He's currently working on some final tweeks and adjustments.
Ytzi patch is just a patch unless you edit alphax.txt to change its default config.
Thinker, doesn't change rules only improve ai,
On the other hand you'll be forced to learn basics properly faster, by observing what ai does.
Once you learn the game, there is no point playing singleplayer without it.
If you want to have freedom of doing whatever you want in your first games, because of incompetent ai, play Ytzi patch.
If you want to understand the gameplay faster, play thinker.
Do not play mods that change rules untill you know vanilla game really well and have an idea what you would like to have changed.
I forget how the stock game deals with this, but if you want the original style, pick whichever of these is closest/the same.
Like you, bvanevery, I've totally forgotten what the third one is. Since I play on Yitzi all the time, it must not be something that has made a big impact on my games.
- the firepower of Conventional Missiles is changed from 12 to 18
- the minerals cost of Stockpile Energy is changed from 0 to 2
- the tech requirement for Ascent to Transcendence is changed from "Thresh" to "None"
Btw, how does Scient 2.0 affects gameplay in any way that developers not intended ?
With pracx you get smooth scrolling, hotkey to hide forest/fungus/jungle to see the base terrain and potential tile yields on the base screen may be informative for a new player.
But there is small glitch with not important interface text, easy to get used to, so there is that against it, but pros outweight this tiny visual glitch.
They are both absolutely non essential, but why not ?
I"m not aware of any bugs in Scient 2.0. He already red about the patches and installed them, so the "damage" is done. Throwing them away now would be neurotic.
Flipflopping from advertising your mod, to "only vanilla game from 1999" is neurotic.
You can disable opening movie in Alpha Centauri.ini btw, from the in game options choose pause at the end of turn.
I'd play with direct research, bvanevery will disagree,
but there are some completely essential techs in an early tech tree, they are essential on a level that does not exist in any Civ game.
But like in Civ games tech cost increases with every tech developped, so if RNG God grants you few useless techs early, it can delay getting the techs you want/need by 50+ years.
Completely frustrating and unfun way to play imo, there are way better options to increase difficulty.
Blind researchcandoes work with an experienced player,
that has memorised tech tree and knows exactly what techs each military/science/build/explore focus can give at any stage of the game.
If you have tech tree memorised,
I always thought of blind research as a feature to ease the load of decision making on a player new to the genre, not the only proper way to play as game designer intended.
Vanilla blind research just screw the player in my opinion
You've left
BitGamerX came to conclusion that he wants to experience vanilla smac first