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Author Topic:   Allies - The key to victory?
Jeje posted 11-13-98 04:42 PM ET   Click Here to See the Profile for Jeje   Click Here to Email Jeje  
Hello,
This discussion about which faction is gonna win is ridiculous to me.

Take a look at our history. Good examples are first and second world wars, the cold war and the persian war. In all these it has been blocks of countries fightin for a common goal. Take a look at Irak, it was alone and .

Now I wanna talk in this thread about tactics to get allies and how one can keep them, even when one is about to win the game. Come on we all are probably gonna play multiplay and humans have the ability to learn from mistakes (at least some do, the really smart ones learn for others mistakes ) So winning from game to game is going to be hard.

What have you planned?
What could be good strategies?
Who many allies do you want? (and who)
And more...

outlyr242 the rebirth posted 11-13-98 04:45 PM ET     Click Here to See the Profile for outlyr242 the rebirth  Click Here to Email outlyr242 the rebirth     
I'd like to play a whole game without going to war. On multi-player it is out of the question but I think that would be just too cool!
Old_Guy posted 11-13-98 05:53 PM ET     Click Here to See the Profile for Old_Guy  Click Here to Email Old_Guy     
Let me start with a specific issue. How will you treat NEIGHBORING factions?

1) Declare war
2) Sign a peace treaty
3) Stay neutral and wait until you know that factions strength or weakness

I admit this is pretty simplistic, but it's a starting point. This is a fictional debate between characters who support each of the above tendencies. WARMONGER likes to go to war first and ask ?s later, ILUVU likes to make peace, and WAIT'N'SEE likes to study the landscape first before deciding one way or the other.


WARMONGER: The only good neighbor is a dead neighbor! Kill neighbor, raze his cities, and use the spoils to develop your technology so you can make better weapons!

WAIT'N'SEE: I'm not necessarily disagreeing with you, but I would first send diplomats to gauge the strength of your neighbor because if you attack him and he's strong, you can be weakened for the rest of the game.

ILUVU: Why do you have to go to war? Trade with your neighbor to get the stuff you need. Besides, an allied neighbor is great to have if a hostile faction wants to go to war with you despite your best efforts at peace.

WARMONGER: Alliances?!? I would never rely on someone else to help protect me! Besides, I love to fight, but only on my own terms. I don't want to get dragged into a war just because my ally wants me to. And what if I'm peaceful or make an alliance with a weakling? Better to just kill him.

WAIT'N'SEE: I agree that I wouldn't make peace with a weak neighbor because if I later want to attack him my reputation could get damaged. But how do you know he's weak until you investigate?

ILUVU: Actually it's good to ally with a strong, warlike neighbor because his conquests will benefit your trade, but will slow down his technology and infrastructure compared to yours' if he's that dedicated to war.

WARMONGER: WAIT'N'SEE, he who hesitates is lost. ILUVU, the strong will get stronger if left alone. I would never allow that to happen.


Like I said, these are pretty simplistic arguments, but they can lead to bigger and better things. Comment or carry on if you will.

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