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Author Topic:   Misinformation/disguise unit or ability
Rang posted 12-03-98 06:45 PM ET   Click Here to See the Profile for Rang   Click Here to Email Rang  
Misinformation is an important part of war. It allows for bluffs, and strategic uses. How about a tech that either allows you to build in a misinformation special ability or create a unit able to exercise this at your command. The ability would either make it impossible for enemies to identify the nature of a unit/stack by hazing the picture, or disguise it as a diff unit(s). This disguise would only end when the target enters combat.
Brother Greg posted 12-03-98 08:08 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
I am pretty sure that i have seen a "cloaking" feature mentioned somewhere.

BG.

Spoe posted 12-03-98 08:18 PM ET     Click Here to See the Profile for Spoe  Click Here to Email Spoe     
BG: While cloaking is related to misinformation(and partially covers what he's talking about), I think he's talking more about making your scouts look like big bad MBT's of vice versa. Or, just obscure the scouts enough that the other faction has to worry about them.
Rang posted 12-03-98 08:47 PM ET     Click Here to See the Profile for Rang  Click Here to Email Rang     
Yes, Spoe is right. That's exactly what I mean by misinformation. It makes things less predictable and gameplay more intricate. Levels upon levels of truths and deceptions.
Brother Greg posted 12-03-98 09:01 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
I know, I was just chucking it in the basket.

Brother Greg.

SnowFire posted 12-03-98 09:03 PM ET     Click Here to See the Profile for SnowFire  Click Here to Email SnowFire     
Nothing like 5 megalith ultra death tank units manning your base, scaring opponents from even wasting units on attemping to take it, when they are really all 0/1/0 decoys. In order to prevent masses of illusions that make predicting enemy concentration nigh on impossible, there would either have to be a fairly high price on building decoys or have the ability to put a detector on some units (for a price, of course) that would detect what they really are.

P.S. It would be difficult to program AI to intelligently interpert these things. Rang, I nomiate you to put this idae in the reasonable questions for Firaxis thread.

Rang posted 12-04-98 06:17 PM ET     Click Here to See the Profile for Rang  Click Here to Email Rang     
Confusion is extremely useful. You may know that your enemy doesn't have that many military units because his military position is lower than yours on the powergraph. But which are the real units you should worry about, and which are the decoys? Should you call his bluff? This adds an extra dimension to military campaigns and diplomatic negotiations (where you have to gauge your enemy).

The precautions mentioned by Snowfire should definitely be include to prevent this feature from getting out of hand.

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