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Author Topic:   Multiplayer Game Mechanics - Firaxis?
Octopus posted 12-19-98 03:42 PM ET   Click Here to See the Profile for Octopus   Click Here to Email Octopus  
Here's a post I've copied off of dejanews:

<begin quote>

It depends on (a) how many people (b) internet, lan, or modem (i.e. how much latency can be expected).

For internet games of more than 2 players, I'd say go with the non-simultaneous movement. The short scenarios can probably be completed in around 2 hours, but typically people seem to want to jump right in with big games on big maps, in which case you can spend pretty much as
long as you care to :-)

If you're lucky enough to have a LAN, or have a very good connection or very small # of players, you can try the simultaneous movement, where everybody takes their turn at the same time. That normally speeds things up considerably, but watch out because if there's enough lag out there
it will actually take longer than the non-simultaneous games & be infinitely more frustrating.

Brian Reynolds
Alpha Centauri Designer
FIRAXIS Games

<end quote>

That implies to me that there is a non-simultaneous (i.e. traditional turn based) multiplayer mode for SMAC. This seems to differ from what we had been believing for a while. Can someone from Firaxis please explain how multi-player works (especially since we won't get to see it in the demo)? There is a lot of interest in multi-player here on the forums.

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