posted 12-07-98 11:51 AM ET
I suspect the problem lies in how combat is handled.In MOO2, combat is handled separately. Normally, everyone does everything simultaneously, press the "Done" button, and let the computer process what's happening.
In situations where combat is an option (someone enters a star system where s-one else has ships, etc.), however, AFTER you press "Done", the computer detects the potential for combat, and BOTH (one after the other) potential combatants get the question if they wish to enter combat. If one of them answers "Aye", the computer switches to combat mode, the combat is resolved, and then the computer finishes the turn, and starts the next.
OK. For SMAC, I've gotten the impression that combat will at least _look_ like it did in CIV, which would make it harder to implement simultaneous combat in ANY form, as far as I can see, but even harder to implement it for hotseat...
Does this make any sense to you?