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Author Topic:   A thougt about Civilization
Kirel posted 11-17-98 05:07 AM ET   Click Here to See the Profile for Kirel   Click Here to Email Kirel  
I had an annoying thought the other day

For a game that is called Civilization (and the other one too),the gameplay is,strangely enough concentrated on war.

War's not very civiliced,is it?

dushan posted 11-17-98 07:49 AM ET     Click Here to See the Profile for dushan  Click Here to Email dushan     
I'd personally like to have more chances for peace too. I'd like to perform UN style peace keeping missions. Unfortunatelly, strategy game without war might be very, very boring (sort of like not very good simcity :-) ).

To be controversial, why is war not civilised? Since the dawns of civlization, wars were fought to unite and expand empites.Egyptians, Romans, Greeks all fought great (and bloody) wars. And the tribes before them did too. Unlike animals, we have perfected war into a kind of art of killing. This has degraded in wars like WW1, but with new tech, it's becoming poetic again (seeing those beautiful jets just makes me want to join the RAF and kick some Iraqi ass :-) ).

Ok, seriously, I'm personally a pacifist. I condemn wars, however I love playing war games. I don't quite know why.

Our civilization is what it is because of the wars we faught. Now I hope that we've learnt enough over millennia and that the only wars we'll fight will be on SMAC. :-)

Dushan

MikeH II posted 11-17-98 07:54 AM ET     Click Here to See the Profile for MikeH II  Click Here to Email MikeH II     
It's a nice hope dushan, for some reason I can't see it happening just yet.
Kirel posted 11-29-98 03:19 PM ET     Click Here to See the Profile for Kirel  Click Here to Email Kirel     
I strongly disagree with Wuff.

War is as old as humankind,civilization is much younger.

If war is a prerequisite for civilization,then several monkey speices are civilized.
And we don't think they are,do we?

Yo_Yo_Yo_Hey posted 11-17-98 08:03 PM ET     Click Here to See the Profile for Yo_Yo_Yo_Hey  Click Here to Email Yo_Yo_Yo_Hey     
But how would the born warrior survive in a world without war??? Just a thought.

YYYH

Arnelos posted 11-29-98 07:43 PM ET     Click Here to See the Profile for Arnelos  Click Here to Email Arnelos     
The key in Civ2 (from what I've done) seems to be avoiding war at all costs. If you can avoid war, allowing your cities to be building libraries and marketplaces rather than tanks, you will have a development edge in the game. Since democracy and republic are the best development governments, it is usually always best to have one or the other as your government. However, democracy makes war very difficult to manage unless you have huge cities (at which point you have so many entertainers that the population hardly notices that there are 8+ units out fighting a war for each city :-) ). Republic makes war more affordable, but it is ALWAYS better to building infrastructure than a warmachine. Building military units slows down your development (and raising taxes for warfare or buying military units rather than infrastructure slows down your development even more). So I avoid war at all costs. When I do get into a war, I go all out and crush the opponent as hard as possible in as little an amount of time as possible (eliminating as many forces as possible) and accept peace normally at the first oportunity. This forces the opponent to go rebuild his military for the next 50 turns while I imediately switch back to development. He gets farther behind, I get farther ahead. It's that simple.
Gord McLeod posted 11-17-98 08:44 PM ET     Click Here to See the Profile for Gord McLeod  Click Here to Email Gord McLeod     
Who says Civilization is focused on war? I've played at least one game I can think of where I was *never* involved in a war (even including Barbarian attacks!), and in the vast majority of the games I play, wars that I become involved in are either very brief or are hollow diplomatic states with little or no actual combat.
BorgBTD posted 11-29-98 08:57 PM ET     Click Here to See the Profile for BorgBTD  Click Here to Email BorgBTD     
About the units; The only units which are going to have a huge effect on the world are military units. Guy drives down the street in a car, who cares? Guy with a gun drives down street in tank, that gets on national news. This is a sad truth.

About the technology; Almost all technology can be used as a weapon. Airplanes, blastingpowder (gunpowder), ships, computers, and even tamed animals. Even the most civilized inventions are turned to war. This is a another sad truth.

About war itself; Believe it or not, war can be good. During war alliances and rade agreements are made. War cam be very civilized when it is preserve freedom. good wars; WWII and American Revolution; Sadly war most often waged for all the wrong reasons, resouces, land, just because you disagree, and instating a dictatorship. bad The only wars don't mind are the defensive kind. The object of war should not be to gain anything material.

War in Civ; Sadly CivilizationI&II seems to encourage bad war. Take over your enemies to gain land, cities, resources, technology, and win the game, and even just because you can. That is all.

Brother Greg posted 11-17-98 08:52 PM ET     Click Here to See the Profile for Brother Greg  Click Here to Email Brother Greg     
Well, I have never played ANY game of CIV II where I wasn't involved in at least one war. That might be due to the fact that I NEVER say yes to demands for this or that though. It's the principle of the thing.

I wouldn't say that CIV is focused on war per se, but it is fairly accurate of human life on Earth to date. If we had accurate enough records, I doubt that there would have been a single year in human history where someone was not at war with somebody else.

And to a certain extent, CIV reflects this.

Sad, ain't it?

Brother Greg.

Yo_Yo_Yo_Hey posted 11-17-98 11:05 PM ET     Click Here to See the Profile for Yo_Yo_Yo_Hey  Click Here to Email Yo_Yo_Yo_Hey     
I read this somewhere. Out of humanity's entire written history, there have only been a total of 3-400 years without a war going on somewhere in the world. Sad if you think about it, but if you don't think about it, it's ok, I understand.

WAR!

Your faithful & hell-bent NIMadier general,
YYYH

Kirel posted 11-18-98 05:32 AM ET     Click Here to See the Profile for Kirel  Click Here to Email Kirel     
We Are Right!

Wuff posted 11-18-98 06:56 AM ET     Click Here to See the Profile for Wuff  Click Here to Email Wuff     
Well, Civilisation itself is basically an emulation of how humankind developed into what it is today. I suppose gamers are attracted to it...probably the thought of being able to 'shape' history itself gives them an illusion of power.

Back to the topic. As a civilisation grows, it comes into conflicts with other civilisations. Even if there are no other civilisations, conflicts will also arise within the civilisation itself. These conflicts can be resolved either by negotiation or war.

As you can see, war is part and parcel of a civilisation's survival. Without war and fighting, civilisations will crumble easily

Steel_Dragon posted 11-18-98 04:12 PM ET     Click Here to See the Profile for Steel_Dragon  Click Here to Email Steel_Dragon     
Give Civ( and CIV2) credit it was the first conquer the world game were peace was an option. Although I find myself in wars if my jealous nation it was an option. I wished the AI learned that attacking me meant suicide, It would have been so much easy to matian trade relations. Speaking of which, I found mannually establishing trade routes a pain!
Grosshaus posted 11-18-98 04:56 PM ET     Click Here to See the Profile for Grosshaus  Click Here to Email Grosshaus     
You speak the truth and nothing but the truth. I don't bother sending caravans to any else cities than the ones on the coast.

Mortis posted 11-19-98 02:10 AM ET     Click Here to See the Profile for Mortis  Click Here to Email Mortis     
The only reason I was ever in wars was because I had too much pride to pay the Mongols 50 lousy gold pieces. I took me ages to get oved doing that.
dushan posted 11-19-98 06:14 AM ET     Click Here to See the Profile for dushan  Click Here to Email dushan     
Me too :-)

Until not that long ago I've categorically refused to give in to extortion.

I was surprised how easy the higher difficulty settings became when I got over that :-)

talon54 posted 11-19-98 07:46 AM ET     Click Here to See the Profile for talon54  Click Here to Email talon54     
YOU MAY NOT HAVE AN INTEREST IN WAR, BUT WAR HAS AN INTEREST IN YOU


-----TOLSTOY

AUH20 posted 11-29-98 07:07 PM ET     Click Here to See the Profile for AUH20  Click Here to Email AUH20     
I only got into a war a few times. Like when I helped the Russians advance. I mean, all that territory and still in the industrial age? They had to be added to the Greater Persian Empire. And the Japanese-well the Japanese were occupying an island I wanted. And the Germans had acess to all those wondeful forests, and they provoked me besides. And the Aztecs had acess to the Panama Canal, which I needed. So as you can see, I only wage war when I really need to. And I only use nukes when I have ground forces to occupy the city...Or if it's a major metropolis and I'll cut heavily into industrial and economic growth...
Arnelos posted 11-29-98 07:44 PM ET     Click Here to See the Profile for Arnelos  Click Here to Email Arnelos     
The key in Civ2 (from what I've done) seems to be avoiding war at all costs. If you can avoid war, allowing your cities to be building libraries and marketplaces rather than tanks, you will have a development edge in the game. Since democracy and republic are the best development governments, it is usually always best to have one or the other as your government. However, democracy makes war very difficult to manage unless you have huge cities (at which point you have so many entertainers that the population hardly notices that there are 8+ units out fighting a war for each city :-) ). Republic makes war more affordable, but it is ALWAYS better to building infrastructure than a warmachine. Building military units slows down your development (and raising taxes for warfare or buying military units rather than infrastructure slows down your development even more). So I avoid war at all costs. When I do get into a war, I go all out and crush the opponent as hard as possible in as little an amount of time as possible (eliminating as many forces as possible) and accept peace normally at the first oportunity. This forces the opponent to go rebuild his military for the next 50 turns while I imediately switch back to development. He gets farther behind, I get farther ahead. It's that simple.

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