our woes continue at the Fields of Blood. While no units are closing in on Court records, anything on the ground dies instantly be it Antimind, Lawyer, or Believer...
Title: Re: AAR4- Now it begins
Post by: Sigma on July 24, 2013, 01:06:53 AM
I wonder if it would be worth it to position an outpost up on Pholus Ridge to attack Antimind's flank, since it seems to be sending most of its forces towards Court Records. Maybe that side is relatively unprotected?
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 24, 2013, 01:07:18 AM
...I imagine you'll be going after Joining Complex soon?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:08:17 AM
How nice... The Lawyers since they found the Lord sure understand sharing now...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:09:46 AM
...I imagine you'll be going after Joining Complex soon?

That is the plan... I probably need copters just to clear out all that air power first though.

It is too dangerous for anyone to be on the ground at he moment.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:12:15 AM
I wonder if it would be worth it to position an outpost up on Pholus Ridge to attack Antimind's flank, since it seems to be sending most of its forces towards Court Records. Maybe that side is relatively unprotected?

Not sure... something to check.

I do not think our plan of dropping in the middle of the fungus is going to work. Antimind has interceptors now. Everything on the ground dies. It will take time to get AAA units in good numbers.

I may just plop that colony copter coming up there and park needle jets there.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:21:33 AM
Maybe some issues near Comrade Isle. Isles of the Deep approach.

They ate 3 missile foils and 3 jets. One of them I destroyed had cargo of a bunch of mindworms.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:26:34 AM
Not that it matters as there are only 3 factions, but we have the Planetary Datalinks.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:33:11 AM
Copter colony pod away.

Hopefully I took out the two interceptors out that way I saw and it will survive.

Cost me like 4 jets to do it....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:42:37 AM
Dropped a colony right in the middle of a Antimind monolith party.

rush 3-res troops.

Could not get that mindworm though...

Hope my rush order goes through.

Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:47:55 AM
Oh yes.... :danc: :danc: :danc: :danc:

We also have Cloudbase Academy!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 01:55:01 AM
Well, that did not work... the mindworm got to act before the rush of the sentinel.

Antimind is now operating with mostly interceptors. this is tearing though our air force.

Fortunately, the first of the copters is away. It's first victims were a group of three ground units in the fungus that were quickly gassed.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:10:42 AM
 ;lol

Why do small AIs even try...

Who do you think I will vote for... hmmm...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:18:01 AM
The Pholus ridge idea is looking very attractive. there is nothing up here. Antimind indeed is concentrating on Court Records.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:21:12 AM
Well... isn't that just sweet. Not..
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:24:37 AM
A sea foil probe slides through!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:28:37 AM
Notice Joining : Complete now population 1?

That is because a gas copter used gas against a population center of Antimind for the first time. If we can not take cities, we will obliterate them!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:34:23 AM
Now where did THAT come from... one of those Isle of the Deeps must have had a colony pod and now Antimind is on the doorstep of War of the Working Man!!!
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 24, 2013, 02:37:48 AM
Whoa that's intense!

Also note the peotic irony of the name generator getting "Joining: Complete" for the airbase connecting your empires. :|

Edit: Watching your terror from the deep playlist... and this is just silly, its damned hilarious!  ;lol
Thanks so much Jarl :D
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 02:42:33 AM
Whoa that's intense!

Also note the peotic irony of the name generator getting "Joining: Complete" for the airbase connecting your empires. :|

Edit: Watching your terror from the deep playlist... and this is just silly, its damned hilarious!  ;lol
Thanks so much Jarl :D

Joining Complete is no more....

X-weapons kills Antimind DEAD! Not nice to mess with a copter that takes 1 population each hit and can hit multiple times.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:06:25 AM
Antimind needs to get off my lawn in the Monsson Jungle.

Also, we are going to try the old copter colony trick again to snag that monolith spot.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:14:15 AM
Antimind getting out of Monsoon Jungle is approved by Jesus!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 24, 2013, 03:22:13 AM
 ;jesus  ;b;
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:22:52 AM
Those chemical copters got to suck...

I obliterate both Planet Graveyard (ANOTHER poetic name) AND a city deep in Antimind territory.

My buddy Jesus approves of this as well. We are truly doing the Lord's work.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 03:28:23 AM
I never understood how chemical warfare works when your forces have to wear respirators anyways: Or is it a corrosive gas that eats away at them and not just suffocates? Or does it overwhelm the respirators?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:29:32 AM
Something you may find interesting.

This patch is Kyrub's SMAX patch PLUS. It was Kyrub's only attempt at improving AI for SMAX since for some reason he hates the expansion. Almost all his efforts are for vanilla SMAC.
 
While the AI still does not do boreholes, he did manage to be able to let the AI do condensors okay. It was part of Kyrub's unfinished work before everyone at Apolyton, WPC, and maybe here made kyrub run awy into the wilderness screaming, perhaps never to code again.

I hear he is hiding in the same bushes as Scient....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:30:48 AM
I never understood how chemical warfare works when your forces have to wear respirators anyways: Or is it a corrosive gas that eats away at them and not just suffocates? Or does it overwhelm the respirators?

I am thinking it is some kind of highly reactive chemical that is more horrible than anything on Earth. After all, High Energy Chemistry unlocks it.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 03:35:04 AM
I never understood how chemical warfare works when your forces have to wear respirators anyways: Or is it a corrosive gas that eats away at them and not just suffocates? Or does it overwhelm the respirators?

I am thinking it is some kind of highly reactive chemical that is more horrible than anything on Earth. After all, High Energy Chemistry unlocks it.

I'm thinking it has to be corrosive then.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:39:27 AM
Chaos weapons incoming.

That copter base is also poetically named.

"The Rapture"

Except unlike the book of Revalations, the Believers are not going anywhere. It is the Antimind that is going to "disappear" as MOAR gas copters are heading that way...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 03:46:43 AM
Well... that was an epic session. Going to head to the house. May play another round or two or may just hang out and yack.

NOW... BU, we over the "hump" of this war.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 24, 2013, 03:52:53 AM
We still enjoyin' the ride, too.   ;jesus ;b;
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 04:15:12 AM
Mhm, been a large amount of fighting. And on a side note, my AAR is heating up.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 05:20:35 AM
Mhm, been a large amount of fighting. And on a side note, my AAR is heating up.

Yeah.. a lot. I think I have been at war whole game. But Miriam rolls like that. You should have seen what I did to poor Deidre one game. Quadruple whammy. I nuked her 3 times then global warming took 6 of her bases for a grand total of 9 bases. Too bad I lost New Jerusalem in the flood, too. Oops. Well, the Lord is forgiving. :D

I personally think your faction in your AAR can get a little Miriam in you. Do you know how horny Miriam gets when she sees a Morgan like faction next to her? It is not pretty. You got just that.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 05:39:04 AM
Some people have weird fetishes and might perceive that as beauty. I'm not one of them.

Mind Vazheli is not a traitorous man and he isn't a monster, but he's a very passionate man and that passion can also translate into bloodthirsty, vengeful reckoning. He's a man with a very strong temper and dedication to his cause. Which can make him terrifying. As I stated he's based off me quite a bit and once upon a time I was a very ruthless man. And while I lost that invigorated sense of violence the mentality has left its scars, so while the intention of this faction certainly wasn't first intended to be a way to release some of my demons, it partially became that and its a way to let my mind speak without saying much of a word on myself at all.

Which is a nice benefit I suppose, it lets some harboured pain out.

Edit: That and its damned fun to make the storyline.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 06:17:00 AM
Some people have weird fetishes and might perceive that as beauty. I'm not one of them.

Mind Vazheli is not a traitorous man and he isn't a monster, but he's a very passionate man and that passion can also translate into bloodthirsty, vengeful reckoning. He's a man with a very strong temper and dedication to his cause. Which can make him terrifying. As I stated he's based off me quite a bit and once upon a time I was a very ruthless man. And while I lost that invigorated sense of violence the mentality has left its scars, so while the intention of this faction certainly wasn't first intended to be a way to release some of my demons, it partially became that and its a way to let my mind speak without saying much of a word on myself at all.

Which is a nice benefit I suppose, it lets some harboured pain out.

Edit: That and its damned fun to make the storyline.

Sounds like "role" play!

Remember. Alpha Centauri is a period piece. It is 1990s sci fi. As such, none of the events that we have now took place. Internet was around, but it was very expensive and more for business and universities and militarys. It was a pay service for the middle class. As such, information did not spread like it did now.

In this time in Miriam's United States, preachers like Jimmy swaggart, Oral Roberts, The Bakkers, etc became very influential and were on the few channels of cable. Books were burned and anything even slightly non-Christian was destroyed or censored. We almost REALLY went through that during that era if it was not for broadband internet! Brian Reynolds put Miriam in as a statement and a time capsule to the 1980s-90s! I actually saw book burnings.

it is also the reason for Lal's famous "beware those who would withhold information" speech.

Alpha Centauri is a powerful historical work if you think about it. I hope if they remake or whatever, they keep the 1990s vibe and keep it a period piece.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 06:26:15 AM
Or at least allude to it. My experience in the 90's was different to you folks: But I think it was just as monumental and terrifying.

In my country the rise of cut throat capitalists, oligarchs and crime skyrocketed and people were literally starving and the disparity was so out of control it was appalling. The only reason I survived and that my daughters did was because of my friends who lended their hand and dragged me out of a hole, because I did the literal thing for them years back 79-83.

People who were in the way of oligarchs, whether they be small businesses, policemen or old rivals were shot/killed by hired thugs.
The government was literally doing nothing to help out the massive amounts of people who needed healthcare and proper services, there was a lack of proper law enforcement. It was a Laissez Faire do nothing crap all nightmare. It was all the evidence I needed to affirm my suspicions of what the true face of Capitalism ever was and prove it was a monster.  The 80's to 90's was a dark age I think until the end of the 90's, things started to look up. There was an intellectual revolution in the United States, something AC is a relic of: And there was finally a resurgence of strong government leadership in my country. Sure, that leadership did not solve all the issues and it was not a return to a proper Socialist system to support the population (and I consider the Soviet Union to have died with the Brezhnev's they were the ones who shot it, Gorbachev dug its grave and Yeltsin finally killed it.) but its better then a government that did nothing. I am a firm believer that a government has no right to exist if it does not help manage a nation and support its people: If it does not do that then it is useless. And we can't allow corporates to take over as leadership because all they care about is profit, not the people under them and leaders are supposed to care for their followers.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 06:40:29 AM
Ironically, it was "Communist" principles that kept full fledged riots or stuff like the 1930s Great Depression here nowadays. During the 1990s, US was had a .com boom. I remember jobs were easy. You could be fired from one job and have 4 others lined up the next day. With jobs going globally to the lowest bidder internationally, not anymore.

There are no soup lines (unless you include homeless shelters). But there are these cards called Food Stamps and millions are on them. You use them at grocery stores and the government pays for a certain amount of storable food items. It can only be used for food.

If that is not Communist, I do not know what is. Neither is it "evil".
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 24, 2013, 06:48:11 AM
If a government isn't socialist, its not doing its job in my opinion. Sure, I can understand if people want private enterprise. But if a government isn't offering services to help its people and protect them from things a normal person can't possibly defend against alone then they are not doing it right. People can't defend themselves against armed soldiers or criminals constantly, or constantly slave away and then are forced to pay for accidents or conditions that make them ill/injured. You can't possibly and feasibly pay those costs while feeding and raising families, and skimp out on education or other things because of these costs. Its just holding people back, and anyone who thinks its a make or break society where its fine to have most people fail and the few to be rich are people who were privileged and never had to work like a slave. Sure, maybe they "earned" their way but it was most likely due to them having well funded education, stable backgrounds or they were willing to discard on morals and step over people to get on top.  Of course there is people who are bums and squander everything and become useless: But they'd be that way regardless of what society they are in.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 10:53:11 PM
There will be no "socialism" for Antimind. Nor Food Stamps....

This is the first day of it's last days.

Believer jets hit the former home of the "jailbait", Stephanie. Lazytown had already suffered at the hands of chemical copters. The jets make quicker work of the defenders.

Lawyer units move past Field of Blood, but Antimind air force presence is still in that area.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 10:58:39 PM
Lazytown is obliterated by chemical copters!

Too bad the annoying child star was not in there. I really wanted Chuft's faction around just so I could show them the power of Miriam.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 11:03:02 PM
Just say YES!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 11:16:50 PM
The other base Stephanie used to have before it changed from subtle pedophilia land to fungus and tentacles has now been destroyed.

A colony chopper establishes Divinity Base which will be the air base for the final operations into Oblivion's former territory.

Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 11:25:19 PM
the Cyborg Factory!

A few minor skirmishes as we move forces to begin in earnest against former Oblivion Bases. Wages of Sin is the first former Oblivion base to taste the chemicals as it's population drops from 6 to 3!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 24, 2013, 11:30:05 PM
 ;rotflmao
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 11:44:09 PM
Yet another project is up. Our two biggest production cities now switch to Chaos Empath Chemical Copters!

Antimind resistance is weakening.

We drop yet another copter colony pod to establish Time of Salvation.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 24, 2013, 11:55:21 PM
Wages of Sin no longer exists.

A few Antimind needle jets protest by taking out some of the few ground troops left that do not have anti-air, but will not be enough to stop Ivy Towers, melora's vision, and Garden of Oblivion from falling next.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:06:11 AM
Ivory Tower joins the ever increasing list of things that do not exist anymore.

Just slightly to the south, we drop another copter colony pod: The Voice of God!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:14:57 AM
Kind of hard to see since it appears Oblivion went with a close ICS Yang style of base placement. Also those Antimind interceptors around blocking names of cities.

Anyways, Meora's Vision is ours. We destroy Antimind forces in retreat.

Now, I am not sure who this "Meora" or what ever is supposed to be, but it's vision is not in God's plans. So... we will rename it with a vision that is more appropriate!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 25, 2013, 12:17:51 AM
Meora is the big bad guy in Lost Eden.  That must be a captured Oblivion base.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:24:04 AM
Meora is the big bad guy in Lost Eden.  That must be a captured Oblivion base.

Hmm.. yeah it was an Oblivion base. I can see how Oblivion's AI coped with Antimind. All these bases are really close together and high population. It is also on a choke point. If I did not have copters it would be near impossible.

Only thing is, I think Antimind was travelling long distances and using it's capture ability to eventually overwhelm the evil pokemons.

Anyways, Garden of Oblivion is destroyed.

Some troops will actually begin seeing actual Antimind homeland. A copter already has.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:32:20 AM
First Fungal Pop.. but we should be able to handle it. It is 4 mindworms and a small tower.

Meanwhile, Antimind Nexus is no more!

Onward to what appears to be the last cluster of 3 enemy cities to the east!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:38:33 AM
A new tech! We will start on the Longevity Vaccine immediately!

Copters head towards the last stands of bases to find hardly any defenders. The Antimind appears spent.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:43:43 AM
Miriam's plan continues at a much faster pace than expected.

Seed of Destruction.. is, well...destroyed.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:50:17 AM
We take Nexus : Flowering.

A copter colony pod drops House of Martyrs!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:51:20 AM
really?
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 25, 2013, 12:54:50 AM
Are the shysters up to anything besides sitting there, glad to be alive?
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:57:46 AM
The Antimind is NO MORE!

A brutally hard custom faction from the early days of AC customization and very worthy opponent!

If you want a real "Alien Crossfire" experience against an unstoppable (but beatable) monster, stick this guy in your rotation!

Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 12:59:49 AM
Are the shysters up to anything besides sitting there, glad to be alive?

Probably so....

I have not figured out what do do with them yet....

I have basically won. I could just declare myself Supreme Leader but I think something a little more.... "Miriam like" is in order!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:16:10 AM
There was massive celebration as news of the Antimind's extermination spread throughout Planet.

But, Miriam was still uneasy. There was still a race of demon worshiping Pokemon to the south.

Her deacons pulled up a map of the territory:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:21:36 AM
While we were watching the defeat of the Antimind, Miriam did sent a few copters down to Holy Fire so there would not be a lull in case it was decided to gas them.

Oblivio does not have that many troops. He does have The Citizen's Defense Force and the Hunter Seeker Algorithm.

If we decided to invade, it would be over in about 5-6 turns...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:26:05 AM
That means the only answer is to KILL IT WITH FIRE!

But this may take a bit...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:34:06 AM
Miriam keeps silent.... for she has a vision so glorious it will only be revealed with you the reader and her closest staff.

As much as she hates it, though... she must first talk to Oblivion. The foul creature has tech we want.

Of course, he tries to scare me with toys that were cool from last century..
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:37:25 AM
The comedy routine continues...

A lot of nerve to talk to Miriam like that...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:41:14 AM
yeah... just give us all your tech...

Oh? You WILL know vendetta... I promise.

But just remember Miriam's delays are not Miriam's denials.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:50:48 AM
Now... for this Vision we have received to work, we need tech. There is an alien artifact I had gotten from Antimind. I will rush a Network Node there. Hopefully it it Pre-sentient Algoritms that i want.

Now, the Lawyers have been down there and they are roaming around my empire. Only thing is, lawyers being fornicators and all, I do not think they will appreciate this new "vision". I will have squadrons of copters at Court records to deal with that just in case when the "vision" comes true, Mason decides to get stupid.

Speaking of which, the Lawyers give us Centauri Meditation!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:54:21 AM
Not what we are looking for, but Applied relativity will do.

All facilities will complete whatever they are building and I want biology labs, network nodes, and research facilities!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 01:57:52 AM
Sigh...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:03:27 AM
You know you are owning the game when you are too lazy to rush build a rover to try to get one of the last unpopped pods. Instead you send a colony copter then rush next to the pod!
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 25, 2013, 02:05:32 AM
I noticed yesterday Oblivion had a cruiser transport full of units trying to take out Lawyers, from the looks of things. :O Shame he didn't try re-expanding into the waves, although airpower makes that kinda moot anyway haha~
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:08:03 AM
I noticed yesterday Oblivion had a cruiser transport full of units trying to take out Lawyers, from the looks of things. :O Shame he didn't try re-expanding into the waves, although airpower makes that kinda moot anyway haha~

Yeah.. It is moot. But, nothing will be done until Miriam's "vision" is revealed. So, he can fornicate and live in sin for now :)


 Oh yeah..

Longevity Vaccine!
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 25, 2013, 02:10:27 AM
Yeah I really think airpower makes the game pretty broken~

And yes Buster's Uncle is right: Meora is the big bad of Lost Eden, and actually wins in the canon.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:18:16 AM
Yeah I really think airpower makes the game pretty broken~

And yes Buster's Uncle is right: Meora is the big bad of Lost Eden, and actually wins in the canon.

Not really.

If YOU do not have airpower, it is bad. Antimind had air before I did. I could have lost this game easily.

copters, though do need to be toned down a bit. But, i have had games where copters could do nothing. I gave up a game where Deidre had AAA Silksteels and Cloudbase and I could not do anything. I had to nuke her!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:30:07 AM
Idle hands are the Devil's workshop.

Instead of roaming my lands, I put the Lawyers to work. War with Oblivion.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 25, 2013, 02:34:23 AM
I hate that this is winding up; it's been a heckuva ride.  ;jesus ;b;
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:37:25 AM
I hate that this is winding up; it's been a heckuva ride.  ;jesus ;b;

Well.. there will be AAR5!


Pre-sentient algorithms down.

Bad thing is, no orbital space flight. I will have to ask Yitzi or someone more learned on what determines the choices when you have blind research off.

Fusion Power is the no-brainer here out of the choices.

I guess I will have to go on exploration missions for the last few unpopped pods. Hopefully get an artifact.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:39:58 AM
Fungal pop!

This time with locusts!

Fortunately, I got like 10 empath copters sitting not far away watching Oblivion and waiting on the "vision".

Idle hands are the Devil's workshop. Gives them something to do.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:43:27 AM
New Jerusalem builds the Supercollider!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:49:29 AM
Oblivion calls up... demands Air Power.

We decline and demand everything he has....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 02:54:46 AM
Hmm..

the only two unexplored pods seem to be north on the pole.

It is close to former Antimind territory.

I think I will rush a transport and send one of those AAA rovers sitting in Antimind cities there....

There also may be something interesting in that unexplored sea .
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 03:01:17 AM
Lawyers give us a tech we probably overlooked while owning face, er.. conducting our ministry.
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 25, 2013, 03:06:28 AM
Miriam conquers the world. Then discovers what integrity means!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 03:07:56 AM
Miriam conquers the world. Then discovers what integrity means!


 :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc: :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 03:13:28 AM
I think integrity is lost on Miriam.

I have been checking out Oblivion....

Yeah.. he should have gone into the sea. But that tower did hurt him for a bit until Miriam expanded south as part of "defense in depth" versus Antimind when all that air was going around.

Sea bases are not too bad. I see oblivion has AAA units. You expand and put sea bases out there while Miriam and the lawyers distracted by Antimind particularly during the Field of Blood years, there would not be much we could do to stop it.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 03:17:12 AM
Our expedition pays off! :danc:

Now to get this thing back.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 03:27:28 AM
Fusion Power..

Now we can get to orbital Spaceflight!
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 25, 2013, 09:03:14 AM
I have a bad feeling you are going to throw nukes around  ;lol
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 25, 2013, 01:45:59 PM
I'm thinking something to do with drop troops and trying to take them out in one turn.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 10:30:00 PM
The Lawyers give us Silksteel.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 10:32:33 PM
And another artifact is found!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 10:38:44 PM
Fear and intimidation.

During this wait, about 15 copters hover over Oblivion territory.

Angels of Vengeance watch the sinners below.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 10:55:04 PM
Finally...

After praying for many turns, the Lord give Miriam direction for the Vision!

Also, the alien artifact has been cashed in....

So, after the sinners are dealt with, our paradise will have mag tubes! We are truly in prophetic times!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:01:11 PM
In the Bible, there was an artifact called the Ark of the Covenant. Opened, it would decimate entire armies while the Isrealites remained unharmed.

There are also stories of pillars of fire destroying Sodom and Gamorah.

Oblivion is Sodom... and God's eyes are upon the wretched creature...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:10:24 PM
Oblivion's protests in the senate are irrelevant...

I AM the senate!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:16:27 PM
Someone is in my territory.

According to the Planet Demonworshiping Pokemon Segregation act, this can not fly.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:18:27 PM
and... ignores...

We have no choice... we tried to give the creatures leeway.... but they must be PURGED!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:22:24 PM
Who would Jesus Nuke?
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 25, 2013, 11:23:12 PM
 ;jesus ;nuke;
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:25:06 PM
Before our nuke comes out of production, we get a new tech!

One with a good Sister quote...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:27:40 PM
You gentle readers saw it! Miriam is justified!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:29:31 PM
 :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:32:33 PM
Oh, Really?

Should have known.... Lawyers are just as evil as Oblivion.

Well, if we want paradise, we will rid our world of BOTH creatures. The naked Lizard-things and the Lizard things in suits!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:35:19 PM
The aftermath...

I will have to look over the AAR, but I think I hit two cities!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:38:22 PM
We will use spray for the remainder of Oblivion... There is NO chance versus all the Chemical Copters..

Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:42:34 PM
Unfortunately, it was not one turn.

A rover will have to take what is left of Oblivion.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:45:45 PM
The Lawyers steal 2 techs....

But I wait.....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:51:19 PM
God has mercy on the Lawyers... we will not use chemical weapons on them because they repented earlier...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:54:03 PM
 :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:57:26 PM
However... you can also backslide into iniquity. I try to do a prayer call to the Lawyers, but they ignore  us. They reject God so they can BURN IN FIRE with Oblivion.

God is clear on what needs to happen.

It saddens Miriam when otherwise good people like the Lawyers choose to be sinners.
Title: Re: AAR4- Now it begins
Post by: Green1 on July 25, 2013, 11:59:36 PM
Oblivion is no more....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:02:37 AM
We move the weapon closer....

There IS STILL YET TIME TO REPENT! Join us in paradise, Mason!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:05:42 AM
Sometimes Satan hardens a man's heart and leads him into the eternal fire....
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:07:32 AM
 :danc:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:10:11 AM
We send ministry teams to the Lawyer's other city...
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:12:12 AM
AAR4: Something a bit Different ends in Conquest Victory!
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:15:43 AM
For those of you that still care about scores for SMAX... 92% and 1231.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on July 26, 2013, 12:17:41 AM
 :adore:
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 12:36:57 AM
AAR4 Aftermath and Analysis

All of these were excellent custom factions.

The Borg, if I were to use them again need work. i realize the original authors were going for balance, but the whole point of the Borg was they were over powered. They had armor that adapted to weapons and assimilated a bit more. I would give them one of the higher resonance techs to start and techsteal.

Stephanie, i was expecting a bit more from. I some of my test runs, she was a strong expander. But between another strong expander in Oblivion and then being crushed by the Antimind that had momentum carried over from a recent conquest of oblivion, she stood no chance.

Crimson Comrades was a strong faction, however, I used the classic Miriam tactic of early pressure and early wars. If I would have let the Comrades sit, we may have been talking a loss instead of a victorious AAR. In test runs, they play like Sparta. They are aggressive and do not stop coming.

The Antimind, whoah. What can i say? This creature is exactly like the reputation of old. It is brutal. I almost lost. This monster is an excellent thing to put into your SMAX toy box to bring out from time to time. Antimind getting early air almost destroyed us and sent us into a defeat. In tests, I have had Antimind beat me. I am suprised I pulled it out.

Oblivion expanded hard and held off Antimind the whole time I was messing with the Comrades and the Borg and the lawyers. It is a testament he held out that long.

The Lawyers, while a joke faction, did fairly well. They had cash and tech, but unfortunately could not cope with aggressive factions like my evil Miriam or The Comrades.

Over all, it may have seemed easy to a reader, but this was one tough game. Maybe some of you more experienced would have had an easy go. But, during the Field of Blood era, we could have very well lost.

Look forward to next month or two some time when I do AAR5: Aliens Aint Good For Business. It will be Morgan vs 6 aliens.

Hope you enjoyed.
Title: Re: AAR4- Now it begins
Post by: JarlWolf on July 26, 2013, 01:58:02 AM
That was entertaining. I called it for the nukes!
Title: Re: AAR4- Now it begins
Post by: Kilkakon on July 26, 2013, 02:02:51 AM
Great fun and read. :D Glad that you liked my faction too! It is impressive he held out that long against Antimind yeah... he would have done great on a bigger map but Antimind just eats everything with Psi and Air.

Still, thanks for including me :D
Title: Re: AAR4- Now it begins
Post by: Green1 on July 26, 2013, 02:12:43 AM
No problem guys.

Yeah, I thought a smaller map would be shorter for an AAR. In fact, this game was long and brutal for a small map.

Glad you enjoyed, Jarlwolf. Who knows, the Reds may end up rising again in a future AAR.

Kilk, your Oblivion did hold out Antimind. If he had more room, this may have been a much different AAR.
Title: Re: AAR4- Now it begins
Post by: ete on August 02, 2013, 12:34:42 PM
Good read, good game. Looking forward to the next game (and I encourage you to give them all a techshare 4, otherwise you may leave them in the dust in tech since they are all always at war with each other so no tech trading).
Title: Re: AAR4- Now it begins
Post by: Green1 on August 02, 2013, 12:47:48 PM
Good read, good game. Looking forward to the next game (and I encourage you to give them all a techshare 4, otherwise you may leave them in the dust in tech since they are all always at war with each other so no tech trading).

Alien factions use probes on each other quite a bit.

Also, I will not be benefiting from one of Morgan's big advantages: trade pacts and commerce. I also anticipate that extended periods of Free market are going to be out of the question since I am going to be under pressure militarily.

Aliens are also notoriously bad to trade with and tend to be really hostile to players. If I do manage to pact or treaty one to get better tech trades, I automatically will be at war shortly with the other 5 in short order.

I will not be the lone ranger on slow teching due to no trades :)
Title: Re: AAR4- Now it begins
Post by: Rymdolov on August 05, 2013, 05:14:28 PM
I've just read 15+ PAGES of AAR without being bored. Good job with the AAR and some really interesting discussions arose from it, so thanks to the entire community for this (but mostly to Green, of course). It's been a hell heaven of a ride!
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on August 05, 2013, 06:04:36 PM
heck please.  Been a teeny bit too much language on these boards lately, and I hate editing people. ;)
Title: Re: AAR4- Now it begins
Post by: Rymdolov on August 06, 2013, 10:11:53 AM
heck please.  Been a teeny bit too much language on these boards lately, and I hate editing people. ;)

Duly noted. I don't mind that sort of thing myself, but I do mind if it makes other people's AC2 experience less pleasant.
Title: Re: AAR4- Now it begins
Post by: Buster's Uncle on August 06, 2013, 03:17:09 PM
That's the spirit. ;b;